initial commit: llamamod 0.2.0 – reverse-engineered level formats (wad, map, trak, text, stpc), python tools and notes, java mod manager (iso install, mod pipeline with exe patching, save editor, wine/windows launcher) with mods (test world, debug wireframe, mirror, randomizer, fog, cheats, intro skip, practice, free camera, boot to level, level projects) and the 3d level editor (geometry, objects, cross-world import, environment, textures, play-test, manual)
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<!--
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Source of the LlamaMod level editor manual. The editor bundles this folder (Help → Manual, F1)
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and renders it with its own small converter, so only this Markdown subset is used:
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ATX headings (one H1 per file), paragraphs, **bold**, *italic*, `code`, [links](file.md#anchor),
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 on their own line, "* " / "1. " lists (nest by 2 spaces), GFM pipe tables,
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"> " block quotes, ``` fenced code, "---" rules. No raw HTML. Anchors are GitHub slugs.
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The chapter order and the groups of the contents tree come from the lists below.
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Blocks between "generated:NAME" comments are rewritten from the live editor (do not edit them).
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-->
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# LlamaMod Level Editor Manual
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Welcome! This manual explains everything the **LlamaMod level editor** and the **LlamaMod** mod
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manager can do – from your first island to texture animations, camera zones and visibility
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regions. It is written for players and forum members who want to build their own levels for
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*The Emperor's New Groove* (PC, 2000; German: *Ein Königreich für ein Lama*).
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**New here?** Read [Introduction and concepts](01-introduction.md), then follow
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[Your first level in 10 minutes](tutorial-first-level.md). Press **F1** anywhere in the editor to
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open the chapter about the panel, tool or dialog under the mouse pointer.
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## Getting started
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* [Introduction and concepts](01-introduction.md)
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* [Installing LlamaMod and the first start](02-installing.md)
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* [The editor window](03-editor-window.md)
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* [Navigating the viewport](04-navigation.md)
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* [Selecting and transforming](05-selection.md)
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## Tutorials
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* [Your first level in 10 minutes](tutorial-first-level.md)
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* [Make a parkour](tutorial-parkour.md)
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* [Edit an original level](tutorial-original-level.md)
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* [Import a Blender model](tutorial-blender.md)
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## Building levels
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* [Building geometry](06-geometry.md)
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* [Importing meshes and the library](07-meshes.md)
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* [Textures](08-textures.md)
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* [Objects](09-objects.md)
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* [Waypoints and paths](10-waypoints.md)
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* [Cameras and triggers](11-cameras-triggers.md)
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* [Environment: zones, fog, music and light](12-environment.md)
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* [Visibility regions](13-visibility.md)
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* [Level settings](14-level-settings.md)
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## Testing and sharing
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* [Building, problems and play-testing](15-build-play.md)
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* [Editing original levels](16-original-levels.md)
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* [Sharing levels](17-sharing.md)
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## Reference
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* [LlamaMod mods](18-mods.md)
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* [Keyboard, mouse and menu reference](19-shortcuts.md)
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* [Troubleshooting and FAQ](20-troubleshooting.md)
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* [Glossary](21-glossary.md)
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## About this manual
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The manual is part of the program: **Help → Manual** (**F1**) opens it in its own window with a
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contents tree, full-text search and back/forward buttons. **Export** in that window saves it as
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HTML pages or as one HTML file with all pictures – handy for posting in a forum or reading on a
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phone. The keyboard reference and the mod reference are generated from the program itself, so
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they always match your version.
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