testlevel chapters 2-31 overwrite game memory (coin counter and flag rows end after world 8: progress, language, options): level projects, play-tests and the arena use chapters 1 and 32-49, old settings migrate; level tally counts the level's own coins and secrets

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MineTec committed 2026-11-07 15:27:08 +01:00
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@@ -29,7 +29,7 @@ list of recent projects.
| **Level name** | The name LlamaMod and the loading picture show. |
| **Author** | Your name (remembered for the next level). |
| **Base level** | The original level that provides object types, textures, sky, fog and music, shown with its loading picture. Default: Village – Chapter 1. See [Base levels](01-introduction.md#base-levels). |
| **TestLevel chapter** | The chapter of world 9 (TestLevel) the level replaces when it is enabled. The next free chapter is suggested. |
| **TestLevel chapter** | The chapter of world 9 (TestLevel, 32–49 or 1) the level replaces when it is enabled. The next free chapter is suggested. |
| **Start with** | **Empty** (nothing but the base level's sky, fog and music), **Flat floor** (a 16×14 grass floor, player start and an exit) or **Island** (a grass island with trees in the sea, player start and an exit). |
Every new level starts clean: of the base level it keeps only the **start zone** (its fog, colours