Commit Graph
6 Commits
Author SHA1 Message Date
MineTec d56f3c604f mesh import fit ignores far-off stray pieces (with hint), project load warnings with readable names, edit projects of imported levelbuild wads load again (header runs applied to original values), -0.0 kept in saved arrays; start cameras checked in game on the test world and a village 2 base 2026-11-07 15:01:46 +01:00
MineTec 38c679b319 readable names also in io, checks and texture messages (naming moved to editor.model), tile palette filter by name or number, import preview frames the main mass and zooms with the wheel, object palette right-click no longer switches to place, floorfinder built on ground, levelbuild starts get one camera node behind the llama (golden hashes updated, boot-to-level moves it along) 2026-11-07 14:42:32 +01:00
MineTec 01208aa36f editor: readable names in tool status and problem texts, waypoint reference buttons shorten to fit, x/y/z fields stack in a narrow inspector, whole-number outliner filter for tiles, z-buffered mesh import preview, gltf export of the selection only and of collision as a separate mesh 2026-11-07 13:39:54 +01:00
MineTec 22a61246fc editor: readable names in inspector, status hover, asset browser and outliner filter, waypoint buttons and long inspector labels wrap, library keeps no collision, autosave no longer hides fresher messages, old menu play-test path removed, task runner always finishes (no stuck loading), play-test starts bound to their level 2026-11-07 12:48:43 +01:00
MineTec 2f22a56cec editor: tile paint and collision strokes are one undo step, no collision option for tiles (visual-only model copy in the build), freed gl buffers and stale pick ids, export level as gltf/glb with textures and vertex colours 2026-11-07 11:57:22 +01:00
MineTec b36a366240 initial commit: llamamod 0.2.0 – reverse-engineered level formats (wad, map, trak, text, stpc), python tools and notes, java mod manager (iso install, mod pipeline with exe patching, save editor, wine/windows launcher) with mods (test world, debug wireframe, mirror, randomizer, fog, cheats, intro skip, practice, free camera, boot to level, level projects) and the 3d level editor (geometry, objects, cross-world import, environment, textures, play-test, manual) 2026-11-07 08:15:40 +01:00