readable names also in io, checks and texture messages (naming moved to editor.model), tile palette filter by name or number, import preview frames the main mass and zooms with the wheel, object palette right-click no longer switches to place, floorfinder built on ground, levelbuild starts get one camera node behind the llama (golden hashes updated, boot-to-level moves it along)

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MineTec committed 2026-11-07 14:42:32 +01:00
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@@ -25,7 +25,9 @@ project**, so the `.llamalevel` file stays complete when you share it (see
**File → Import mesh (OBJ, glTF)…** (or **Import mesh…** in the **Imported** tab of the Assets
panel) asks for the file and opens the import dialog. The left side is a preview you can orbit by
dragging; the grid squares are 1 cell and the small marker shows the llama's size (0.6 cells).
dragging and zoom with the **mouse wheel**; the grid squares are 1 cell and the small marker shows the
llama's size (0.6 cells). It is framed on the main part of the model, so a few far-off pieces (a stray
vertex, a huge ground plane) do not shrink it to a dot – zoom out to see them.
![The Import mesh dialog](img/geo_import.jpg)