MineTec
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8baed2e87c
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floor test explainer image (needle triangle, accepted sliver, kuzco, heights), poly 11 is the same needle on the crate's other side
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2026-11-08 16:21:37 +01:00 |
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MineTec
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9e8e7f9a10
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floor test inclusion rule from the code (edge planes with a small tolerance, highest plane wins): explains kuzco floating next to the crate in jungle day 2 (needle triangle tip), tools/floortest.py re-implements the engine test
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2026-11-08 16:15:28 +01:00 |
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MineTec
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a64df88c77
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release automation: gitea actions build every push and publish tagged releases (version from the tag, packages, sha256sums, changelog section as text), simple 5-step install guide in the readme
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2026-11-07 16:47:42 +01:00 |
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MineTec
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6d449257a7
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tool paths configurable by environment (LLAMAMOD_CD, LAMA_WINEPREFIX, LAMA_MOD, APPTEST_ROOT, APPTEST_ISO; tools/lamapaths.py), music tracks without a file on the cd marked in the editor and the tutorial uses kronk, levelbuild.py accepts the english texture names
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2026-11-07 16:34:17 +01:00 |
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MineTec
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987b0104fa
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levelbuild texture names mean the same picture on every base level (matched by pixels, missing village textures copied over in the java builder, clear error otherwise), editor texture choices follow the base
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2026-11-07 15:27:08 +01:00 |
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MineTec
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38c679b319
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readable names also in io, checks and texture messages (naming moved to editor.model), tile palette filter by name or number, import preview frames the main mass and zooms with the wheel, object palette right-click no longer switches to place, floorfinder built on ground, levelbuild starts get one camera node behind the llama (golden hashes updated, boot-to-level moves it along)
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2026-11-07 14:42:32 +01:00 |
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MineTec
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d6f84be125
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launcher: wizard bar follows the copied megabytes, saves table shows 4 rows at the minimum size, mods tab keeps focus and caret when it is rebuilt, take-over notice expires; geom_export previews in game space; apptest checks every menu step with longer holds, loads slot 2, retries an early crash once and records load
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2026-11-07 14:00:22 +01:00 |
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MineTec
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4a58910fba
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mesh files use game space (right-handed, y up): obj/gltf import and export no longer mirror models, per-mesh handedness keeps meshes of old projects as they were, python tools follow (--export-space for the old files)
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2026-11-07 12:48:43 +01:00 |
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MineTec
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526f6072f6
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translated the remaining german notes, python comments, help and messages to english (in-game strings, parsed report lines and cli values stay german)
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2026-11-07 10:51:14 +01:00 |
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MineTec
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b36a366240
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initial commit: llamamod 0.2.0 – reverse-engineered level formats (wad, map, trak, text, stpc), python tools and notes, java mod manager (iso install, mod pipeline with exe patching, save editor, wine/windows launcher) with mods (test world, debug wireframe, mirror, randomizer, fog, cheats, intro skip, practice, free camera, boot to level, level projects) and the 3d level editor (geometry, objects, cross-world import, environment, textures, play-test, manual)
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2026-11-07 08:15:40 +01:00 |
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