7 Commits
Author SHA1 Message Date
MineTec 0568ae7f24 exit logic corrected from in-game debugging: the leveldoor only sets g101-g105, the llama's script ends the level (material 16, exit cell, near the floor); stale floor record after a position jump explains the hover exit skip in jungle day 2 2026-11-07 20:57:15 +01:00
MineTec d6b852a1b6 testlevel chapters 2-31 overwrite game memory (coin counter and flag rows end after world 8: progress, language, options): level projects, play-tests and the arena use chapters 1 and 32-49, old settings migrate; level tally counts the level's own coins and secrets 2026-11-07 15:27:08 +01:00
MineTec d56f3c604f mesh import fit ignores far-off stray pieces (with hint), project load warnings with readable names, edit projects of imported levelbuild wads load again (header runs applied to original values), -0.0 kept in saved arrays; start cameras checked in game on the test world and a village 2 base 2026-11-07 15:01:46 +01:00
MineTec 38c679b319 readable names also in io, checks and texture messages (naming moved to editor.model), tile palette filter by name or number, import preview frames the main mass and zooms with the wheel, object palette right-click no longer switches to place, floorfinder built on ground, levelbuild starts get one camera node behind the llama (golden hashes updated, boot-to-level moves it along) 2026-11-07 14:42:32 +01:00
MineTec 4a58910fba mesh files use game space (right-handed, y up): obj/gltf import and export no longer mirror models, per-mesh handedness keeps meshes of old projects as they were, python tools follow (--export-space for the old files) 2026-11-07 12:48:43 +01:00
MineTec 526f6072f6 translated the remaining german notes, python comments, help and messages to english (in-game strings, parsed report lines and cli values stay german) 2026-11-07 10:51:14 +01:00
MineTec b36a366240 initial commit: llamamod 0.2.0 – reverse-engineered level formats (wad, map, trak, text, stpc), python tools and notes, java mod manager (iso install, mod pipeline with exe patching, save editor, wine/windows launcher) with mods (test world, debug wireframe, mirror, randomizer, fog, cheats, intro skip, practice, free camera, boot to level, level projects) and the 3d level editor (geometry, objects, cross-world import, environment, textures, play-test, manual) 2026-11-07 08:15:40 +01:00