initial commit: llamamod 0.2.0 – reverse-engineered level formats (wad, map, trak, text, stpc), python tools and notes, java mod manager (iso install, mod pipeline with exe patching, save editor, wine/windows launcher) with mods (test world, debug wireframe, mirror, randomizer, fog, cheats, intro skip, practice, free camera, boot to level, level projects) and the 3d level editor (geometry, objects, cross-world import, environment, textures, play-test, manual)
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com.eliasmueller.llamamod.mods.boottolevel.BootToLevelMod
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editor=true
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# Context help: topic = manual target ("file.md#anchor"). A topic ending in * matches every topic
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# with that prefix (exact keys win). Topics: tool.<id>, panel.<id>, tab.<title>, inspector.x:<section>,
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# inspector.g:<group>, action.<id>, dialog.<window title>, node.<NodeKind>, window.editor/empty.
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# Checked by ManualLinksTest: every target must exist.
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window.editor = 03-editor-window.md
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window.empty = 03-editor-window.md#the-start-page
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# ---- tools
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tool.select = 05-selection.md#selecting
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tool.move = 05-selection.md#move-rotate-and-scale
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tool.rotate = 05-selection.md#move-rotate-and-scale
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tool.scale = 05-selection.md#move-rotate-and-scale
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tool.geo.brush = 06-geometry.md#brush-tool-b
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tool.geo.tiles = 06-geometry.md#tiles-tool
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tool.geo.collision = 06-geometry.md#collision-tool
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tool.texpaint = 08-textures.md#paint-texture-tool-m
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tool.objects.place = 09-objects.md#place-tool-p
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tool.objects.coins = 09-objects.md#coin-tool-o
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tool.objects.path = 10-waypoints.md#waypoint-tool-n
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tool.objects.zones = 11-cameras-triggers.md#the-zones-and-triggers-tool-j
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tool.env.zones = 12-environment.md#zones-tool
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tool.env.lights = 12-environment.md#lights-tool
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tool.env.vpaint = 12-environment.md#painting-vertex-colours
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tool.env.regions = 13-visibility.md#paint-regions-tool
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tool.* = 05-selection.md
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# ---- panels and tabs
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panel.outliner = 03-editor-window.md#outliner
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panel.inspector = 05-selection.md#the-inspector
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panel.assets = 03-editor-window.md#assets
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panel.history = 05-selection.md#undo-and-history
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panel.problems = 15-build-play.md#check-for-problems
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panel.objects.palette = 09-objects.md#the-objects-panel
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panel.textures = 08-textures.md#texture-manager
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panel.environment = 12-environment.md
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panel.visibility = 13-visibility.md#visibility-panel
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panel.* = 03-editor-window.md#panels
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tab.Tile models = 06-geometry.md#tiles-tool
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tab.Objects = 09-objects.md#objects-in-the-assets-panel
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tab.Textures = 08-textures.md#texture-basics
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tab.Imported = 07-meshes.md#mesh-brushes
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tab.Library = 07-meshes.md#the-library
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tab.Prefabs = 09-objects.md#prefabs
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tab.All worlds = 09-objects.md#the-all-worlds-tab
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tab.Zones = 12-environment.md#the-zones-tab
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tab.Lights = 12-environment.md#lights
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tab.Lighting = 12-environment.md#baking-the-lighting
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tab.Texture = 08-textures.md#texture-tab
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tab.Animation = 08-textures.md#texture-animations
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# ---- inspector sections
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inspector.x:Brush shape = 06-geometry.md#brush-shape-section
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inspector.x:Tile = 06-geometry.md#tile-section-in-the-inspector
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inspector.x:Object parameters = 09-objects.md#object-parameters
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inspector.x:Waypoint chain = 10-waypoints.md#waypoint-chain-section
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inspector.x:Environment zone = 12-environment.md#environment-zone-section
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inspector.x:Light = 12-environment.md#light-section
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inspector.x:Imported object = 09-objects.md#importing-and-placing
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inspector.x:* = 05-selection.md#the-inspector
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inspector.g:* = 05-selection.md#the-inspector
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# ---- selected node kinds (Inspector / Outliner without a more specific topic)
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node.SETTINGS = 14-level-settings.md#settings-in-the-inspector
