editor: game running badge and stop game button during play-tests, crosshair for play from camera position while shift is held, readable outliner names, plain error dialogs with details and no stuck loading status, inspector hints wrap with the dock
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@@ -53,6 +53,10 @@ status bar keeps the result of the last build; click it to open the Problems pan
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While the game runs, the editor says so: the status bar shows a green **Game running: …**
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badge and the toolbar's **Play** button turns into **Stop game** (click it to quit the game). Both
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go back to normal a moment after the game has ended.
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In the game, press **Escape** to quit straight back to the editor. When the game has ended,
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LlamaMod switches your normal mod selection back on and deletes the temporary copy – play-tests
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do not fill LlamaMod's mod list. While the game runs, the copy shows up in LlamaMod as
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@@ -69,6 +73,10 @@ in LlamaMod**.
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of the view, facing the way the camera looks. Point the view at the spot you want to test – a
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difficult jump, the end of a parkour – and press **Shift+F5**.
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While you hold **Shift** (or point at **Play from camera position** in the toolbar or the Level
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menu), a small **crosshair** marks the middle of the view: **green** means the llama can start
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there, **red** means it cannot – the status bar says why.
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The editor checks that there is walkable **collision** at that point: many things that look solid
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