strat scripts: all 434 vm opcodes named from groove.exe handlers (argonaut names via croc 2 lineage), own assembly syntax with byte-exact round trip over all 1461 code units, script view and script panel in the editor, editing values with undo, custom object types from script or clone, manual chapter with the bucky circle tutorial

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MineTec committed 2026-11-07 09:25:15 +01:00
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@@ -106,6 +106,7 @@ built-in tools and every plugin):
| **C** | Show collision | View |
| **Ctrl+Shift+T** | Texture manager | View → Panels |
| **Shift+V** | Vertex colours only | View |
| **Ctrl+Shift+K** | Script | View → Panels |
| **Ctrl+B** | Build | Level |
| **F5** | Play | Level |
| **Shift+F5** | Play from camera position | Level |
@@ -209,6 +210,7 @@ Every menu command with its shortcut and a short description.
| Light objects (LGHT preview) (on/off) | | |
| Vertex colours only (on/off) | **Shift+V** | Show the baked/painted vertex colours without textures |
| Panels → Texture manager | **Ctrl+Shift+T** | Pages, textures, usage and animations |
| Panels → Script | **Ctrl+Shift+K** | Strat script of the selected object type |
### Level menu
@@ -226,6 +228,7 @@ Every menu command with its shortcut and a short description.
| Visibility regions | | |
| Import objects of a world… | **Ctrl+Shift+I** | Copy object types (enemies, pickups, platforms …) of another world into this level |
| Rebuild object catalogue | | Scan all levels of the CD again (thumbnails, sizes) |
| New object type from script… | | Create a custom object type from strat source text |
### Geometry menu