Commit Graph
4 Commits
Author SHA1 Message Date
MineTec 0b781c3538 block/water rendering fixes: weighted blockstate variants picked per position like vanilla (Mth.getSeed + model random, multipart reseed, seed 42 for displays, falling blocks by start pos, block items keep the first variant), face textures are slot refs (heavy_core was invisible), missing textures as missingno, animated textures by mcmeta frame size and first frame, deterministic resource pack priority, full-height snapshot so the sky light under water counts the whole water column, camera surroundings captured for the water fog blend, underwater light applied per depth instead of per ray, camera fluid determined once in prepare, translucent layer limit 8 / 1/255 (3rd water face no longer opaque), rgb attribute modifiers for water_fog_color, pptest fix_* scenes 2026-11-05 16:06:27 +01:00
MineTec a890370cc5 memory and main-thread fixes: ray map computed per ray instead of stored, photos take their world snapshot only when the render starts instead of while queued, biome tint blend cached per photo with the biome height in the key (was global, unbounded and stale across photos, worlds and 3d biomes), item definitions cached per id and context with the day only for local_time models, one date per photo for christmas chests and local_time, model chains cut at the depth limit not cached, bake failures logged per photo, no sync chunk loads for end gateway neighbours and spawner display mobs, a broken datapack variant file skips only itself 2026-11-05 11:52:43 +01:00
MineTec a3fbe122e3 final comment sweep: section separators, signature-only javadocs and history notes removed, stale comments corrected (sign/contents model lookup, inverted entity cubes, item-bounds use, datapack folder search, biome tint argb, water-only overlay faces, beacon first section, mushroom-cow instanceof example, legacy skin arm copy, elytra and pack-detection notes in the scripts, pptest scene descriptions), comments only 2026-11-05 03:35:48 +01:00
MineTec 02e052787c simplify tools: shared harness setup (pipeline, block proxy, render job, framing, record copy, label cells, contact sheets) for the standalone renderers and the benchmark, block-entity scenes as name/yaw records, one dump pipeline for mob and avatar renderers with a shared submit helper, transform record and jem/entry/subset helpers, posed block entities from direct layer constants, pptest scenes registered once with settle-tick and resolution tables and put() for all blocks, jdk detection and full error log in the dump script, pptest jar rebuilt instead of updated, gradle task printing the tool classpath, comments trimmed 2026-11-05 03:24:30 +01:00