4 Commits

Author SHA1 Message Date
fa69d4976d symbols and fastbridge description 2025-09-19 21:48:33 +02:00
e4fff421f5 added fastbridge terrain generator 2025-09-19 21:41:01 +02:00
e6bded1c9e implemented fastbridge gameplay 2025-09-13 19:01:21 +02:00
37a63e10b0 WIP: Fastbridge 2025-08-09 00:06:11 +02:00
11 changed files with 127 additions and 146 deletions

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@@ -48,7 +48,7 @@ dependencies {
//Tools //Tools
implementation 'de.articdive:jnoise:3.0.2' implementation 'de.articdive:jnoise:3.0.2'
implementation 'net.md-5:bungeecord-config:1.19-R0.1-SNAPSHOT' implementation 'net.md-5:bungeecord-config:1.21-R0.3'
implementation 'org.apache.commons:commons-text:1.10.0' implementation 'org.apache.commons:commons-text:1.10.0'
implementation 'org.spongepowered:configurate-yaml:4.1.2' implementation 'org.spongepowered:configurate-yaml:4.1.2'
implementation 'com.sparkjava:spark-core:2.9.4' implementation 'com.sparkjava:spark-core:2.9.4'

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@@ -8,6 +8,7 @@ import eu.mhsl.minenet.minigames.instance.game.stateless.types.backrooms.Backroo
import eu.mhsl.minenet.minigames.instance.game.stateless.types.bedwars.BedwarsFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.bedwars.BedwarsFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.acidRain.AcidRainFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.acidRain.AcidRainFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.deathcube.DeathcubeFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.deathcube.DeathcubeFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.fastbridge.FastbridgeFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.highGround.HighGroundFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.highGround.HighGroundFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.jumpDive.JumpDiveFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.jumpDive.JumpDiveFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.minerun.MinerunFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.minerun.MinerunFactory;
@@ -18,7 +19,6 @@ import eu.mhsl.minenet.minigames.instance.game.stateless.types.sumo.SumoFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.tntrun.TntRunFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.tntrun.TntRunFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.TowerdefenseFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.towerdefense.TowerdefenseFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.trafficlightrace.TrafficLightRaceFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.trafficlightrace.TrafficLightRaceFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.turtleGame.TurtleGameFactory;
public enum GameList { public enum GameList {
DEATHCUBE(new DeathcubeFactory(), GameType.JUMPNRUN), DEATHCUBE(new DeathcubeFactory(), GameType.JUMPNRUN),
@@ -29,7 +29,6 @@ public enum GameList {
BEDWARS(new BedwarsFactory(), GameType.PROTOTYPE), BEDWARS(new BedwarsFactory(), GameType.PROTOTYPE),
BACKROOMS(new BackroomsFactory(), GameType.PROTOTYPE), BACKROOMS(new BackroomsFactory(), GameType.PROTOTYPE),
BOWSPLEEF(new BowSpleefFactory(), GameType.PROTOTYPE), BOWSPLEEF(new BowSpleefFactory(), GameType.PROTOTYPE),
TURTLEGAME(new TurtleGameFactory(), GameType.PROTOTYPE),
TETRIS(new TetrisFactory(), GameType.OTHER), TETRIS(new TetrisFactory(), GameType.OTHER),
TNTRUN(new TntRunFactory(), GameType.OTHER), TNTRUN(new TntRunFactory(), GameType.OTHER),
ANVILRUN(new AnvilRunFactory(), GameType.PVE), ANVILRUN(new AnvilRunFactory(), GameType.PVE),
@@ -38,7 +37,8 @@ public enum GameList {
SPLEEF(new SpleefFactory(), GameType.PVP), SPLEEF(new SpleefFactory(), GameType.PVP),
JUMPDIVE(new JumpDiveFactory(), GameType.JUMPNRUN), JUMPDIVE(new JumpDiveFactory(), GameType.JUMPNRUN),
SUMO(new SumoFactory(), GameType.PVP), SUMO(new SumoFactory(), GameType.PVP),
HIGHGROUND(new HighGroundFactory(), GameType.PVP); HIGHGROUND(new HighGroundFactory(), GameType.PVP),
FASTBRIDGE(new FastbridgeFactory(), GameType.OTHER);
private final GameFactory factory; private final GameFactory factory;
private final GameType type; private final GameType type;

