release automation: gitea actions build every push and publish tagged releases (version from the tag, packages, sha256sums, changelog section as text), simple 5-step install guide in the readme

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## Get it
You need **your own copy of the game** (CD or ISO image). Development used the German CD; other
language versions should work but are untested.
You need **your own copy of the game** (the CD or an ISO image of it). Nothing else – LlamaMod
brings everything it needs (also Java). Development used the German CD; other language versions
should work but are untested.
| System | Package | Start |
|---|---|---|
| Windows | `LlamaMod-<version>-full-windows-x64.zip` | unzip, start `LlamaMod.exe` (no installation, no admin rights) |
| Linux | `LlamaMod-<version>-full-linux-x64.tar.gz` | unpack, start `./LlamaMod`; install **Wine** to run the game |
### Install in 5 steps
Both bring their own Java runtime; the editor needs OpenGL 3.3. A *launcher* edition without the
editor is also built. What changed: [CHANGELOG.md](CHANGELOG.md).
1. **Download** from the **Releases** page of this repository (top of the page):
* Windows: `LlamaMod-<version>-full-windows-x64.zip`
* Linux: `LlamaMod-<version>-full-linux-x64.tar.gz`
(*full* = with the level editor. The *launcher* packages are the same without the editor.)
2. **Unpack** it into any folder you like (for example *Documents* or your home folder).
There is no installer and you need no admin rights.
3. **Start** LlamaMod:
* Windows: double-click **`LlamaMod.exe`**. If Windows says *"Windows protected your PC"*,
click **More info → Run anyway** (the program is not signed, that's all).
* Linux: install Wine once (`sudo apt install wine` on Ubuntu/Mint/Debian), then double-click
**`LlamaMod`** or run `./LlamaMod`. `./install-desktop-entry.sh` adds it to your app menu.
4. **Set up the game** – on the first start a short wizard asks for your game: put the CD in or
pick the ISO file, click **Set up** and wait about a minute. Your CD/ISO is only read, never
changed.
5. **Play** – on the **Mods** tab tick the mods you want, click **Apply**, then **Play**.
*Restore original* switches all mods off again.
New levels (Test World, Alligator Arena, Llama Coaster, your own) are in the hidden world
**TestLevel**: open the **Save games** tab once and click **Unlock TestLevel**, then pick it on the
world map. If your antivirus complains about `groove.exe`: mods that change the game program are
marked *modifies groove.exe*; LlamaMod tells you what to do. More help:
[Troubleshooting](docs/manual/20-troubleshooting.md). What changed: [CHANGELOG.md](CHANGELOG.md).
### Build from source