editor: game running badge and stop game button during play-tests, crosshair for play from camera position while shift is held, readable outliner names, plain error dialogs with details and no stuck loading status, inspector hints wrap with the dock

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MineTec committed 2026-11-07 11:57:22 +01:00
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@@ -11,7 +11,7 @@ The window has six areas:
| **Options bar** | Above the viewport: the active tool with its options, then **Snap**, the move step, the angle step, **World / Local**, the camera view and **Layers**. |
| **Viewport** | The level in 3D. See [Navigating the viewport](04-navigation.md). |
| **Panels** | Docked around the viewport: Outliner, Objects, Environment, History on the left, Inspector and Visibility on the right, Assets, Textures and Problems at the bottom. |
| **Status bar** | Messages, the item under the mouse pointer, the cursor position in cells and the grid cell, counts (tiles · objects · waypoints · selected), the result of the last build (click it to open Problems) and the progress of background work. |
| **Status bar** | Messages (and a green **Game running** badge during a play-test), the item under the mouse pointer, the cursor position in cells and the grid cell, counts (tiles · objects · waypoints · selected), the result of the last build (click it to open Problems) and the progress of background work. |
## The start page
@@ -68,6 +68,10 @@ top), **Objects** (by category and type), **Waypoint chains**, **Zones**, **Ligh
**Brushes** and **Assets** (tile models, imported meshes, texture pages). The filter field finds
items by name, type or id.
Several items of the same kind are numbered in level order – *Coin 1*, *Coin 2*, *Floor 1*,
*Floor 2* – and the grey column on the right shows where they are (position in cells, for tiles
the height). Hover a row to see its internal id (e.g. `brush:n19`), which problem messages use.
* Click selects, **Shift+click** and **Ctrl+click** add to the selection, double-click frames
the item in the viewport.
* The eye button on a row shows or hides the item in the viewport.