14 Commits

13 changed files with 585 additions and 52 deletions

View File

@@ -5,6 +5,7 @@ import eu.mhsl.minenet.minigames.instance.game.stateless.types.acidRain.AcidRain
import eu.mhsl.minenet.minigames.instance.game.stateless.types.anvilRun.AnvilRunFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.backrooms.BackroomsFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.bedwars.BedwarsFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBattle.BlockBattleFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBreakRace.BlockBreakRaceFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.boatRace.BoatRaceFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.bowSpleef.BowSpleefFactory;
@@ -14,6 +15,7 @@ import eu.mhsl.minenet.minigames.instance.game.stateless.types.fastbridge.Fastbr
import eu.mhsl.minenet.minigames.instance.game.stateless.types.highGround.HighGroundFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.jumpDive.JumpDiveFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.minerun.MinerunFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.pillars.PillarsFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.spaceSnake.SpaceSnakeFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.spleef.SpleefFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.stickfight.StickFightFactory;
@@ -46,7 +48,9 @@ public enum GameList {
FASTBRIDGE(new FastbridgeFactory(), GameType.OTHER),
BLOCKBREAKRACE(new BlockBreakRaceFactory(), GameType.OTHER),
SPACESNAKE(new SpaceSnakeFactory(), GameType.PVP),
BOATRACE(new BoatRaceFactory(), GameType.OTHER);
BOATRACE(new BoatRaceFactory(), GameType.OTHER),
PILLARS(new PillarsFactory(), GameType.PROTOTYPE),
BLOCKBATTLE(new BlockBattleFactory(), GameType.PROTOTYPE);
private final GameFactory factory;
private final GameType type;

