editor: game running badge and stop game button during play-tests, crosshair for play from camera position while shift is held, readable outliner names, plain error dialogs with details and no stuck loading status, inspector hints wrap with the dock

This commit is contained in:
MineTec committed 2026-11-07 11:57:22 +01:00
1 parent d9f1b8c2fe
commit 59531a60b8
26 files changed
+984 -67

No files matched your search

+8
View File
@@ -53,6 +53,10 @@ status bar keeps the result of the last build; click it to open the Problems pan
![The game started straight in the level](img/play_boot.jpg)
While the game runs, the editor says so: the status bar shows a green **Game running: …**
badge and the toolbar's **Play** button turns into **Stop game** (click it to quit the game). Both
go back to normal a moment after the game has ended.
In the game, press **Escape** to quit straight back to the editor. When the game has ended,
LlamaMod switches your normal mod selection back on and deletes the temporary copy – play-tests
do not fill LlamaMod's mod list. While the game runs, the copy shows up in LlamaMod as
@@ -69,6 +73,10 @@ in LlamaMod**.
of the view, facing the way the camera looks. Point the view at the spot you want to test – a
difficult jump, the end of a parkour – and press **Shift+F5**.
While you hold **Shift** (or point at **Play from camera position** in the toolbar or the Level
menu), a small **crosshair** marks the middle of the view: **green** means the llama can start
there, **red** means it cannot – the status bar says why.
![The llama starting where the editor camera looked](img/play_from_here.jpg)
The editor checks that there is walkable **collision** at that point: many things that look solid