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node.REGIONS = 13-visibility.md
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node.TILE_MODEL = 06-geometry.md#tile-palette
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node.TILE = 06-geometry.md#tile-section-in-the-inspector
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node.STRAT = 09-objects.md#object-parameters
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node.PATH_NODE = 10-waypoints.md#waypoint-chain-section
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node.ENV_ZONE = 12-environment.md#environment-zone-section
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node.LIGHT = 12-environment.md#light-section
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node.TEXTURE_PAGE = 08-textures.md#pages
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node.TEXTURE = 08-textures.md#texture-tab
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node.TEXTURE_ANIM = 08-textures.md#texture-animations
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node.BRUSH = 06-geometry.md#brush-shape-section
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node.MESH_ASSET = 07-meshes.md#mesh-brushes
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node.* = 05-selection.md#the-inspector
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# ---- menu commands
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action.file.new = 03-editor-window.md#creating-a-new-level
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action.file.openOriginal = 16-original-levels.md#opening-an-original-level
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action.file.open = 03-editor-window.md#saving-autosave-and-recovery
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action.file.save = 17-sharing.md#sending-a-level
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action.file.importMesh = 07-meshes.md#import-mesh-dialog
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action.file.importTexture = 08-textures.md#importing-textures
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action.file.exportWad = 15-build-play.md#build
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action.file.* = 03-editor-window.md#saving-autosave-and-recovery
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action.edit.undo = 05-selection.md#undo-and-history
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action.edit.redo = 05-selection.md#undo-and-history
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action.edit.history = 05-selection.md#undo-and-history
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action.edit.hide = 05-selection.md#hiding-and-locking
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action.edit.unhide = 05-selection.md#hiding-and-locking
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action.edit.lock = 05-selection.md#hiding-and-locking
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action.edit.prefs = 03-editor-window.md#preferences
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action.edit.select* = 05-selection.md#selecting
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action.edit.delete = 05-selection.md#duplicating-copying-and-deleting
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action.edit.* = 05-selection.md#duplicating-copying-and-deleting
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action.view.theme = 03-editor-window.md#light-and-dark-theme
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action.view.snap = 05-selection.md#snapping
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action.view.space = 05-selection.md#move-rotate-and-scale
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action.view.collision = 04-navigation.md#what-the-viewport-shows
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action.viewnav.cube = 04-navigation.md#the-view-cube
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action.viewnav.home = 04-navigation.md#the-view-cube
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action.viewnav.backFaces = 04-navigation.md#back-faces
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action.viewnav.help = 04-navigation.md#navigation-presets
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action.viewnav.* = 04-navigation.md#navigation-presets
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action.view.* = 04-navigation.md
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action.level.settings = 14-level-settings.md#opening-the-settings
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action.level.check = 15-build-play.md#check-for-problems
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action.level.build = 15-build-play.md#build
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action.level.playHere = 15-build-play.md#play-from-the-camera-position
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action.level.playBoot = 15-build-play.md#play-test-options
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action.level.playQuitOnEscape = 15-build-play.md#play-test-options
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action.level.* = 15-build-play.md#play-testing
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action.geo.tool.brush = 06-geometry.md#brush-tool-b
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action.geo.tool.tiles = 06-geometry.md#tiles-tool
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action.geo.tool.collision = 06-geometry.md#collision-tool
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action.geo.array = 06-geometry.md#array-duplicate
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action.geo.align* = 06-geometry.md#align-and-distribute
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action.geo.distribute* = 06-geometry.md#align-and-distribute
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action.geo.grid = 06-geometry.md#grid-and-snapping
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action.geo.deathPlane = 06-geometry.md#death-floors-and-the-death-plane
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action.geo.reimport = 07-meshes.md#re-import-mesh
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action.geo.libSave = 07-meshes.md#saving-to-the-library
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action.geo.exportObj = 07-meshes.md#export-selection-as-obj
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action.geo.* = 06-geometry.md#rotating-scaling-and-mirroring
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action.tex.manager = 08-textures.md#texture-manager
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action.tex.replace = 08-textures.md#replacing-pixels
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action.tex.eyedropper = 08-textures.md#paint-texture-tool-m
