removed spawn chunk radius game rule, updated dependencies, and cleaned up project files
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@@ -140,7 +140,6 @@ public class PixelBlockWorld {
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World world = Bukkit.createWorld(worldCreator);
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Objects.requireNonNull(world);
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world.setGameRule(GameRule.SPAWN_CHUNK_RADIUS, 0);
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world.setGameRule(GameRule.RANDOM_TICK_SPEED, 0);
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world.setGameRule(GameRule.DO_FIRE_TICK, false);
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