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@@ -0,0 +1,64 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.fastbridge;
import eu.mhsl.minenet.minigames.instance.Dimension;
import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
import eu.mhsl.minenet.minigames.score.FirstWinsScore;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.entity.GameMode;
import net.minestom.server.entity.Player;
import net.minestom.server.event.player.PlayerBlockPlaceEvent;
import net.minestom.server.event.player.PlayerMoveEvent;
import net.minestom.server.instance.Chunk;
import net.minestom.server.inventory.PlayerInventory;
import net.minestom.server.item.ItemStack;
import net.minestom.server.item.Material;
import org.jetbrains.annotations.NotNull;
public class Fastbridge extends StatelessGame {
private int currentSpawn = 0;
public Fastbridge() {
super(Dimension.OVERWORLD.key, "Fastbridge", new FirstWinsScore());
this.setGenerator(new FastbridgeChunkgenerator());
}
@Override
protected void onPlayerMove(@NotNull PlayerMoveEvent playerMoveEvent) {
Player player = playerMoveEvent.getPlayer();
Pos newPos = playerMoveEvent.getNewPosition();
if(this.getScore().hasResult(player)) return;
if(newPos.y() < 0) {
player.teleport(getSpawn());
if(!isBeforeBeginning) this.resetPlayer(player);
}
if(newPos.x() > 53) {
this.getScore().insertResult(player);
player.setGameMode(GameMode.SPECTATOR);
}
}
@Override
protected void onStart() {
getPlayers().forEach(player -> {
player.setGameMode(GameMode.SURVIVAL);
resetPlayer(player);
});
}
@Override
protected void onBlockPlace(@NotNull PlayerBlockPlaceEvent playerBlockPlaceEvent) {
if(isBeforeBeginning) playerBlockPlaceEvent.setCancelled(true);
}
private void resetPlayer(Player player) {
if(isBeforeBeginning) return;
PlayerInventory inventory = player.getInventory();
inventory.clear();
inventory.addItemStack(ItemStack.of(Material.WHITE_WOOL, 64));
}
@Override
public synchronized Pos getSpawn() {
return new Pos(24, 1, currentSpawn++*Chunk.CHUNK_SIZE_Z*2-8, -90, 0);
}
}

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@@ -0,0 +1,29 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.fastbridge;
import eu.mhsl.minenet.minigames.world.generator.featureEnriched.ValeGenerator;
import eu.mhsl.minenet.minigames.world.generator.terrain.BaseGenerator;
import net.minestom.server.instance.block.Block;
public class FastbridgeChunkgenerator extends BaseGenerator {
public FastbridgeChunkgenerator() {
this.addMixIn(unit -> {
if (unit.absoluteStart().chunkZ() % 2 == 0) {
unit.modifier().fill(Block.BARRIER);
return;
}
if (unit.absoluteStart().chunkX() != 1 && unit.absoluteStart().chunkX() != 3) return;
for (int x = 5; x <= 10; x++){
for (int z = 5; z <= 10; z++){
unit.modifier().setRelative(x, 64, z, unit.absoluteStart().chunkX() == 3 ? Block.GOLD_BLOCK : Block.GRASS_BLOCK);
}
}
});
ValeGenerator vale = new ValeGenerator();
vale.setXShiftMultiplier(integer -> 0.5d);
vale.setHeightNoiseMultiplier(integer -> 2);
vale.setXShiftOffset(integer -> 40d);
this.addMixIn(vale);
}
}