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action.tex.* = 08-textures.md
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action.objects.copy = 09-objects.md#copy-objects-between-levels
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action.objects.paste = 09-objects.md#copy-objects-between-levels
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action.objects.savePrefab = 09-objects.md#prefabs
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action.objects.repairChains = 10-waypoints.md#chains-must-be-stored-in-one-piece
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action.objects.palette = 09-objects.md#the-objects-panel
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action.objects.pilot = 11-cameras-triggers.md#look-through-camera
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action.objects.showAllWaypoints = 10-waypoints.md#showing-waypoints
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action.objects.* = 09-objects.md
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action.xobj.* = 09-objects.md#import-a-whole-world
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action.env.bake = 12-environment.md#baking-the-lighting
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action.env.zones = 12-environment.md#the-zones-tab
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action.env.visibility = 13-visibility.md#visibility-panel
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action.env.fogPreview = 12-environment.md#fog-preview
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action.env.objectLighting = 12-environment.md#lights
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action.env.shadeVertex = 12-environment.md#view-options
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action.env.* = 12-environment.md
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action.help.* = 03-editor-window.md#getting-help
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action.* = 19-shortcuts.md#menu-reference
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# ---- dialogs and windows (by title; * = title prefix)
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dialog.New level = 03-editor-window.md#creating-a-new-level
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dialog.Open original level = 16-original-levels.md#opening-an-original-level
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dialog.Import mesh* = 07-meshes.md#import-mesh-dialog
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dialog.Re-import mesh* = 07-meshes.md#re-import-mesh
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dialog.Save to library* = 07-meshes.md#saving-to-the-library
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dialog.Library* = 07-meshes.md#the-library
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dialog.Export OBJ* = 07-meshes.md#export-selection-as-obj
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dialog.Import texture* = 08-textures.md#importing-textures
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dialog.Replace pixels* = 08-textures.md#replacing-pixels
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dialog.Texture manager = 08-textures.md#texture-manager
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dialog.Flip-book* = 08-textures.md#texture-animations
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dialog.Scroll* = 08-textures.md#texture-animations
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dialog.Level settings = 14-level-settings.md
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dialog.Preferences = 03-editor-window.md#preferences
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dialog.Array duplicate = 06-geometry.md#array-duplicate
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dialog.Grid & snapping = 06-geometry.md#grid-and-snapping
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dialog.Death plane height = 06-geometry.md#death-floors-and-the-death-plane
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dialog.Height = 06-geometry.md#drawing-a-brush
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dialog.Auto-generate visibility regions = 13-visibility.md#auto-generate
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dialog.Import objects of a world = 09-objects.md#import-a-whole-world
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dialog.Import world = 09-objects.md#import-a-whole-world
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dialog.Save as prefab = 09-objects.md#prefabs
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dialog.Delete prefab* = 09-objects.md#prefabs
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dialog.Link * = 10-waypoints.md#linking-chains-to-objects
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dialog.Play-test = 15-build-play.md#play-testing
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dialog.Play from camera position = 15-build-play.md#play-from-the-camera-position
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dialog.Viewport preferences = 04-navigation.md#viewport-preferences
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dialog.Viewport navigation* = 04-navigation.md#navigation-presets
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dialog.Keyboard shortcuts = 19-shortcuts.md
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dialog.Shortcut sheet = 19-shortcuts.md
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dialog.Getting started = tutorial-first-level.md
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After Width: | Height: | Size: 21 KiB |
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After Width: | Height: | Size: 12 KiB |
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After Width: | Height: | Size: 17 KiB |
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After Width: | Height: | Size: 15 KiB |
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After Width: | Height: | Size: 21 KiB |
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# type instances params withWaypoints minChain maxChain values per param (value:count,… most common first)
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Alligator 1 0 1 2 2
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AlligatorSpawner 2 3 2 4 10 4096:2|8192:2|4096:2
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AppearingPlatforms 3 2 3 5 7 0:2,122880:1|0:3
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AppearingPlatformsCity 1 2 1 5 5 0:1|0:1
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AppearingPlatformsJungle 1 2 1 3 3 0:1|0:1
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AppearingPlatformsLab 1 3 1 5 5 102400:1|4096:1|4096:1
