play-test copies are temporary (levels/.playtest, removed and mod selection restored when the game ends), add to llamamod and keep option in the editor, remove level and open levels folder in the launcher plus --remove-level, unique level mod ids for files differing only in case, esc leaves the waypoint tool
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@@ -23,11 +23,12 @@ Any of these works:
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* **Copy the file into the `levels` folder** of LlamaMod's data folder (**Settings → Data folder
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→ Open folder**, then `levels`) and restart LlamaMod. The level appears in the **Levels**
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category of the **Mods** tab.
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* **Open it in the editor** (**File → Open project**) and press **F5**: the play-test installs it
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in the `levels` folder and starts it.
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* **Open it in the editor** (**File → Open project**) and choose **Level → Add to LlamaMod…**.
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(**F5** only play-tests it: the copy is removed again when the game ends.)
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* From the command line: `LlamaMod --import-level <file.llamalevel>`.
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Then tick the level in LlamaMod, click **Apply** and **▶ Play**.
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Then tick the level in LlamaMod, click **Apply** and **▶ Play**. To get rid of it again, click
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**Remove…** on its card – the file is moved to the backups, see [Mods](18-mods.md#level-mods).
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## Where the level appears in the game
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