Files

3.7 KiB

Lab notes

The project's engineering notebook: what was found in groove.exe and the game data, how each part of LlamaMod works, and what was verified in the game. The notes are detailed and technical (with addresses, confidence levels and test logs). For a readable introduction start with the documentation instead.

Images used by the notes are in img/.

Formats and engine

Note Topic
geometry.md TRAK / MAP / STPC models, coordinate spaces, collision, visibility, writing new geometry
objects.md MAP layout, strat records, waypoints, zones, special objects, the other chunks
textures.md TEXT chunk
strat-opcodes.md all 434 strat VM opcodes, conventions, sources
strat-language.md LlamaMod's strat assembly, script view and script language
strat_types_table.md every object type in every level, with counts
editor-object-schemas.md parameters of object types, guards, event bits, start camera
testlevel-chapters.md world 9 chapters and the relocation patch
levelbau.md the Python level builder, measured physics, the exit, the test world
debugviz.md debug view: colour legend, how it is built
testharness.md tools/lamatest.py, PC controls

LlamaMod app and mods

Note Topic
llamamod-app.md build, CLI, data folder, registry, mod framework, exe patches, save games, tools/apptest.py
mod-arena.md Alligator Arena
mod-coaster.md Llama Coaster (roller-coaster ride; how the original rides work)
mod-testworld.md Test World and its gallery
mod-levels.md level projects as mods
mod-boottolevel.md Boot to level
mod-introskip.md Intro skip
mod-mirror.md Mirror mode
mod-practice.md Practice tools
mod-randomizer.md Randomizer
mod-fog.md Draw distance
mod-cheats.md Built-in cheats
mod-freecam.md Free camera & noclip

Level editor internals

Note Topic
editor-design.md design brief
editor-api.md scene model, commands, IO
editor-format.md the .llamalevel project format
editor-render.md OpenGL viewport, coordinate conventions, culling
editor-ui.md application shell and plugin API
editor-tools-geometry.md brushes, tiles, collision, mesh import, library
editor-tools-objects.md objects, paths, cameras
editor-tools-environment.md zones, fog, music, lights, visibility, baking
editor-tools-textures.md texture manager, import, painting, animations
editor-cross-import.md importing object types from other levels, engine limits
editor-playtest.md play-test straight into the level
editor-manual.md the manual window and context help
editor-guide.md early short user guide (superseded by docs/manual)

Process

dev/ holds the briefs for the AI agents that worked on the project and the review reports of the overnight UX and bug reviews (bug-review-*.md, ux-review-*.md).