readable names also in io, checks and texture messages (naming moved to editor.model), tile palette filter by name or number, import preview frames the main mass and zooms with the wheel, object palette right-click no longer switches to place, floorfinder built on ground, levelbuild starts get one camera node behind the llama (golden hashes updated, boot-to-level moves it along)
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@@ -21,6 +21,11 @@ without "@" applies to whatever level is chosen (old configs, hand-typed values)
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checked strictly. Tests: `BootToLevelModTest.startOfAnotherLevelIsIgnored`, `parsesStartLevel`.
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The editor's play-test (`PlaytestRunner.install`) should write the bound form – see the report.
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**Start camera along** (`StartOverride.apply`): the llama's chain moves and turns with the start when it
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is a levelbuild/editor start camera – one node within 2.5 cells (`PlayerStart`, levelbuild since
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2026-11-07) or the older "node 8 behind + nodes on the llama" chain; original chains stay. Test:
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`BootToLevelModTest.singleCameraNodeMovesWithTheStart`.
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Patches: `jmp` at 0x549C50 (main-menu frame handler) → once: read slots (FUN_0041c0e0), load
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slot (FUN_0041cc70), set tribe/world/chapter/map 0x584EB4…, music shutdown, state 0x5846E4 = 3,
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return 1. `quitOnEscape`: `jmp` at 0x549F40 (in-game frame handler): pause bit 0x8 of 0x5FCF08 →
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