base exe patch moves the per-chapter coin and flag arrays into free .data space (128 entries), so every testlevel chapter is safe (revision 2, caches rebuilt once); new projects start on a free chapter from 32, manual shows number ranges, texture swatch caches follow texture edits, stray levelbau.md.orig removed
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@@ -36,6 +36,8 @@ There are two downloads: **full** (launcher + level editor) and **launcher** (mo
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- **New levels and the Alligator Arena only use TestLevel chapters 1 and 32–49.** On other
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chapters the game stored the level's coins over your progress and other game data (chapter 9
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broke the world map). Levels and settings on old chapters move to a free one automatically.
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The game itself is fixed too: picking an empty TestLevel chapter on the world map (or in
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Boot to level) no longer damages your progress.
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- The level tally shows the real coin and secret totals of new levels, the Test World and the
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arena instead of the Village's "55".
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- **Save games**
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