editor: tile paint and collision strokes are one undo step, no collision option for tiles (visual-only model copy in the build), freed gl buffers and stale pick ids, export level as gltf/glb with textures and vertex colours
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@@ -123,6 +123,7 @@ action.geo.deathPlane = 06-geometry.md#death-floors-and-the-death-plane
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action.geo.reimport = 07-meshes.md#re-import-mesh
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action.geo.libSave = 07-meshes.md#saving-to-the-library
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action.geo.exportObj = 07-meshes.md#export-selection-as-obj
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action.file.exportGltf = 07-meshes.md#export-the-level-as-gltf
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action.geo.* = 06-geometry.md#rotating-scaling-and-mirroring
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action.tex.manager = 08-textures.md#texture-manager
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action.tex.replace = 08-textures.md#replacing-pixels
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