levelbuild texture names mean the same picture on every base level (matched by pixels, missing village textures copied over in the java builder, clear error otherwise), editor texture choices follow the base
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@@ -87,7 +87,7 @@ toggle snapping for this drag. **Shift+click** selects an existing brush without
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The options section in the Inspector changes with the primitive. Textures are chosen with a
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swatch button: click it for a searchable grid of all textures of the level (names are the
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village texture names; `#n` is texture number *n* of the base level, see
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village texture names the base level has; `#n` is texture number *n* of the base level, see
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[Textures](08-textures.md)). **none** leaves that part out.
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| Option | Primitives | Meaning |
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