readable names also in io, checks and texture messages (naming moved to editor.model), tile palette filter by name or number, import preview frames the main mass and zooms with the wheel, object palette right-click no longer switches to place, floorfinder built on ground, levelbuild starts get one camera node behind the llama (golden hashes updated, boot-to-level moves it along)

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MineTec committed 2026-11-07 14:42:32 +01:00
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@@ -56,7 +56,7 @@ The **Objects** panel sits in the left dock next to the Outliner – the tab wit
* **Click** an entry to make it the current type and switch to the **Place objects** tool
(**P**). Then click in the viewport to place it.
* **Drag** an entry into the viewport to place one object exactly under the mouse pointer.
* **Right-click** an entry for its menu: **Add to favourites ★** / **Remove from favourites**
* **Right-click** an entry for its menu (this does not pick the type or switch tools): **Add to favourites ★** / **Remove from favourites**
(favourites are marked with ★, listed first and remembered between sessions) and, for your
own [custom types](22-strats.md), **Edit type…** and **Delete type…**. The same menu (with
**Place at view centre**) opens on the types in **Assets → Objects**.