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@@ -1,41 +1,33 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.turtleGame; package eu.mhsl.minenet.minigames.instance.game.stateless.types.fastbridge;
import eu.mhsl.minenet.minigames.instance.game.Game; import eu.mhsl.minenet.minigames.instance.game.Game;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.ConfigManager;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.GameFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.config.GameFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.Option; import eu.mhsl.minenet.minigames.instance.game.stateless.config.Option;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.common.BoolOption;
import eu.mhsl.minenet.minigames.instance.room.Room; import eu.mhsl.minenet.minigames.instance.room.Room;
import eu.mhsl.minenet.minigames.message.component.TranslatedComponent; import eu.mhsl.minenet.minigames.message.component.TranslatedComponent;
import net.minestom.server.item.Material; import net.minestom.server.item.Material;
import java.util.Map; import java.util.Map;
public class TurtleGameFactory implements GameFactory { public class FastbridgeFactory implements GameFactory {
@Override @Override
public TranslatedComponent name() { public TranslatedComponent name() {
return TranslatedComponent.byId("game_TurtleGame#name"); return TranslatedComponent.byId("game_Fastbridge#name");
} }
@Override @Override
public TranslatedComponent description() { public TranslatedComponent description() {
return TranslatedComponent.byId("game_TurtleGame#description"); return TranslatedComponent.byId("game_Fastbridge#description");
}
@Override
public ConfigManager configuration() {
return new ConfigManager()
.addOption(new BoolOption("firstPerson", Material.SPYGLASS, TranslatedComponent.byId("game_TurtleGame#firstPerson")));
}
@Override
public Game manufacture(Room parent, Map<String, Option<?>> configuration) throws Exception {
return new TurtleGame(configuration.get("firstPerson").getAsBoolean());
} }
@Override @Override
public Material symbol() { public Material symbol() {
return Material.TURTLE_EGG; return Material.WHITE_WOOL;
}
@Override
public Game manufacture(Room parent, Map<String, Option<?>> configuration) throws Exception {
return new Fastbridge().setParent(parent);
} }
} }

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@@ -22,6 +22,11 @@ public class HighGroundFactory implements GameFactory {
return TranslatedComponent.byId("game_Highground#description"); return TranslatedComponent.byId("game_Highground#description");
} }
@Override
public Material symbol() {
return Material.GOLDEN_HELMET;
}
@Override @Override
public ConfigManager configuration() { public ConfigManager configuration() {
return new ConfigManager() return new ConfigManager()

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@@ -21,6 +21,11 @@ public class SumoFactory implements GameFactory {
return TranslatedComponent.byId("game_Sumo#description"); return TranslatedComponent.byId("game_Sumo#description");
} }
@Override
public Material symbol() {
return Material.SLIME_BALL;
}
@Override @Override
public ConfigManager configuration() { public ConfigManager configuration() {
return new ConfigManager() return new ConfigManager()

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@@ -1,70 +0,0 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.turtleGame;
import eu.mhsl.minenet.minigames.instance.Dimension;
import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.turtleGame.game.TurtleGameInstance;
import eu.mhsl.minenet.minigames.score.PointsWinScore;
import net.kyori.adventure.text.Component;
import net.minestom.server.MinecraftServer;
import net.minestom.server.entity.EntityCreature;
import net.minestom.server.entity.Player;
import net.minestom.server.entity.attribute.Attribute;
import net.minestom.server.event.player.PlayerMoveEvent;
import net.minestom.server.item.ItemStack;
import net.minestom.server.item.Material;
import org.jetbrains.annotations.NotNull;
import java.util.Map;
import java.util.WeakHashMap;
class TurtleGame extends StatelessGame {
private final boolean firstPerson;
private final Map<Player, TurtleGameInstance> gameInstances = new WeakHashMap<>();
public TurtleGame(boolean firstPerson) {
super(Dimension.OVERWORLD.key, "Tetris", new PointsWinScore());
this.firstPerson = firstPerson;
this.eventNode()
.addListener(PlayerMoveEvent.class, this::onPlayerMove);
}
protected void onPlayerMove(@NotNull PlayerMoveEvent event) {
TurtleGameInstance gameInstance = this.gameInstances.get(event.getPlayer());
gameInstance.getTurtle().setView(event.getPlayer().getPosition().yaw(), gameInstance.getTurtle().getPosition().pitch());
if(this.isRunning()) gameInstance.moveTurtle(event.getPlayer().getPosition().direction());
}
@Override
protected boolean onPlayerJoin(Player p) {
p.getInventory().setItemStack(0, ItemStack.builder(Material.BARRIER).customName(Component.text("Reset")).build());
if(this.gameInstances.get(p) == null) {
this.gameInstances.put(p, new TurtleGameInstance(
this,
this.getSpawn().sub(6, 8, 15).add(this.gameInstances.size()*50, 0, 0)
));
this.gameInstances.get(p).generate();
}
TurtleGameInstance gameInstance = this.gameInstances.get(p);
p.teleport(gameInstance.getPlayerSpawnPosition());
EntityCreature turtle = gameInstance.getTurtle();
MinecraftServer.getSchedulerManager().scheduleNextTick(() -> {
turtle.setInstance(this);
turtle.teleport(gameInstance.getPlayerSpawnPosition());
turtle.addPassenger(p);
turtle.getAttribute(Attribute.MOVEMENT_SPEED).setBaseValue(0.15);
});
return super.onPlayerJoin(p);
}
@Override
protected void onStart() {
this.gameInstances.forEach(((player, gameInstance) -> gameInstance.moveTurtle(player.getPosition().direction())));
// this.gameInstances.forEach(((player, turtleGameInstance) -> turtleGameInstance.start()));
}
}

