play-test copies are temporary (levels/.playtest, removed and mod selection restored when the game ends), add to llamamod and keep option in the editor, remove level and open levels folder in the launcher plus --remove-level, unique level mod ids for files differing only in case, esc leaves the waypoint tool
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@@ -219,10 +219,12 @@ Every menu command with its shortcut and a short description.
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| Level settings… | | Name, chapter, grid size, death plane, feature flags |
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| Check for problems | | List problems that would break the level (missing start, exits …) |
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| Build | **Ctrl+B** | Validate the level and build its WAD (in the background) |
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| Play | **F5** | Build the level, install it as a mod and start the game directly in it (no menus; your mod selection is restored when the game exits) |
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| Play | **F5** | Build the level, install a temporary copy and start the game directly in it (no menus; when the game exits, the copy is removed and your mod selection restored) |
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| Play from camera position | **Shift+F5** | Play-test with the llama standing on the ground point in the middle of the view, facing the camera direction |
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| Play boots straight into the level (on/off) | | Off: Play starts at the main menu with the map cursor on the level (no change to groove.exe) |
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| Escape quits the play-test (on/off) | | In a play-test the pause key (Escape) ends the game at once, back to the editor |
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| Keep play-tested level in LlamaMod (on/off) | | Off: Play installs a temporary copy that is removed when the game exits. On: the level stays in LlamaMod's mod list (Mods → Levels) after testing |
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| Add to LlamaMod… | | Copy the level into LlamaMod's level folder as a normal level mod (on its TestLevel chapter or original slot), to play it from LlamaMod or share the mod list |
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| Bake lighting… | | |
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| Environment zones | | |
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| Visibility regions | | |
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