testlevel chapters 2-31 overwrite game memory (coin counter and flag rows end after world 8: progress, language, options): level projects, play-tests and the arena use chapters 1 and 32-49, old settings migrate; level tally counts the level's own coins and secrets
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@@ -38,7 +38,7 @@ option:
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| Option | Values | Meaning |
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|---|---|---|
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| TestLevel chapter | 1 – 49 | the chapter of world 9 the level occupies; each level needs its own (chapter 1 is also used by the Test World mod) |
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| TestLevel chapter | 1, 32 – 49 | the chapter of world 9 the level occupies; each level needs its own (chapter 1 is also used by the Test World mod). Other chapters would overwrite game data such as your progress, so older levels on chapters 2–31 move to a free one of 32–49 |
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Edited original levels have no options – they replace their chapter. See
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[Sharing levels](17-sharing.md).
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@@ -61,7 +61,7 @@ not want with **Remove…**.
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## The Alligator Arena minigame
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The **Alligator Arena** mod (Levels) puts a small minigame on a TestLevel chapter (default 8):
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The **Alligator Arena** mod (Levels) puts a small minigame on a TestLevel chapter (32–49, default 49):
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a walled sand pit where alligators come in waves (wave 1: one, then two at a time). Face an
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alligator and **kick** (Action) or **jump and press Action in the air** (the llama dives onto
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it). Every hit costs it one life: it blinks, backs off and coins pop out – they count on the
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@@ -107,7 +107,7 @@ A minigame on a TestLevel chapter: alligators come in waves into a walled pit. E
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| Waves | 1 – 5 | 3 | Wave n brings n alligators (at most 2 at once). |
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| Llama energy | 1 – 5 | 4 | Energy cap of the llama in the arena (5 = normal). |
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| Coins per hit | 0 – 5 | 1 | Coins that pop out per hit (5 more at the end). |
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| TestLevel chapter | 2 – 8 | 8 | Chapter of world 9 the arena replaces. |
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| TestLevel chapter | 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49 | 49 | Chapter of world 9 the arena replaces (32–49; chapter 1 is the Test World's). |
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#### Test World
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