- dump entity models straight from the unobfuscated client jar
(tools/VanillaModelDump.java, tools/update-vanilla-models.sh): models posed
by vanilla setupAnim, baby/variant/layer models, renderer transforms,
default textures, pose variants (sitting, holding items, illager arms)
and all layer definitions; the old CEM template is only a fallback now
- fix adult zombies captured as babies, zero-thickness planes (wings,
fins) and back faces in the entity intersector
- held items, head items (pumpkins, skulls), shields, elytra, saddles and
body equipment for every mount, armor following the pose
- block/item/text display entities, dropped items, falling blocks, primed
TNT, minecart contents, block entities inside displays, leash ropes
- item models resolved from the 26.x item definitions with display
transforms; generated items extruded like vanilla
- bundle the vanilla font definitions as fallback so sign/text rendering
works with packs that lack font/*.json
- one failing entity no longer aborts the whole photo
- edge-case test plugin (tools/edgecase-plugin) and offline harnesses