play-test copies are temporary (levels/.playtest, removed and mod selection restored when the game ends), add to llamamod and keep option in the editor, remove level and open levels folder in the launcher plus --remove-level, unique level mod ids for files differing only in case, esc leaves the waypoint tool

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MineTec committed 2026-11-07 09:42:24 +01:00
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@@ -39,6 +39,22 @@ option:
Edited original levels have no options – they replace their chapter. See
[Sharing levels](17-sharing.md).
**Removing a level:** click **Remove…** on its card. After you confirm, the project file is moved
to `backups/levels/<date-time>/` in the data folder – nothing is deleted, and you can copy it back
into `levels` to get the level again. This is refused while the game runs. If the level was
active, it is taken out of the selection and LlamaMod asks you to click **Apply**. Careful: the
editor saves projects in the `levels` folder by default, so the file may also be your editor
project – it is then in the backup folder.
**Open levels folder** (in the **Levels** header) shows the folder in your file manager.
Levels you play-test in the editor are only installed for the play-test and disappear when the
game ends (while it runs they show a **temporary play-test** badge). Older LlamaMod versions
kept every play-tested level; those files are ordinary level mods now – remove the ones you do
not want with **Remove…**.
![Removing a level](img/levels_remove.jpg)
## Command line
LlamaMod can be scripted:
@@ -48,6 +64,7 @@ LlamaMod --mods list all mods with their optio
LlamaMod --apply fog,mirror --opt fog.distance=400 apply mods with options
LlamaMod --apply restore the original game
LlamaMod --launch start the game
LlamaMod --remove-level level-my-level move a level mod's file to backups/levels/
```
Option values are checked and saved like in the window.