testlevel chapters 2-31 overwrite game memory (coin counter and flag rows end after world 8: progress, language, options): level projects, play-tests and the arena use chapters 1 and 32-49, old settings migrate; level tally counts the level's own coins and secrets
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@@ -76,7 +76,7 @@ created. Object types of other levels can be added later with **Assets → All w
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The game has eight worlds – **Village, Jungle at Night, River, Jungle by Day, Mountain, City,
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Catacombs, Lab** – each with several chapters. A ninth, hidden world called **TestLevel** has 49
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empty chapter slots. New levels go into one of these TestLevel chapters, so they never replace an
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empty chapter slots; 19 of them (1 and 32–49) are safe to use. New levels go into one of these TestLevel chapters, so they never replace an
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original level: each project gets its own chapter (shown in the New level dialog and in
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[Level settings](14-level-settings.md)). In the game they appear on the world-9 map as
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"TestLevel – chapter *n*".
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