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AppearingPlatformsVillage 1 2 1 7 7 0:1|0:1
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AppleSeedPuzzle 1 3 1 3 3 81920:1|614:1|73728:1
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AxeGuard 5 3 3 2 2 0:5|12288:3,16384:1,13107:1|0:3,4096:2
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BackgroundRotationChanger 1 2 0 0 0 8192:1|8388608:1
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BalanceStatues 1 1 0 0 0 20480:1
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Bats 12 5 12 1 1 8192:3,16384:3,20480:2,24576:2,14336:1|4096:4,24576:2,8192:2,49152:1,40960:1|32768:7,24576:2,16384:1,4096:1,8192:1|0:8,4096:4|0:9,1228:2,2048:1
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BigCutscenePacha 1 0 0 0 0
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BigCutsceneYzma 1 0 0 0 0
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BlindMan 1 1 1 2 2 0:1
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BlindMansBunny 1 0 0 0 0
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Blockhead 14 2 0 0 0 81:6,204:2,2048:2,4:2,245:1|8192:10,4096:3,16384:1
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Bucky 4 2 4 8 48 0:3,4096:1|524288:3,262144:1
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BuckyBalloon 1 0 1 68 68
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Bunny 17 2 0 0 0 2048:14,4096:1,1638:1,1228:1|0:17
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BunnyDoor 2 0 0 0 0
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BunnyMurderPuzzle 2 2 2 14 17 409:1,1228:1|122880:1,102400:1
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BunnyPuzzle 1 0 0 0 0
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Butterfly 16 1 0 0 0 0:16
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CameraFixedPointBox 4 8 4 2 2 0:4|4096:2,0:2|0:4|0:2,4096:2|0:4|0:4|3891:4|4096:4
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CameraFocusPoint 2 8 0 0 0 16384:1,6144:1|0:2|8388608:2|0:1,4096:1|4096:2|0:2|0:2|0:2
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CameraForceInsideBox 3 2 3 2 4 4096:3|4096:3
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CameraForceInsideBox2 1 1 1 4 4 4096:1
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CameraLift 45 6 45 2 2 0:38,4096:7|0:34,4096:11|4096:38,0:7|4096:43,204:2|0:45|0:37,4096:8
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CameraSetDistance 2 5 2 2 2 2867:1,0:1|0:1,4096:1|7372:1,0:1|0:1,4096:1|0:2
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CameraSide 39 14 39 2 6 0:28,4096:5,11264:3,2048:2,3686:1|0:21,8192:11,7700:3,6963:2,6144:1|0:26,4096:9,12288:4|0:37,4096:2|4096:27,0:12|4096:23,8192:16|0:23,4096:16|0:35,4096:4|4096:31,0:8|0:28,2:8,1433:3|0:24,4096:15|0:35,3686:3,1228:1|0:36,9216:3|0:36,5734:3
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Carrot 14 1 0 0 0 4096:7,0:7
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CataSwingingBlade 54 4 0 0 0 122880:26,163840:7,143360:5,81920:4,245760:3|4096000:19,819200:12,1228800:9,901120:4,1638400:3|0:52,4194304:2|0:48,4096:6
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ChacaChargePotion 1 0 0 0 0
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ChacaVillage 2 7 2 1 1 4096:2|0:2|12288:2|4096:2|0:2|0:1,45056:1|0:2
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ChangeToBunny 1 0 0 0 0
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ChangeToTurtle 1 0 0 0 0
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ChargeBooster 226 1 0 0 0 4096:222,0:4
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ChargingDoor 5 4 5 1 1 12288:2,24576:1,26624:1,16384:1|4096:5|2867:2,2048:1,0:1,409600000:1|4096:5
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CheatTeleport 22 0 22 1 18
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CheckPointBox 3 0 3 2 2
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CheckPointPost 102 1 98 1 1 819:101,1433:1
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Chicken 3 2 0 0 0 819:2,1228:1|4096:3
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CircleDoor 2 6 0 0 0 2867:1|2048000:1|4915200:1|-8192:1|16384:1|0:1
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CityBunnyMurderPuzzle 1 2 1 18 18 1228:1|61440:1
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CityGeneral 1 8 1 9 9 0:1|614:1|4096:1|6963:1|10649:1|16384:1|40960:1|45056:1
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CityGeneralBlock 1 0 1 21 21
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CityGeneralPlatform 1 0 0 0 0
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CityGuard 26 4 26 2 18 8192:24,20480:1,16384:1|16384:23,8192:2,20480:1|0:26|0:24,4096:2
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CityGuardWithRubyIdol 4 3 4 2 4 8192:4|16384:3,8192:1|0:4
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CityNakedGuy 1 2 1 12 12 24576:1|8601:1
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CityPeacock 2 0 2 7 8
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CitySecretDoor 4 0 0 0 0
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CitySwingingBlade 9 3 0 0 0 122880:7,163840:2|4096000:9|0:7,4096000:2
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CityWall 2 5 0 0 0 8192:2|3276:2|0:1,4096:1|1228:2|4096:1,0:1
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||||
Coin 787 3 0 0 0 4096:472,0:315|0:784,4096:3|0:702,4096:85
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||||
Coin5 81 2 0 0 0 4096:58,0:23|0:76,4096:5
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||||
CoinBat 5 2 5 2 2 0:4,4096:1|4096:4,0:1
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||||
CoinCircle 8 2 0 0 0 20480:7,32768:1|2048:7,3276:1
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||||
CoinLine 9 3 0 0 0 16384:4,20480:3,12288:2|1228:9|4096:9
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||||
CoinRollerCoaster 125 2 0 0 0 4096:125|0:125
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||||
CoinSpawnOracle 1 2 1 10 10 4096:1|40960:1
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||||
Column2 5 0 0 0 0
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||||
Condor 2 6 2 8 8 81:2|24576:1,20480:1|16384:1,12288:1|11059:1,0:1|4096:1,0:1|9830:1,0:1
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||||
CondorManDoor 1 1 0 0 0 12288:1
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CondorManFly 1 3 1 14 14 40960:1|45056:1|49152:1
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||||
CowGuard 1 3 1 8 8 28672:1|28672:1|81920:1
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||||
CowGuardNoCoin 2 3 2 2 4 24576:1,8192:1|24576:1,16384:1|4096:1,0:1
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||||
CowGuardSpawner 8 6 8 2 10 8192:7,24576:1|16384:8|4096:8|40960:5,24576:1,49152:1,8192:1|0:8|4096:8