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@@ -1,53 +0,0 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.turtleGame.game;
import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
import eu.mhsl.minenet.minigames.util.BatchUtil;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.coordinate.Vec;
import net.minestom.server.entity.EntityCreature;
import net.minestom.server.entity.EntityType;
import net.minestom.server.instance.batch.AbsoluteBlockBatch;
import net.minestom.server.instance.block.Block;
import java.awt.*;
public class TurtleGameInstance {
private final StatelessGame instance;
private final Pos startPosition;
private final EntityCreature turtle = new EntityCreature(EntityType.TURTLE);
public TurtleGameInstance(StatelessGame instance, Pos startPosition) {
this.instance = instance;
this.startPosition = startPosition;
}
public void moveTurtle(Vec direction) {
Vec targetDirection = direction.withY(0).normalize().mul(100);
Pos targetPosition = this.turtle.getPosition().add(targetDirection);
this.turtle.getNavigator().setPathTo(targetPosition);
}
public void generate() {
AbsoluteBlockBatch batch = new AbsoluteBlockBatch();
for (int z = -1; z < 66; z++) {
for (int x = -1; x < 44; x++) {
if(z < 0 || z >= 65 || x < 0 || x >= 43) {
batch.setBlock(this.startPosition.add(x, 1, z), Block.STONE);
batch.setBlock(this.startPosition.add(x, 2, z), Block.STONE_SLAB);
}
batch.setBlock(this.startPosition.add(x, 0, z), Block.SAND);
}
}
BatchUtil.loadAndApplyBatch(batch, this.instance, () -> {});
}
public Pos getPlayerSpawnPosition() {
return this.startPosition.add(20, 1, 30);
}
public EntityCreature getTurtle() {
return this.turtle;
}
}

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@@ -21,6 +21,7 @@ public class ValeGenerator extends HeightTerrainGenerator {
.build(); .build();
private Function<Integer, Double> xShiftMultiplier = multiplier -> 1d; private Function<Integer, Double> xShiftMultiplier = multiplier -> 1d;
private Function<Integer, Double> xShiftOffset = z -> 0d;
public ValeGenerator() { public ValeGenerator() {
setCalculateHeight(this::calculateY); setCalculateHeight(this::calculateY);
@@ -32,10 +33,14 @@ public class ValeGenerator extends HeightTerrainGenerator {
} }
public int getXShiftAtZ(int z) { public int getXShiftAtZ(int z) {
return (int) ((curves.getNoise(z) * 32 + largeCurves.getNoise(z) * 64) * xShiftMultiplier.apply(z)); return (int) ((curves.getNoise(z) * 32 + largeCurves.getNoise(z) * 64) * xShiftMultiplier.apply(z) + xShiftOffset.apply(z));
} }
public void setXShiftMultiplier(Function<Integer, Double> xShiftMultiplier) { public void setXShiftMultiplier(Function<Integer, Double> xShiftMultiplier) {
this.xShiftMultiplier = xShiftMultiplier; this.xShiftMultiplier = xShiftMultiplier;
} }
public void setXShiftOffset(Function<Integer, Double> xShiftOffset) {
this.xShiftOffset = xShiftOffset;
}
} }

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@@ -139,3 +139,7 @@ description;Knock your enemies off and stay on top!;Versuche deinen Gegner von d
ns:game_Highground#;; ns:game_Highground#;;
name;Highground;Hochburg name;Highground;Hochburg
description;Stay on the high ground to win!;Bleibe solange wie möglich auf der Hochburg, um zu gewinnen! description;Stay on the high ground to win!;Bleibe solange wie möglich auf der Hochburg, um zu gewinnen!
;;
ns:game_Fastbridge#;;
name;Fastbridge;Fastbridge
description;Speedbridge to the other platform. The first one there wins!;Baue dich so schnell wie möglich zur anderen Plattform. Wer zuerst dort ist, gewinnt!
Can't render this file because it has a wrong number of fields in line 114.