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MineTec/llamamod
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Code Issues Pull Requests Actions Packages Projects Releases 4 Wiki Activity
15 Commits 1 Branch 5 Tags
d12c642b37b0040f910bc4f054cd60a7031c2a8f
Commit Graph
3 Commits
Author SHA1 Message Date
MineTec 22a61246fc editor: readable names in inspector, status hover, asset browser and outliner filter, waypoint buttons and long inspector labels wrap, library keeps no collision, autosave no longer hides fresher messages, old menu play-test path removed, task runner always finishes (no stuck loading), play-test starts bound to their level 2026-11-07 12:48:43 +01:00
MineTec 2f22a56cec editor: tile paint and collision strokes are one undo step, no collision option for tiles (visual-only model copy in the build), freed gl buffers and stale pick ids, export level as gltf/glb with textures and vertex colours 2026-11-07 11:57:22 +01:00
MineTec b36a366240 initial commit: llamamod 0.2.0 – reverse-engineered level formats (wad, map, trak, text, stpc), python tools and notes, java mod manager (iso install, mod pipeline with exe patching, save editor, wine/windows launcher) with mods (test world, debug wireframe, mirror, randomizer, fog, cheats, intro skip, practice, free camera, boot to level, level projects) and the 3d level editor (geometry, objects, cross-world import, environment, textures, play-test, manual) 2026-11-07 08:15:40 +01:00
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