3.0 KiB
LlamaMod Level Editor Manual
Welcome! This manual explains everything the LlamaMod level editor and the LlamaMod mod manager can do – from your first island to texture animations, camera zones and visibility regions. It is written for players and forum members who want to build their own levels for The Emperor's New Groove (PC, 2000; German: Ein Königreich für ein Lama).
New here? Read Introduction and concepts, then follow Your first level in 10 minutes. Press F1 anywhere in the editor to open the chapter about the panel, tool or dialog under the mouse pointer.
Getting started
- Introduction and concepts
- Installing LlamaMod and the first start
- The editor window
- Navigating the viewport
- Selecting and transforming
Tutorials
Building levels
- Building geometry
- Importing meshes and the library
- Textures
- Objects
- Waypoints and paths
- Cameras and triggers
- Environment: zones, fog, music and light
- Visibility regions
- Level settings
- Strat scripts: reading and changing object behaviour
Testing and sharing
Reference
About this manual
The manual is part of the program: Help → Manual (F1) opens it in its own window with a contents tree, full-text search and back/forward buttons. Export in that window saves it as HTML pages or as one HTML file with all pictures – handy for posting in a forum or reading on a phone. The keyboard reference and the mod reference are generated from the program itself, so they always match your version.
