initial commit: llamamod 0.2.0 – reverse-engineered level formats (wad, map, trak, text, stpc), python tools and notes, java mod manager (iso install, mod pipeline with exe patching, save editor, wine/windows launcher) with mods (test world, debug wireframe, mirror, randomizer, fog, cheats, intro skip, practice, free camera, boot to level, level projects) and the 3d level editor (geometry, objects, cross-world import, environment, textures, play-test, manual)

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<!--
Source of the LlamaMod level editor manual. The editor bundles this folder (Help → Manual, F1)
and renders it with its own small converter, so only this Markdown subset is used:
ATX headings (one H1 per file), paragraphs, **bold**, *italic*, `code`, [links](file.md#anchor),
![images](img/x.jpg) on their own line, "* " / "1. " lists (nest by 2 spaces), GFM pipe tables,
"> " block quotes, ``` fenced code, "---" rules. No raw HTML. Anchors are GitHub slugs.
The chapter order and the groups of the contents tree come from the lists below.
Blocks between "generated:NAME" comments are rewritten from the live editor (do not edit them).
-->
# LlamaMod Level Editor Manual
Welcome! This manual explains everything the **LlamaMod level editor** and the **LlamaMod** mod
manager can do – from your first island to texture animations, camera zones and visibility
regions. It is written for players and forum members who want to build their own levels for
*The Emperor's New Groove* (PC, 2000; German: *Ein Königreich für ein Lama*).
![The editor with Village chapter 1 open](img/ui_village.jpg)
**New here?** Read [Introduction and concepts](01-introduction.md), then follow
[Your first level in 10 minutes](tutorial-first-level.md). Press **F1** anywhere in the editor to
open the chapter about the panel, tool or dialog under the mouse pointer.
## Getting started
* [Introduction and concepts](01-introduction.md)
* [Installing LlamaMod and the first start](02-installing.md)
* [The editor window](03-editor-window.md)
* [Navigating the viewport](04-navigation.md)
* [Selecting and transforming](05-selection.md)
## Tutorials
* [Your first level in 10 minutes](tutorial-first-level.md)
* [Make a parkour](tutorial-parkour.md)
* [Edit an original level](tutorial-original-level.md)
* [Import a Blender model](tutorial-blender.md)
## Building levels
* [Building geometry](06-geometry.md)
* [Importing meshes and the library](07-meshes.md)
* [Textures](08-textures.md)
* [Objects](09-objects.md)
* [Waypoints and paths](10-waypoints.md)
* [Cameras and triggers](11-cameras-triggers.md)
* [Environment: zones, fog, music and light](12-environment.md)
* [Visibility regions](13-visibility.md)
* [Level settings](14-level-settings.md)
## Testing and sharing
* [Building, problems and play-testing](15-build-play.md)
* [Editing original levels](16-original-levels.md)
* [Sharing levels](17-sharing.md)
## Reference
* [LlamaMod mods](18-mods.md)
* [Keyboard, mouse and menu reference](19-shortcuts.md)
* [Troubleshooting and FAQ](20-troubleshooting.md)
* [Glossary](21-glossary.md)
## About this manual
The manual is part of the program: **Help → Manual** (**F1**) opens it in its own window with a
contents tree, full-text search and back/forward buttons. **Export** in that window saves it as
HTML pages or as one HTML file with all pictures – handy for posting in a forum or reading on a
phone. The keyboard reference and the mod reference are generated from the program itself, so
they always match your version.