mesh import fit ignores far-off stray pieces (with hint), project load warnings with readable names, edit projects of imported levelbuild wads load again (header runs applied to original values), -0.0 kept in saved arrays; start cameras checked in game on the test world and a village 2 base
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@@ -24,7 +24,9 @@ The editor's play-test (`PlaytestRunner.install`) should write the bound form
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**Start camera along** (`StartOverride.apply`): the llama's chain moves and turns with the start when it
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is a levelbuild/editor start camera – one node within 2.5 cells (`PlayerStart`, levelbuild since
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2026-11-07) or the older "node 8 behind + nodes on the llama" chain; original chains stay. Test:
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`BootToLevelModTest.singleCameraNodeMovesWithTheStart`.
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`BootToLevelModTest.singleCameraNodeMovesWithTheStart`. In game (apptest 2026-11-07, test world,
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`start=21, 0.1, 15, 90`, i.e. moved and turned from the plaza start 18/14.6 yaw 0): camera behind the llama,
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facing the stairs (`img/editor/bootstart_testworld_camera.jpg`).
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Patches: `jmp` at 0x549C50 (main-menu frame handler) → once: read slots (FUN_0041c0e0), load
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slot (FUN_0041cc70), set tribe/world/chapter/map 0x584EB4…, music shutdown, state 0x5846E4 = 3,
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