readable names also in io, checks and texture messages (naming moved to editor.model), tile palette filter by name or number, import preview frames the main mass and zooms with the wheel, object palette right-click no longer switches to place, floorfinder built on ground, levelbuild starts get one camera node behind the llama (golden hashes updated, boot-to-level moves it along)
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@@ -243,8 +243,9 @@ levels are built. Start it with **T**, from the toolbar or **Geometry → Tiles
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### Tile palette
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The Inspector shows the **Tile palette**: every tile model of the level with a thumbnail, its
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vertex count and how many tiles use it. **Filter (model number)** narrows the list, **Only models
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used in the level** hides unused ones. Click a model to make it the current one, or
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vertex count and how many tiles use it. **Filter by name or number** narrows the list as you type
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(model names as in the Outliner; a number matches whole numbers only, so "12" finds Model 12 but not
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Model 120), **Only models used in the level** hides unused ones. Click a model to make it the current one, or
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**Shift+click** a tile in the viewport to pick it.
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### Modes and options
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