editor: readable names in tool status and problem texts, waypoint reference buttons shorten to fit, x/y/z fields stack in a narrow inspector, whole-number outliner filter for tiles, z-buffered mesh import preview, gltf export of the selection only and of collision as a separate mesh
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@@ -157,7 +157,7 @@ Every menu command with its shortcut and a short description.
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| Import texture… | | Import PNG/JPG images as textures (colour reduction, blend class, packing) |
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| Export level WAD… | | Build the level and save the game file (.wad) somewhere |
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| Export selection as OBJ… | | Mesh, UVs, vertex colours, textures (PNG) and collision for Blender |
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| Export level as glTF… | | The whole level with textures and vertex colours as .glb / .gltf (Blender, viewers) |
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| Export level as glTF… | | The level (or the selection) with textures and vertex colours as .glb / .gltf (Blender, viewers) |
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| Close editor | **Ctrl+Q** | Close the editor |
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### Edit menu
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