documentation for level builders: docs index, step-by-step guide, file format reference (wad, geometry, objects, textures, audio, testlevel chapters, engine limits), strat vm and script language with the arena as worked example, tools overview, developer notes; readme rewritten as project front page with screenshots; review notes moved to notes/dev
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# Example: the roller coaster
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> **Coming soon.** A roller-coaster mod is in development. This page will walk through it the way
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> [the arena page](arena.md) does, once it is finished. Until then, its lab notes will appear as
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> `notes/mod-coaster.md` and its code under `src/main/java/com/eliasmueller/llamamod/mods/coaster/`.
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<!-- TODO (docs): fill in when mods/coaster is merged: overview + screenshots (docs/img/strats/),
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files table, the track geometry, the cart/player strat scripts step by step, options, tests,
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lessons learned. Link notes/mod-coaster.md and the 18-mods.md section. -->
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## What is already known about the original rides
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* Catacombs chapters 1, 3 and 5 (`t1l7m001`, `t1l7m003`, `t1l7m005`) are roller-coaster rides. In
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these levels the player is not the `Llama` strat but a **`RollerCoaster`** strat
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([Objects](../reference/objects.md#special-objects)).
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* The rides have the longest views of the game: fog end up to 23 cells
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([Engine facts](../reference/engine-limits.md#drawing)).
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* The ride music is track 25, `ROLLER` ([Music](../reference/audio.md#music)).
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* Objects of these levels can be imported into other levels, but they only work with matching
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geometry ([manual chapter 9](../manual/09-objects.md#limits-and-things-to-know)).
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