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||||
CutSceneCameraDirectional 84 6 84 1 21 8192:15,4096:12,12288:10,32768:6,16384:5|4096:58,0:22,12288:3,8192:1|4096:71,0:13|0:73,4096:11|0:83,4096:1|0:81,4096:3
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||||
CutSceneTrigger 45 7 45 2 24 0:32,4096:13|4096:39,0:6|2048:23,8192:11,4096:6,20480:3,1638:1|0:43,94208:1,61440:1|0:45|0:44,4096:1|0:38,4096:7
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||||
CutSceneTriggerEndGame 1 7 1 22 22 0:1|4096:1|2048:1|0:1|0:1|0:1|0:1
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||||
DragonFly 2 2 2 2 2 1638:1,1228:1|4096:1,0:1
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||||
DrippingWater 20 0 0 0 0
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||||
DropDownBridge 1 0 1 2 2
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||||
EndGameBucky 1 3 1 7 7 163:1|20480:1|4096:1
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||||
EndGameChaca 1 1 1 2 2 12288:1
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||||
EndGameCondorMan 1 2 0 0 0 53248:1|0:1
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||||
EndGameDoor 1 3 0 0 0 36864:1|409600:1|2048:1
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||||
EndGameFlyHover 1 3 1 7 7 286:1|12288:1|40960:1
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||||
EndGameGuards 1 4 0 0 0 32768:1|0:1|15974:1|8192:1
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||||
EndGameGuardsBottle 1 2 0 0 0 0:1|327680:1
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||||
EndGameKronk 1 2 0 0 0 57344:1|2048:1
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||||
EndGameKuzcoHuman 1 3 0 0 0 28672:1|409600:1|3686:1
|
||||
EndGameKuzcoHumanDance 1 4 0 0 0 45056:1|20480:1|98304:1|327680:1
|
||||
EndGameNakedGuy 1 2 1 7 7 24576:1|4096:1
|
||||
EndGamePachaDance 1 1 0 0 0 0:1
|
||||
EndGameTipo 1 2 1 2 2 12288:1|8192:1
|
||||
EndGameTriggerBox 15 3 15 2 2 4096:1,8192:1,12288:1,16384:1,122880:1|0:5,4096:2,20480:1,2048:1,122880:1|0:14,4096:1
|
||||
EndGameYzmaCat 1 3 1 13 13 143:1|16384:1|2048:1
|
||||
FallOffNoHurt 4 2 4 2 2 0:3,4096:1|0:3,8192:1
|
||||
FallingBridge 13 3 0 0 0 2048:11,2867:2|0:11,4096:2|0:7,4096:6
|
||||
FallingJungleTree 1 1 1 6 6 8192:1
|
||||
FallingLog 1 3 1 1 1 2048:1|4096:1|4096:1
|
||||
FallingMountainTreeLong 1 1 0 0 0 36864:1
|
||||
FallingTree 1 1 0 0 0 16384:1
|
||||
FireworksTrigger 6 4 6 4 11 4096:4,8192:1,61440:1|1024:4,409:1,1228:1|20480:2,40960:2,0:2|204:5,368:1
|
||||
FishBalloon 1 0 1 18 18
|
||||
FlipFireBlock 12 2 0 0 0 8192:4,24576:3,6144:2,16384:2,20480:1|1048576:12
|
||||
FlipPlatform 3 4 0 0 0 8192:2,12288:1|8192:2,12288:1|1048576:3|0:3
|
||||
FloatingPlatformJungleDay 7 0 0 0 0
|
||||
FlockOfBirds 5 2 5 2 4 6144:3,7372:1,8192:1|0:4,4096:1
|
||||
FloorTileDoor 1 4 1 1 1 8192:1|0:1|0:1|0:1
|
||||
FlyHover 3 2 0 0 0 8192:2,4096:1|0:2,20480:1
|
||||
FlyStuck 2 2 0 0 0 4096:1,8192:1|4096:1,12288:1
|
||||
ForcePlayerInsideBox 11 0 10 3 4
|
||||
ForcePlayerMovement 14 5 14 1 3 4096:14|819:6,4096:4,13107:1,2048:1,8192:1|0:7,8192:3,4096:3,16384:1|0:8,4096:6|0:14
|
||||
FrogDoor 2 0 0 0 0
|
||||
GhostCatacombs(spawn) 1 1 1 2 2 20:1
|
||||
GoldIdol 1 2 0 0 0 0:1|94208:1
|
||||
GoldIdolDoor 2 1 2 1 1 1433:2
|
||||
GorillaGuard 5 3 5 4 26 8192:2,16384:1,20480:1,24576:1|16384:3,24576:2|0:4,122880:1
|
||||
Grapes 75 1 0 0 0 4096:73,0:2
|
||||
HarryRandomBird1 1 1 0 0 0 4096:1
|
||||
HarryRandomBird2 1 1 0 0 0 4096:1
|
||||
HarryRandomBird3 1 1 0 0 0 4096:1
|
||||
Health 96 3 0 0 0 4096:90,0:6|0:96|0:94,4096:2
|
||||
HealthBanana 11 2 0 0 0 0:11|0:11
|
||||
HealthFull 23 2 0 0 0 4096:22,0:1|0:22,4096:1
|
||||
HealthGenerator 28 2 0 0 0 4096:27,0:1|0:28
|
||||
HelpGirlRiver 3 4 3 1 11 0:1,4096:1,8192:1|4096:1,8192:1,94208:1|4096:2,0:1|0:2,4096:1
|
||||
HelpGirlSkip 1 6 1 3 3 4096:1|0:1|12288:1|0:1|0:1|0:1
|
||||
Jar 16 0 0 0 0
|
||||
JumpingBeetle 6 6 6 2 7 4096:3,8192:1,2048:1,1638:1|4096:5,0:1|28672:6|409:3,204:2,327:1|0:6|0:6
|
||||
JumpingBeetleBlue 36 6 36 3 19 0:29,2048:3,409:2,1228:1,819:1|0:36|28672:35,24576:1|204:36|0:36|0:26,4096:10
|
||||
JumpingBlob 5 3 5 5 7 819:4,0:1|4096:4,0:1|28672:5
|
||||
JungleDartLauncher 6 5 6 3 8 655:3,491:2,819:1|81920:3,163840:2,409600:1|20480:2,16384:1,24576:1,28672:1,245760:1|368640:2,614400:2,409600:1,245760:1|0:3,614:1,4096:1,409:1
|
||||
JungleDayMovingLift 4 4 4 2 4 4096:2,118784:1,106496:1|8192:2,0:2|0:2,163:2|12288:1,8192:1
|
||||
JungleDaySlidingDoor 2 6 2 4 8 20480:1,32768:1|8396:1,43008:1|0:2|0:2|0:2|0:2
|
||||
JungleFallingIdolHelper(spawn) 1 1 1 3 3 819:1
|
||||
JunglePinata 4 3 4 2 2 4096:2,8192:2|1228:2,204800:1,245760:1|614400:1,819200:1,81:1,40:1
|
||||
JunglePinataKid 6 2 6 3 3 81:6|4096:3,0:3
|
||||
JunglePressurePadDoor 1 1 1 2 2 0:1
|
||||
JungleSneakGuard 13 4 13 4 17 81:13|8192:5,16384:3,12288:3,28672:2|0:9,4096:4|9011:11,9420:1,8601:1
|
||||
JungleSneakGuardStationary 5 4 5 6 6 8192:5|0:5|368640:5|9011:5
|
||||
KidOnCanoe 1 5 1 121 121 12288:1|16384:1|20480:1|245:1|49152:1
|
||||
KidOnLlama 1 5 1 17 17 7372:1|491:1|32768:1|65536:1|512:1
|
||||
KidOnLlamaCatacombs 1 4 1 27 27 12288:1|282:1|0:1|204:1
|
||||
KidOnLlamaCity 1 5 1 16 16 16384:1|253:1|0:1|12288:1|237:1
|
||||
KidOnLlamaFinal 2 3 2 7 7 163:2|4096:1,8192:1|2048:1,28545024:1
|
||||
KidOnLlamaJungle 1 1 1 8 8 307:1
|
||||
KidOnLlamaLab 1 5 1 20 20 16384:1|327:1|8192:1|16384:1|163:1
|
||||
KronkAngel 1 0 0 0 0
|
||||
KronkDevil 1 0 0 0 0
|
||||
KronkOnIce 1 7 1 17 17 0:1|28672:1|40960:1|4096:1|45056:1|0:1|8192:1
|
||||
KronkOnIceDoor 1 0 0 0 0
|
||||
KronkRace 1 5 1 36 36 4096:1|8192:1|12288:1|331:1|307:1
|
||||
KronkRaceLab 1 6 1 65 65 8192:1|356:1|4:1|16:1|9:1|364:1
|
||||
KuscoAndPachaTogetherOnATree 4 2 4 1 17 0:4|102:4
|
||||
KuzcoStatue 1 3 1 3 3 81920:1|16384:1|4096:1
|
||||
LabBigCutscene 1 2 0 0 0 28672:1|32768:1
|
||||
LabDumbGuards 1 1 1 2 2 36864:1
|
||||
LabFallingPits 2 5 2 6 10 8192:2|4096:1,0:1|4096:1,0:1|4096:1,0:1|24576:1,0:1
|
||||
LabFlipPlatform 2 4 0 0 0 24576:2|24576:2|1048576:2|0:2
|
||||
LabFrogDoor 1 6 1 1 1 204:1|0:1|0:1|0:1|0:1|0:1
|
||||
LabGuardDoor 2 3 2 2 2 0:2|0:2|4096:1,81920:1
|
||||
LabJengaSpiral 3 3 0 0 0 0:3|16384:2,12288:1|12288:2,20480:1
|
||||
LabLift 12 7 12 2 2 40:9,81:2,61:1|0:6,8192:4,4096:2|4096:12|4096:10,16384:1,53248:1|4096:6,1228:5,2048:1|0:12|0:12
|
||||
LabPussyLift 1 0 0 0 0
|
||||
LabSinkingPlatform 15 3 0 0 0 40:9,20:4,-21:2|4096:12,2048:2,6144:1|0:8,4096:7
|
||||
LabSlidingDoor 2 8 2 3 4 0:2|20070:1,24576:1|0:2|0:2|0:2|0:2|0:2|8192:2
|
||||
LabSlidingDoorJamie 1 8 1 3 3 61440:1|245760:1|0:1|0:1|0:1|0:1|0:1|4096:1
|
||||
LabSwingingBlade 17 3 0 0 0 102400:6,81920:5,122880:3,90112:2,61440:1|2048000:4,3276800:4,2457600:3,1474560:2,2252800:2|0:17
|
||||
LabTriggerDoor 1 4 1 2 2 0:1|0:1|32768:1|32768:1
|
||||
