From ec74d5d8f2f9cf109da6f5b9e774a6456a0f7188 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Elias=20M=C3=BCller?= Date: Sat, 20 Dec 2025 10:34:17 +0100 Subject: [PATCH] removed spawn chunk radius game rule, updated dependencies, and cleaned up project files --- .idea/modules.xml | 2 -- .idea/modules/elias.projects.PixelBlocks.main.iml | 14 ++++++++++++++ .idea/vcs.xml | 2 +- build.gradle | 2 +- .../pixelblocks/pixelblock/PixelBlockWorld.java | 1 - 5 files changed, 16 insertions(+), 5 deletions(-) create mode 100644 .idea/modules/elias.projects.PixelBlocks.main.iml diff --git a/.idea/modules.xml b/.idea/modules.xml index 02d0572..87190ce 100644 --- a/.idea/modules.xml +++ b/.idea/modules.xml @@ -4,8 +4,6 @@ - - \ No newline at end of file diff --git a/.idea/modules/elias.projects.PixelBlocks.main.iml b/.idea/modules/elias.projects.PixelBlocks.main.iml new file mode 100644 index 0000000..bbeeb3e --- /dev/null +++ b/.idea/modules/elias.projects.PixelBlocks.main.iml @@ -0,0 +1,14 @@ + + + + + + + PAPER + ADVENTURE + + 1 + + + + \ No newline at end of file diff --git a/.idea/vcs.xml b/.idea/vcs.xml index 94a25f7..35eb1dd 100644 --- a/.idea/vcs.xml +++ b/.idea/vcs.xml @@ -1,6 +1,6 @@ - + \ No newline at end of file diff --git a/build.gradle b/build.gradle index 92b2f49..ee57e5e 100644 --- a/build.gradle +++ b/build.gradle @@ -22,7 +22,7 @@ repositories { } dependencies { - compileOnly "io.papermc.paper:paper-api:1.21.7-R0.1-SNAPSHOT" + compileOnly "io.papermc.paper:paper-api:1.21.10-R0.1-SNAPSHOT" implementation "co.aikar:taskchain-bukkit:3.7.2" } diff --git a/src/main/java/eu/mhsl/minecraft/pixelblocks/pixelblock/PixelBlockWorld.java b/src/main/java/eu/mhsl/minecraft/pixelblocks/pixelblock/PixelBlockWorld.java index d692c6b..06e97cc 100644 --- a/src/main/java/eu/mhsl/minecraft/pixelblocks/pixelblock/PixelBlockWorld.java +++ b/src/main/java/eu/mhsl/minecraft/pixelblocks/pixelblock/PixelBlockWorld.java @@ -140,7 +140,6 @@ public class PixelBlockWorld { World world = Bukkit.createWorld(worldCreator); Objects.requireNonNull(world); - world.setGameRule(GameRule.SPAWN_CHUNK_RADIUS, 0); world.setGameRule(GameRule.RANDOM_TICK_SPEED, 0); world.setGameRule(GameRule.DO_FIRE_TICK, false);