MineTec
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c4fa500198
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launcher: notice when an interrupted apply was finished or rolled back (retries while another window applies), windows take over config changes made in another window, hints and settings wrap at the minimum window size, data paths with .. cleaned up, boot-to-level starts bound to their level (ignored for other levels)
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2026-11-07 12:48:43 +01:00 |
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MineTec
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8b78958306
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strats: custom object types can be edited and deleted with undo (code rebuilt, objects follow their type), low-confidence opcodes re-checked (353 high, 2 low left), script view with do-while, while, break, continue, switch and else-if (gotos 11019 -> 400), first script compiler (structured script -> assembly, script stored with the type)
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2026-11-07 12:17:32 +01:00 |
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MineTec
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2f22a56cec
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editor: tile paint and collision strokes are one undo step, no collision option for tiles (visual-only model copy in the build), freed gl buffers and stale pick ids, export level as gltf/glb with textures and vertex colours
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2026-11-07 11:57:22 +01:00 |
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MineTec
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59531a60b8
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editor: game running badge and stop game button during play-tests, crosshair for play from camera position while shift is held, readable outliner names, plain error dialogs with details and no stuck loading status, inspector hints wrap with the dock
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2026-11-07 11:57:22 +01:00 |
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MineTec
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d9f1b8c2fe
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guards need their position inside a pair of waypoint boxes (else the game removes them): placing a guard gives it a box and event bit 0, check and inspector state with box around it button; exit and object checks use the engine's cell rule (tiles listed in the cell, swap models), tile cell from the map loader formula
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2026-11-07 11:57:22 +01:00 |
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MineTec
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a6708e5fff
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launcher: interrupted apply recovers cd-active.new (completion marker) or cd-active.old, config.json merged field by field on save across windows, wine version check with warning below 5.0, mirror worlds as check boxes (new multi option type, old values still load), copy progress in mb in the wizard, saves table fits 1280x720
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2026-11-07 11:57:22 +01:00 |
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MineTec
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1c8b766454
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play-test copies are temporary (levels/.playtest, removed and mod selection restored when the game ends), add to llamamod and keep option in the editor, remove level and open levels folder in the launcher plus --remove-level, unique level mod ids for files differing only in case, esc leaves the waypoint tool
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2026-11-07 09:42:24 +01:00 |
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MineTec
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2386443fac
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strat scripts: all 434 vm opcodes named from groove.exe handlers (argonaut names via croc 2 lineage), own assembly syntax with byte-exact round trip over all 1461 code units, script view and script panel in the editor, editing values with undo, custom object types from script or clone, manual chapter with the bucky circle tutorial
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2026-11-07 09:25:15 +01:00 |
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MineTec
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b36a366240
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initial commit: llamamod 0.2.0 – reverse-engineered level formats (wad, map, trak, text, stpc), python tools and notes, java mod manager (iso install, mod pipeline with exe patching, save editor, wine/windows launcher) with mods (test world, debug wireframe, mirror, randomizer, fog, cheats, intro skip, practice, free camera, boot to level, level projects) and the 3d level editor (geometry, objects, cross-world import, environment, textures, play-test, manual)
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2026-11-07 08:15:40 +01:00 |
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