LabWall 2 5 0 0 0 8192:1,2048:1|3276:2|0:2|1228:2|122880:1,0:1
|
||||
LabWaterfall 4 2 4 2 2 12288:1,94208:1,20480:1,24576:1|4096:4
|
||||
LabWhizzDoor 1 2 1 1 1 20480:1|0:1
|
||||
Ladybird 12 1 0 0 0 0:12
|
||||
LevelDoor 31 3 0 0 0 4096:25,28672:6|28672:8,12288:8,32768:4,4096:3,8192:2|12288:9,8192:8,16384:6,28672:6,20480:2
|
||||
LizardGuard 1 3 1 22 22 8192:1|16384:1|0:1
|
||||
LizardGuardNoCoin 1 3 1 4 4 28672:1|32768:1|32768:1
|
||||
Llama 23 3 21 3 47 0:23|4096:23|0:13,4096:10
|
||||
LlamaChase 1 13 0 0 0 0:1|380:1|466944:1|4096:1|409:1|4096:1|2416:1|798720:1|8192:1|28672:1|28672:1|28672:1|4505:1
|
||||
LobsterCrate 2 2 2 7 8 3072:2|4096:2
|
||||
MainMenuCamera 1 0 1 3 3
|
||||
MainMenuSoldier 3 1 0 0 0 8192:1,12288:1,4096:1
|
||||
MerryGoRound 2 5 2 2 2 65536:1,73728:1|4096:2|8192:1,4096:1|0:2|0:1,8192:1
|
||||
Moth 25 1 0 0 0 0:25
|
||||
MountainRock 2 0 0 0 0
|
||||
MouthPlatform 5 5 5 3 8 40960:2,61440:1,122880:1,8192:1|4096:5|0:4,90112:1|0:4,4096:1|0:4,1433:1
|
||||
MusicBox 5 2 5 2 2 69632:2,20480:2,77824:1|4096:4,0:1
|
||||
NakedPants 1 1 0 0 0 61440:1
|
||||
NakedPeacock 1 0 1 5 5
|
||||
NewBlockheadKid 3 2 3 2 2 4096:3|0:1,4096:1,8192:1
|
||||
NewBlockheadKidHelper 1 2 1 2 2 4096:1|73728:1
|
||||
NewBossBlock 1 5 1 7 7 69632:1|6144:1|8192:1|20480:1|204800:1
|
||||
ObjectDontDropInBox 21 1 21 2 2 4096:21
|
||||
ObjectSuckPoints 5 0 5 2 5
|
||||
OptionsCamera 1 0 0 0 0
|
||||
PachaBalloons 1 2 0 0 0 0:1|4096:1
|
||||
PachaFrogPotion 1 3 0 0 0 4096:1|4096:1|14336:1
|
||||
PachaGivingInfo 2 5 2 5 16 4096:1,8192:1|0:1,4096:1|0:2|4096:1,12288:1|4096:2
|
||||
PachaInfoCatacombs 4 5 2 2 3 4096:1,16384:1,8192:1,12288:1|0:2,4096:2|0:4|8192:2,4096:1,12288:1|4096:4
|
||||
PachaInfoCity 4 5 1 1 1 4096:1,8192:1,12288:1,16384:1|0:4|0:4|4096:1,8192:1,12288:1,16384:1|4096:4
|
||||
PachaInfoJungle 3 6 0 0 0 4096:1,8192:1,12288:1|0:3|0:3|4096:1,8192:1,0:1|0:3|4096:2,0:1
|
||||
PachaInfoLab 2 5 2 2 3 4096:1,8192:1|4096:2|0:2|4096:1,24576:1|4096:2
|
||||
PachaInfoMountain 1 5 1 1 1 4096:1|0:1|0:1|12288:1|4096:1
|
||||
PachaIntoVillage 1 2 1 23 23 4096:1|57:1
|
||||
PachaTurtlePotion 1 2 1 47 47 12288:1|4096:1
|
||||
PachaWalkMountain 1 2 1 15 15 4096:1|32768:1
|
||||
Panther 8 7 8 1 120 266:2,286:2,253:1,262:1,245:1|327:4,319:2,323:1,299:1|8:5,7:1,6:1,4:1|614:4,819:3,573:1|16384:2,0:2,24576:2,12288:1,20480:1|4096:5,0:3|0:7,4096:1
|
||||
PotionLlama 4 1 0 0 0 0:3,28672:1
|
||||
PotionPadBunny 1 2 1 1 1 57344:1|20480:1
|
||||
PotionPadFrog 1 2 1 1 1 0:1|4096:1
|
||||
PotionPadTurtle 1 2 1 3 3 36864:1|10649:1
|
||||
PressurePadCataDoor 1 5 1 1 1 0:1|0:1|0:1|0:1|0:1
|
||||
PressurePadCityDoor 1 3 1 1 1 0:1|0:1|0:1
|
||||
PressurePadDoor 9 4 9 1 2 0:5,4096:4|0:9|0:9|0:8,4096:1
|
||||
PressurePadPalaceDoor 1 3 1 1 1 0:1|0:1|0:1
|
||||
PumpBlockPuzzle 1 2 1 12 12 204:1|1392:1
|
||||
Rain 2 3 2 2 2 65536:2|0:2|65536:2
|
||||
RandomBird1 3 2 0 0 0 4096:3|0:3
|
||||
RandomBird2 6 2 0 0 0 4096:6|0:6
|
||||
RandomBird3 6 2 0 0 0 4096:6|0:6
|
||||
RisingColumns 1 5 1 3 3 81:1|61440:1|4096:1|0:1|36864:1
|
||||
RiverBats 6 6 6 2 2 10240:2,20480:1,14336:1,28672:1,12288:1|4096:3,0:2,32768:1|16384:2,32768:2,24576:1,49152:1|0:3,4096:3|0:5,12288:1|40960:5,8192:1
|
||||
RiverBucky 1 1 1 2 2 8192:1
|
||||
RiverButterfly 4 0 0 0 0
|
||||
RiverCroc 43 4 43 2 2 8192:21,7372:5,12288:4,10240:3,6963:3|102:14,122:4,163:4,143:4,0:3|40:23,0:20|0:43
|
||||
RiverCrocGame 1 7 1 8 8 28672:1|36864:1|12288:1|69632:1|32768:1|20480:1|45056:1
|
||||
RiverCurrentBox 7 4 7 2 2 3072:2,0:2,2048:1,245760:1,1433:1|0:7|0:5,36864:1,4096:1|0:3,36864:2,28672:1,4096:1
|
||||
RiverDam 1 4 1 4 4 36864:1|4096:1|12288:1|32768:1
|
||||
RiverDude1 2 0 0 0 0
|
||||
RiverDude2 1 0 0 0 0
|
||||
RiverDude4 1 0 0 0 0
|
||||
RiverFallingSpider 1 2 0 0 0 6144:1|4096:1
|
||||
RiverGate 2 2 0 0 0 49152:2|0:1,4096:1
|
||||
RiverHangingSpider 6 2 0 0 0 10240:4,11059:1,8192:1|4096:6
|
||||
RiverJumpingMonkey 9 5 9 2 2 16384:9|4096:9|5461:9|0:9|4096:7,0:2
|
||||
RiverJumpingMonkeyRed 14 6 14 1 2 16384:4,20480:3,22528:2,24576:2,18432:1|4096:14|5461:14|4096:13,8192:1|0:11,4096:3|0:14
|
||||
RiverLog 49 3 0 0 0 -131072:7,65536:5,-65536:5,196608:5,262144:4|4096:49|4096:17,0:16,8192:16
|
||||
RiverRebound 15 1 0 0 0 614:13,696:1,204:1
|
||||
RiverSalamander 2 0 0 0 0
|
||||
RiverStartSign 3 0 0 0 0
|
||||
RiverSwingingMonkey 2 5 2 2 2 16384:2|4096:2|5461:2|0:2|0:2
|
||||
RiverSwingingMonkeyRed 1 6 1 1 1 28672:1|4096:1|5461:1|4096:1|0:1|0:1
|
||||
RiverTrackChange 1 1 1 4 4 45056:1
|
||||
RiverTriggerBox 1 1 1 2 2 28672:1
|
||||
RiverTurtle 13 1 0 0 0 0:9,4096:4
|
||||
RiverWaterfallCamera 7 2 7 3 4 0:5,4096:1,2048:1|0:6,4096:1
|
||||
RiverWhirlpool 36 2 0 0 0 0:25,4096:11|20480:35,8192:1
|
||||
RiverYzmaGate 2 1 0 0 0 4096:2
|
||||
RiverYzmaWompy 1 0 1 4 4
|
||||
Rock 5 2 0 0 0 0:5|0:5
|
||||
RockForKid 3 2 0 0 0 0:2,4096:1|0:2,4096:1
|
||||
RockPadDoor 1 2 1 12 12 8192:1|8192:1
|
||||
RollerCoaster 3 4 3 18 51 0:3|4096:2,28672:1|28672:3|8192:1,16384:1,28672:1
|
||||
RollerDoor 14 0 0 0 0
|
||||
RollingBoulderMountain 6 10 6 6 32 4096:3,6144:3|0:4,33996:1,35840:1|1638:3,1474:1,1433:1,1228:1|1638:3,1474:1,1433:1,1228:1|0:4,4096:2|12288:2,20480:2,8192:2|0:6|266:2,409:2,204:1,327:1|0:6|368640:4,81920:1,102400:1
|
||||
RollingBoulderNoWalls 1 10 1 4 4 6144:1|0:1|1679:1|1679:1|4096:1|4096:1|0:1|409:1|0:1|245760:1
|
||||
RubyIdol 20 2 0 0 0 0:20|4096:13,0:7
|
||||
RubyIdolDoor 19 5 10 1 2 0:15,4096:3|4096:13,8192:5|1433:14,3072:2,2252:1,2048:1|20480:5,0:4,4096:3,12288:3,16384:3|3072:16,2457:2
|
||||
RubyIdolDoorCata 7 5 2 1 1 8192:4,0:3|4096:4,8192:3|1433:7|24576:4,0:3|3072:7
|
||||
RubyIdolDoorCracked 2 5 0 0 0 0:2|4096:2|1433:1,2048:1|0:1,12288:1|3072:1,2867:1
|
||||
RubyIdolDoorLab 4 5 0 0 0 0:4|4096:2,8192:2|1433:4|28672:2,0:2|3072:4
|
||||
SalamanderSmashPot 4 2 4 6 9 3072:4|4096:4
|
||||
SandTimerDoor 2 4 2 1 1 11878:1,18432:1|0:1,12288:1|4096:1,0:1|8192:2
|
||||
SandTimerDoorCity 1 4 1 16 16 57344:1|8192:1|0:1|8192:1
|
||||
SayCrocodiles 3 0 3 2 2
|
||||
SayGlassOfWater 1 0 1 2 2
|
||||
SayPullingBack 2 0 2 2 2
|
||||
SaySlowDown 3 0 3 2 2
|
||||
ScorpionSmashPot 5 2 5 1 4 3072:5|4096:4,0:1
|
||||
Scorpions1 1 1 1 5 5 409600:1
|
||||
Scorpions3 3 1 3 7 10 6144:1,20480:1,9830:1
|
||||
Scorpions5 1 1 1 13 13 0:1
|
||||
Secret 45 1 45 2 3 4096:44,0:1
|
||||
SinkingStatue 1 1 1 3 3 4096:1
|
||||
SlidingBlockhead 4 2 4 2 2 40:4|0:4
|
||||
SlidingBlockhead2 4 2 4 2 2 40:4|0:4
|
||||
SmartFly 1 2 1 10 10 61:1|2048:1
|
||||
SmashPot(spawn) 94 3 0 0 0 4096:58,0:34,12288:2|0:83,4096:11|0:57
|
||||
SmashPotPuzzle 2 2 2 23 28 819:1,1228:1|61440:2
|
||||
SmashStatueBig 2 1 0 0 0 40960:2
|
||||
SmashStatueDoor 1 2 1 6 6 8192:1|4096:1
|
||||
SmashStatueRisingColumn 3 2 3 3 3 4096:3|0:2,4096:1
|
||||
SmashStatueSmall 2 1 0 0 0 49152:2
|
||||
Smoker 2 3 0 0 0 24576:1,81920:1|0:2|0:1,4096:1
