developer mode mod: game's developer switch on (warp with a+s, river log cheat), keys for the hidden aux inputs (fly, heart and fruit, idols, coins) on both exe versions
This commit is contained in:
1 parent
e36ff2d2c2
commit
ec2876d9c8
14 files changed
+525
-13
No files matched your search
+1
-1
@@ -166,7 +166,7 @@ layout or low-memory mode), not a debug flag. Other constant getter cases: 0x5E/
|
||||
0x98, 0x9E, 0xC1, 0xD8, 0xED, 0xEE, 0x102 = 0; of the zero ids only 0 and 0x102 are read by any strat.
|
||||
No exe code writes padAux, and no other dev key handler was found beyond the table above (F4, F6, F7).
|
||||
|
||||
Suggested "Developer mode" option for the cheats mod (not implemented): patch byte 0x552320 to 1
|
||||
Implemented as the separate mod `devmode` (see `mod-devmode.md`); original suggestion: patch byte 0x552320 to 1
|
||||
(or point jump-table entry 0x552A8C at a cave that pushes 0x1000, leaving the shared handler alone),
|
||||
and map keys to padAux in the pad poll: at the end of FUN_004256C0 (0x425B88, where padAux is only
|
||||
cleared when >1 pad) jump to a cave that builds padAux from the DIK state array 0x58226C + 4·DIK,
|
||||
|
||||
Reference in new issue
Block a user