editor: tile paint and collision strokes are one undo step, no collision option for tiles (visual-only model copy in the build), freed gl buffers and stale pick ids, export level as gltf/glb with textures and vertex colours

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MineTec committed 2026-11-07 11:57:22 +01:00
1 parent 59531a60b8
commit 2f22a56cec
30 files changed
+1737 -27

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@@ -157,6 +157,7 @@ Every menu command with its shortcut and a short description.
| Import texture… | | Import PNG/JPG images as textures (colour reduction, blend class, packing) |
| Export level WAD… | | Build the level and save the game file (.wad) somewhere |
| Export selection as OBJ… | | Mesh, UVs, vertex colours, textures (PNG) and collision for Blender |
| Export level as glTF… | | The whole level with textures and vertex colours as .glb / .gltf (Blender, viewers) |
| Close editor | **Ctrl+Q** | Close the editor |
### Edit menu