|
||||
SneakingGuard 12 4 12 2 2 0:12|1228:11,1638:1|491520:9,368640:3|16384:9,12288:3
|
||||
SneakingGuardJar 2 0 0 0 0
|
||||
Spider 18 7 18 6 26 16384:5,4096:3,12288:3,20480:2,8192:2|163:14,122:2,102:1,81:1|4096:17,2048:1|40960:18|0:18|4096:17,0:1|0:18
|
||||
SpitDropPlatform 5 2 0 0 0 1228:5|20480:5
|
||||
SpitPlatformTarget 24 1 24 2 2 0:17,40960:3,57344:3,65536:1
|
||||
SpittingPuzzle 1 4 1 18 18 16384:1|81:1|12288:1|4096:1
|
||||
SuckingWPs 1 1 1 8 8 819:1
|
||||
SummonPlatform 5 2 5 3 4 163:3,81:1,102:1|16384:2,45056:2,12288:1
|
||||
SwitchHorizontalLift 1 7 1 1 1 0:1|20480:1|8192:1|0:1|0:1|8192:1|12288:1
|
||||
SwitchPlatformPad 4 1 4 1 3 20480:3,12288:1
|
||||
SwitchPlatformPadLab 1 2 1 3 3 0:1|110592:1
|
||||
SwitchPlatformPadVillage 1 1 1 1 1 0:1
|
||||
SwitchVerticalLift 1 4 1 2 2 5734:1|7249:1|184:1|0:1
|
||||
TalkingCityFolk 2 5 2 1 2 0:2|0:1,4096:1|8192:2|12288:1,0:1|4096:2
|
||||
TargetRopePlatform 20 5 0 0 0 0:20|16:13,8:6,0:1|1048576:11,1638400:1,819200:1,1024000:1,614400:1|131072:14,102400:1,196608:1,122880:1,159744:1|0:20
|
||||
TargetRopePlatformCity 5 5 0 0 0 0:5|16:4,0:1|2277376:3,2048000:2|131072:4,163840:1|0:4,8388608:1
|
||||
TargetRopePlatformJungleDay 4 7 0 0 0 0:4|0:4|1048576:2,983040:1,921600:1|131072:2,196608:2|0:4|6144:3,8601:1|6144:4
|
||||
TargetRopeSpider 3 4 3 1 37 4096:3|20:1,24:1,8:1|1048576:3|184320:1,159744:1,176128:1
|
||||
TeleportDoor 2 1 2 1 1 819:2
|
||||
TentaclePlant 18 2 18 2 2 0:16,20480:2|122880:18
|
||||
TheNewGroove 1 1 1 1 1 4915:1
|
||||
ThreePartStatue 1 1 1 59 59 4096:1
|
||||
TipoCatacombs 2 6 2 1 3 4096:2|0:1,4096:1|12288:2|0:2|0:2|0:2
|
||||
TipoHelp 1 5 1 1 1 4096:1|0:1|12288:1|0:1|0:1
|
||||
TipoJungleDay 2 6 2 1 1 4096:1,0:1|0:2|12288:2|0:2|0:2|0:2
|
||||
TipoLab 1 6 1 1 1 0:1|0:1|12288:1|0:1|0:1|0:1
|
||||
TipoMountain 1 6 1 1 1 0:1|0:1|12288:1|0:1|0:1|0:1
|
||||
TipoRiver 2 6 2 1 1 4096:2|0:2|12288:2|0:2|0:2|0:2
|
||||
TipoVillage 9 7 9 1 3 4096:7,0:2|0:8,4096:1|12288:9|4096:6,0:3|0:7,49152:1,40960:1|0:9|0:8,36864:1
|
||||
TitleLlama 1 1 0 0 0 4096:1
|
||||
TitlePacha 1 1 0 0 0 4096:1
|
||||
TrackSwitch 7 1 7 1 3 655:6,614:1
|
||||
Trampoline 11 3 0 0 0 4096:8,8192:2,2048:1|4096:11|4096:11
|
||||
TrampolineBall 4 4 4 2 2 8192:4|85:3,77:1|40:4|2048:4
|
||||
TreadmillBridge 1 5 1 3 3 4096:1|4915:1|8192:1|0:1|16384:1
|
||||
TreadmillVerticalLift 1 2 1 1 1 20480:1|3072:1
|
||||
TurtleDoor 1 0 0 0 0
|
||||
VenusFlyTrap 15 2 5 1 1 8192:12,10240:2,13107:1|32768:15
|
||||
VillageEndDoor 1 0 1 4 4
|
||||
VillagerHerder 3 2 3 2 2 0:3|0:2,4096:1
|
||||
WarthogGuard 1 3 1 4 4 4915:1|8192:1|0:1
|
||||
Washing 2 1 0 0 0 0:1,4096:1
|
||||
WaspNew 12 1 12 2 10 1638:12
|
||||
WaterReboundPoints 48 1 48 1 28 4096:39,0:9
|
||||
WaterReboundPointsTurnsOff 2 1 2 5 5 4096:2
|
||||
WaterfallMist 34 4 0 0 0 4096:27,0:7|8192:33,0:1|4096:26,0:8|122:33,81:1
|
||||
Wompy 20 2 0 0 0 4096:17,0:3|0:19,4096:1
|
||||
WompyRollerCoaster 3 1 0 0 0 4096:2,0:1
|
||||
WompySimple 6 2 0 0 0 0:5,4096:1|0:5,4096:1
|
||||
YzmaCat 1 3 1 47 47 53248:1|32768:1|237:1
|
||||
YzmaCatIntro 1 1 1 2 2 16384:1
|
||||
YzmaCutscene 1 1 1 6 6 45056:1
|
||||
YzmaHammer 1 6 1 8 8 28672:1|32768:1|61440:1|20480:1|20480:1|12288:1
|
||||
YzmaInCity 1 6 0 0 0 12288:1|0:1|32768:1|18432:1|17203:1|36864:1
|
||||
YzmaInVillage 1 2 1 4 4 4096:1|36864:1
|
||||
YzmaRiver 1 7 1 9 9 16384:1|20480:1|4096:1|24576:1|12288:1|40960:1|45056:1
|
||||
YzmaRubyIdolDoor 1 2 0 0 0 4096:1|1433:1
|
||||
YzmaThrone 1 0 0 0 0
|
||||
fat_bird 1 0 0 0 0
|
||||
|
|
After Width: | Height: | Size: 433 KiB |
|
After Width: | Height: | Size: 15 KiB |
|
After Width: | Height: | Size: 1.6 KiB |
|
After Width: | Height: | Size: 31 KiB |
|
After Width: | Height: | Size: 3.5 KiB |
|
After Width: | Height: | Size: 5.3 KiB |
|
After Width: | Height: | Size: 7.4 KiB |
@@ -0,0 +1,167 @@
|
||||
# UI strings (English). Add messages_de.properties etc. for translations.
|
||||
# MessageFormat syntax: {0} = argument; write '' for a literal apostrophe in strings with arguments.
|
||||
app.tagline=Mod manager for The Emperor's New Groove (PC, 2000)
|
||||
app.version=Version {0}
|
||||
cancel=Cancel
|
||||
error.title=Error
|
||||
quit.busy=A task is still running. Quit anyway?
|
||||
|
||||
play=▶ Play
|
||||
play.running=■ Quit game
|
||||
play.pending=Your mod selection has not been applied yet. Apply it before starting?
|
||||
play.runningTip=The game is running. Click to quit it.
|
||||
play.quitAsk=The game is still running. Quit it now?<br><br>Progress since your last save in the game is lost.
|
||||
play.quit=Quit game
|
||||
play.keep=Keep playing
|
||||
play.crashTitle=The game crashed
|
||||
play.crash=<b>The game crashed.</b><br><br>If it happens again, switch off the mods you turned on last (or click <b>Restore original</b> on the Mods tab) and try again. If the original game crashes too, please report it with the log file <b>game.log</b>.<br><br>Wine reported: {0}
|
||||
play.openLogs=Open logs
|
||||
status.gameCrashed=The game crashed – see Settings → Logs (game.log).
|
||||
|
||||
tab.mods=Mods
|
||||
tab.saves=Save games
|
||||
tab.settings=Settings
|
||||
|
||||
status.ready=Ready.
|
||||
status.notInstalled=Game data not set up yet.
|
||||
status.done={0} – done.
|
||||
status.doneIn={0} – done (took {1}).
|
||||
status.failed={0} – failed.
|
||||
status.cancelled=Cancelled.
|
||||
status.gameRunning=The game is running.
|
||||
status.gameEnded=The game has ended.
|
||||
|
||||
task.apply=Applying mods
|
||||
task.restore=Restoring original
|
||||
task.launch=Starting game
|
||||
|
||||
mods.intro=Tick the mods you want, then click <b>Apply</b> and <b>Play</b>. Mods only change LlamaMod's own copy of the game – your CD and original files are never touched. <b>Restore original</b> switches all mods off.
|
||||
mods.none=No mods available.
|
||||
mods.version=v{0}
|
||||
mods.idTip=Id for the command line: {0}
|
||||
mods.apply=Apply
|
||||
mods.restore=Restore original
|
||||
mods.active=Active: {0}
|
||||
mods.activeNone=none (original game)
|
||||
mods.pending=Selection changed – click “Apply”.
|
||||
mods.applied=Mods applied – {0} active (took {1}). Click Play to start the game.
|
||||
mods.appliedNone=Original game restored – no mods active.
|
||||
mods.restored=Original game data restored.
|
||||
mods.gameRunning=Please quit the game first.
|
||||
mods.groupCount={0} of {1} on
|
||||
mods.option.random=Random
|
||||
mods.category.levels=Levels
|
||||
mods.category.gameplay=Gameplay
|
||||
mods.category.visual=Visual
|
||||
mods.category.cheats=Cheats & debug
|
||||
mods.category.other=Other
|
||||
mods.exeBadge=modifies groove.exe
|
||||
mods.exeBadgeTip=This mod changes the game program (groove.exe) in LlamaMod's copy. On Windows, some antivirus programs may wrongly report the changed file.
