developer mode mod: game's developer switch on (warp with a+s, river log cheat), keys for the hidden aux inputs (fly, heart and fruit, idols, coins) on both exe versions

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MineTec committed 2026-11-08 18:09:03 +01:00
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@@ -166,7 +166,7 @@ layout or low-memory mode), not a debug flag. Other constant getter cases: 0x5E/
0x98, 0x9E, 0xC1, 0xD8, 0xED, 0xEE, 0x102 = 0; of the zero ids only 0 and 0x102 are read by any strat.
No exe code writes padAux, and no other dev key handler was found beyond the table above (F4, F6, F7).
Suggested "Developer mode" option for the cheats mod (not implemented): patch byte 0x552320 to 1
Implemented as the separate mod `devmode` (see `mod-devmode.md`); original suggestion: patch byte 0x552320 to 1
(or point jump-table entry 0x552A8C at a cave that pushes 0x1000, leaving the shared handler alone),
and map keys to padAux in the pad poll: at the end of FUN_004256C0 (0x425B88, where padAux is only
cleared when >1 pad) jump to a cave that builds padAux from the DIK state array 0x58226C + 4·DIK,