readable names also in io, checks and texture messages (naming moved to editor.model), tile palette filter by name or number, import preview frames the main mass and zooms with the wheel, object palette right-click no longer switches to place, floorfinder built on ground, levelbuild starts get one camera node behind the llama (golden hashes updated, boot-to-level moves it along)
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@@ -55,7 +55,8 @@ a swatch picker, thickness, steps, segments, collision, solid sides, material).
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### Tiles tool (T) – original-style levels
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Modes **Paint / Pick / Erase / Raise-lower / Swap model**, palette of the level's tile models with
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thumbnails in the Inspector (filter, "only used models"). Paint puts the palette model into the cell
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thumbnails in the Inspector (filter on the readable model name or number with the outliner's
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whole-number rule, `ReadableNames.matches`; "only used models"). Paint puts the palette model into the cell
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under the cursor (on the surface height, or at a fixed height), rotation 0/90/180/270 (`[` `]`),
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height Page Up/Down. Painting onto a tile at the same height swaps its model instead of stacking
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(keeps tile indices that strat scripts use). Shift+click = pick (model, height, rotation). New tiles
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@@ -88,7 +89,9 @@ Invisible collision volumes (Invisible wall/block, colliders) are drawn transluc
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"Invisible collision volumes").
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### Mesh import (File → Import mesh)
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File chooser, then a dialog: rotatable preview (shown as in game; flat shading with a small z-buffer at
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File chooser, then a dialog: rotatable preview (mouse wheel zooms; framed on the main mass –
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`Preview.focusBounds`: per axis the vertices within 2.5 IQR of the middle half (Tukey fences), the full
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bounds unless they are over 1.5× larger; `geo_import_focus.jpg`: house with a triangle 400 cells away, `geo_import_zoomed_out.jpg`) (shown as in game; flat shading with a small z-buffer at
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twice the panel size, `PreviewRaster` – before 2026-11-07 the triangles were sorted by centroid and hidden
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faces showed as slivers) with a 1-cell grid and a llama-sized marker, source
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info, up axis, unit scale and "fit largest side to n cells", turn, mirror, stand on the ground,
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