|
||||
|
||||
av.noticeTitle=Note about antivirus software
|
||||
av.notice=The selected mods (<b>{0}</b>) add extra code to <b>groove.exe</b> in LlamaMod''s private game copy.<br><br>Some antivirus programs (e.g. Windows Defender) may report this changed file as a threat and quarantine it. This is a false positive: LlamaMod only patches its own copy, your original game files are never touched.<br><br>If that happens, add the LlamaMod data folder as an exclusion in your antivirus program:
|
||||
av.exclusionHint=Windows Defender: Windows Security → Virus & threat protection → Manage settings → Exclusions → Add or remove exclusions → Add an exclusion → Folder.
|
||||
av.dataFolder=Data folder:
|
||||
av.copy=Copy
|
||||
av.copied=Copied
|
||||
av.dontShowAgain=Don't show again
|
||||
av.continue=Continue
|
||||
av.ok=OK
|
||||
av.problemTitle=groove.exe was removed or changed
|
||||
av.problemPlain=<b>The game program groove.exe is missing or was changed.</b><br><br>{0}<br><br>Click <b>Rebuild</b> to write it again.
|
||||
av.problem=<b>groove.exe was removed or changed – probably by antivirus software.</b><br><br>{0}<br><br>Click <b>Rebuild</b> to write it again. To keep it from happening again, add the LlamaMod data folder as an exclusion in your antivirus program:
|
||||
av.missing=The file game/groove.exe is missing.
|
||||
av.locked=The file game/groove.exe cannot be read (it is locked or access is denied).
|
||||
av.changed=The file game/groove.exe is not the one LlamaMod wrote.
|
||||
av.blocked=Windows refused to start the game ({0}).
|
||||
av.rebuild=Rebuild
|
||||
av.openFolder=Open data folder
|
||||
av.close=Close
|
||||
task.rebuild=Rebuilding groove.exe
|
||||
|
||||
saves.hint=The game has three save slots. LlamaMod makes a backup before every change; to go back, click <b>Import…</b> and pick a file from the backups folder.
|
||||
saves.slot=Save game {0}
|
||||
saves.slotSummary=Up to {0}, chapter {1} · {2} gold coins
|
||||
saves.empty=empty
|
||||
saves.info=Last played: {0}, chapter {1} · file {2}
|
||||
saves.emptyInfo=This slot is empty. Saving creates a new game with your settings.
|
||||
saves.progress=Progress
|
||||
saves.unlockedUpTo=Unlocked up to
|
||||
saves.chapter=Chapter
|
||||
saves.unlockAll=Unlock all worlds
|
||||
saves.unlockTest=Unlock TestLevel (world 9)
|
||||
saves.map=World map
|
||||
saves.cursor=Opens at
|
||||
saves.llama=Llama
|
||||
saves.lives=Lives
|
||||
saves.chapters=Chapters
|
||||
saves.col.level=Level
|
||||
saves.col.coins=Coins
|
||||
saves.col.gold=Gold coin
|
||||
saves.col.item=Collectible
|
||||
saves.coinsHint=Coins: the game remembers 0–15 per chapter. Gold coin and Collectible: ticked when you found them in that chapter.
|
||||
saves.save=Save
|
||||
saves.reload=Undo changes
|
||||
saves.import=Import…
|
||||
saves.backups=Backups
|
||||
saves.modified=modified
|
||||
saves.discard=Discard unsaved changes?
|
||||
saves.gameRunning=Please quit the game first – it would overwrite the save game.
|
||||
saves.saved=Save game written.
|
||||
saves.savedBackup=Save game {0} saved. The old version was backed up (Import… restores it).
|
||||
saves.importTitle=Import a save game into slot {0}
|
||||
saves.ksvFiles=Save games (*.ksv)
|
||||
saves.imported=Save game imported into slot {0}.
|
||||
|
||||
settings.display=Display
|
||||
settings.resolution=Resolution
|
||||
settings.auto=Automatic
|
||||
settings.autoWith=Automatic ({0})
|
||||
settings.autoIs=Automatic = {0}
|
||||
settings.resolutionHint=The game's screen size. “Automatic” uses the size of your screen. You can also type a size such as 1600x900.
|
||||
settings.virtualDesktop=Run in a window (Wine virtual desktop)
|
||||
settings.virtualDesktopHint=Recommended. Without it the game switches the whole screen to its resolution.
|
||||
settings.theme=Appearance
|
||||
settings.theme.light=Light
|
||||
settings.theme.dark=Dark
|
||||
settings.wine=Wine
|
||||
settings.wineCommand=Wine command
|
||||
settings.wineHint=Leave empty to use the installed Wine. Only fill in to use a different Wine program.
|
||||
settings.wineFound=Found: {0}
|
||||
settings.wineMissing=Wine not found – please install Wine to play.
|
||||
settings.wineNotFound=Not found: {0} – correct the command or leave the field empty.
|
||||
settings.data=Data
|
||||
settings.dataDir=Data folder
|
||||
settings.openFolder=Open folder
|
||||
settings.logs=Logs
|
||||
settings.reinstall=Set up again…
|
||||
settings.dataHint=<b>Set up again</b> copies the game from the CD or ISO once more, e.g. after an error. Your mods, settings and save games are kept.
|
||||
settings.cache=Mod cache
|
||||
settings.clearCache=Clear cache
|
||||
settings.cacheHint=Built mod files are kept so switching mods on and off is fast. Clearing frees disk space; active mods are built again.
|
||||
settings.clearCacheConfirm=Clear the mod cache? Active mods will be rebuilt.
|
||||
|
||||
wizard.title=Set up LlamaMod
|
||||
wizard.subtitleFirst=First start: where is your game?
|
||||
wizard.subtitleAgain=Set up the game data again
|
||||
wizard.intro=LlamaMod needs your own copy of the game. Choose the <b>CD image (ISO)</b>, an <b>extracted copy</b> or the <b>inserted CD</b>. The data is copied once into the data folder; the source is never changed.
|
||||
wizard.source=Game source
|
||||
wizard.chooseIso=ISO file…
|
||||
wizard.chooseDir=Folder / CD…
|
||||
wizard.chooseIsoTitle=Choose the game ISO
|
||||
wizard.chooseDirTitle=Choose the CD or the extracted folder
|
||||
wizard.isoFiles=CD images (*.iso)
|
||||
wizard.notFound=This file or folder does not exist.
|
||||
wizard.cancelled=Setup cancelled. Click Set up to continue – files already copied are kept.
|
||||
wizard.noSpace=Not enough free disk space in the data folder: {0} MB free, {1} MB needed.
|
||||
wizard.found=Game found: {0} files, {1} MB. The copy needs about {2} MB of disk space.
|
||||
wizard.noSource=Please choose a valid game source first.
|
||||
wizard.target=Data folder
|
||||
wizard.chooseTarget=Change…
|
||||
wizard.chooseTargetTitle=Choose the data folder
|
||||
wizard.targetHint=Game copy, mods, save games and settings are stored here.
|
||||
wizard.install=Set up
|
||||
wizard.copying=Copying and checking game data…
|
||||
wizard.doneTitle=All set!
|
||||
wizard.done=The game data is in {0}.<br><br>Next: tick the mods you like on the <b>Mods</b> tab, click <b>Apply</b>, then <b>Play</b>. The <b>Save games</b> tab can unlock worlds.
|
||||
wizard.finish=Finish
|
||||