Prevent players from breaking blocks by canceling PlayerBlockBreakEvent
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@@ -7,6 +7,7 @@ import net.minestom.server.entity.Player;
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import net.minestom.server.entity.PlayerSkin;
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import net.minestom.server.entity.PlayerSkin;
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import net.minestom.server.event.GlobalEventHandler;
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import net.minestom.server.event.GlobalEventHandler;
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import net.minestom.server.event.player.AsyncPlayerConfigurationEvent;
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import net.minestom.server.event.player.AsyncPlayerConfigurationEvent;
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import net.minestom.server.event.player.PlayerBlockBreakEvent;
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import net.minestom.server.event.player.PlayerDisconnectEvent;
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import net.minestom.server.event.player.PlayerDisconnectEvent;
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import net.minestom.server.event.player.PlayerMoveEvent;
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import net.minestom.server.event.player.PlayerMoveEvent;
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import net.minestom.server.extras.velocity.VelocityProxy;
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import net.minestom.server.extras.velocity.VelocityProxy;
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@@ -76,6 +77,8 @@ public class EndlessJumper {
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//if(p.getPosition().z() > target.z()+2) generator.highlight();
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//if(p.getPosition().z() > target.z()+2) generator.highlight();
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});
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});
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eventHandler.addListener(PlayerBlockBreakEvent.class, event -> event.setCancelled(true));
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eventHandler.addListener(PlayerDisconnectEvent.class, event -> games.remove(event.getPlayer()));
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eventHandler.addListener(PlayerDisconnectEvent.class, event -> games.remove(event.getPlayer()));
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VelocityProxy.enable("iph0YHK9jNWZ");
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VelocityProxy.enable("iph0YHK9jNWZ");
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