editor: readable names in inspector, status hover, asset browser and outliner filter, waypoint buttons and long inspector labels wrap, library keeps no collision, autosave no longer hides fresher messages, old menu play-test path removed, task runner always finishes (no stuck loading), play-test starts bound to their level
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@@ -66,11 +66,14 @@ The Outliner lists everything in the level as a tree: **Level** (level settings,
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visibility regions), **Tiles** (grouped **by model** or **by cell** – choose in the box at the
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top), **Objects** (by category and type), **Waypoint chains**, **Zones**, **Lights**,
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**Brushes** and **Assets** (tile models, imported meshes, texture pages). The filter field finds
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items by name, type or id.
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items by the name shown in the tree (*Floor 2*, *Waypoint 4*, *Cell 12, 30* – a number at the
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end matches whole numbers, so *Floor 2* does not find *Floor 20*), type or id.
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Several items of the same kind are numbered in level order – *Coin 1*, *Coin 2*, *Floor 1*,
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*Floor 2* – and the grey column on the right shows where they are (position in cells, for tiles
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the height). Hover a row to see its internal id (e.g. `brush:n19`), which problem messages use.
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the height). The numbers are not fixed: deleting *Coin 1* makes the old *Coin 2* the new *Coin 1*.
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The Inspector header and the status bar use the same names. Hover a row (or the Inspector title)
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to see the internal id (e.g. `brush:n19`), which problem messages use.
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* Click selects, **Shift+click** and **Ctrl+click** add to the selection, double-click frames
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the item in the viewport.
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@@ -158,7 +161,8 @@ Navigation → Viewport preferences…** ([Viewport preferences](04-navigation.m
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picture in the game.
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* **File → Open recent** lists the last ten projects.
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* Autosave keeps unsaved changes in the data folder. If the editor or the computer crashes, the
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next start offers **Recover**, **Discard** or **Later**.
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next start offers **Recover**, **Discard** or **Later**. Its "Autosaved" note waits until the
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status bar has shown your last message (for example an export result) for a few seconds.
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* **File → Close level** (**Ctrl+W**) and **Close editor** (**Ctrl+Q**) ask before throwing away
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changes.
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