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@@ -0,0 +1,207 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBattle;
import eu.mhsl.minenet.minigames.instance.Dimension;
import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
import eu.mhsl.minenet.minigames.score.FirstWinsScore;
import eu.mhsl.minenet.minigames.util.BatchUtil;
import io.github.togar2.pvp.events.FinalAttackEvent;
import io.github.togar2.pvp.feature.CombatFeatures;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.entity.GameMode;
import net.minestom.server.entity.Player;
import net.minestom.server.event.player.PlayerBlockBreakEvent;
import net.minestom.server.event.player.PlayerBlockPlaceEvent;
import net.minestom.server.event.player.PlayerMoveEvent;
import net.minestom.server.instance.batch.AbsoluteBlockBatch;
import net.minestom.server.instance.block.Block;
import net.minestom.server.item.ItemStack;
import net.minestom.server.item.Material;
import org.jetbrains.annotations.NotNull;
import java.util.*;
import java.util.concurrent.CompletableFuture;
import java.util.stream.Collectors;
public class BlockBattle extends StatelessGame {
private final Team teamBlue = new Team(new Pos(0,101,20).add(0.5).withView(180, 0), Team.Color.BLUE);
private final Team teamRed = new Team(new Pos(0, 101, -20).add(0.5), Team.Color.RED);
private final int itemCount;
private final Map<Player, Team> teams = new WeakHashMap<>();
public BlockBattle(int itemCount) {
super(Dimension.THE_END.key, "Block Battle", new FirstWinsScore());
this.itemCount = itemCount;
this.eventNode().addChild(
CombatFeatures.empty()
.add(CombatFeatures.VANILLA_ATTACK)
.add(CombatFeatures.VANILLA_DAMAGE)
.add(CombatFeatures.VANILLA_KNOCKBACK)
.build().createNode()
);
this.eventNode().addListener(FinalAttackEvent.class, finalAttackEvent -> {
if(this.isBeforeBeginning) finalAttackEvent.setCancelled(true);
finalAttackEvent.setBaseDamage(0);
((Player) finalAttackEvent.getTarget()).setHealth(20);
});
}
@Override
protected void onLoad(@NotNull CompletableFuture<Void> callback) {
this.generatePlatform(new Pos(0, 100, 0), Block.GOLD_BLOCK, Block.YELLOW_CONCRETE_POWDER);
this.generatePlatform(new Pos(0, 101, 0), Block.AIR, Block.SANDSTONE_SLAB);
this.generatePlatform(new Pos(0, 100, 20), Block.BLUE_CONCRETE, Block.BLUE_CONCRETE_POWDER);
this.generatePlatform(new Pos(0, 100, -20), Block.RED_CONCRETE, Block.RED_CONCRETE_POWDER);
this.generatePlatform(new Pos(-5, 101, -14), Block.RED_STAINED_GLASS, Block.AIR);
this.generatePlatform(new Pos(5, 101, 14), Block.BLUE_STAINED_GLASS, Block.AIR);
AbsoluteBlockBatch batch = new AbsoluteBlockBatch();
Pos[] positionsRedGlass = {
new Pos(2, 102, -9),
new Pos(-1, 103, -9),
new Pos(-2, 104, -6),
new Pos(-5, 103, -7),
new Pos(-7, 102, -10),
new Pos(3, 102, -12),
new Pos(5, 101, -15)
};
Pos[] positionsBlueGlass = {
new Pos(-5, 101, 15),
new Pos(-3, 102, 12),
new Pos(-2, 102, 9),
new Pos(1, 103, 9),
new Pos(2, 104, 6),
new Pos(5, 103, 7),
new Pos(7, 102, 10)
};
for(Pos pos : positionsRedGlass)
batch.setBlock(pos, Block.RED_STAINED_GLASS);
for(Pos pos : positionsBlueGlass)
batch.setBlock(pos, Block.BLUE_STAINED_GLASS);
BatchUtil.loadAndApplyBatch(batch, this, () -> {});
}
@Override
protected void onBlockPlace(@NotNull PlayerBlockPlaceEvent playerBlockPlaceEvent) {
Pos posGoldBlock = new Pos(playerBlockPlaceEvent.getBlockPosition()).sub(0, 1, 0);
Block goldBlock = playerBlockPlaceEvent.getInstance().getBlock(posGoldBlock);
playerBlockPlaceEvent.setCancelled(goldBlock != Block.GOLD_BLOCK);
playerBlockPlaceEvent.getInstance().scheduler().scheduleNextTick(() -> {
Pos middle = new Pos(0, 101, 0);
boolean validBlue = true;
boolean validRed = true;
for(int x = middle.blockX()-1; x < middle.blockX()+2; x++) {
for(int z = middle.blockZ()-1; z < middle.blockZ()+2; z++) {
if(playerBlockPlaceEvent.getInstance().getBlock(x, 101, z) != Block.BLUE_WOOL) {
validBlue = false;
break;
}
}
if(!validBlue)
break;
}
for(int x = middle.blockX()-1; x < middle.blockX()+2; x++) {
for(int z = middle.blockZ()-1; z < middle.blockZ()+2; z++) {
if(playerBlockPlaceEvent.getInstance().getBlock(x, 101, z) != Block.RED_WOOL) {
validRed = false;
break;
}
}
if(!validRed)
break;
}
if(!validBlue && !validRed) return;
var winningTeam = validBlue ? Team.Color.BLUE : Team.Color.RED;
var winningPlayers = this.teams.entrySet().stream()
.filter(entry -> entry.getValue().color().equals(winningTeam))
.map(Map.Entry::getKey)
.collect(Collectors.toSet());
this.getScore().insertMultiple(winningPlayers);
super.stop();
});
}
@Override
protected void onBlockBreak(@NotNull PlayerBlockBreakEvent playerBlockBreakEvent) {
boolean isAllowed = Arrays.stream(Team.Color.values())
.map(Team.Color::getMaterial)
.map(Material::block)
.toList()
.contains(playerBlockBreakEvent.getBlock());
if(!isAllowed) playerBlockBreakEvent.setCancelled(true);
}
@Override
protected void onPlayerMove(@NotNull PlayerMoveEvent playerMoveEvent) {
if(playerMoveEvent.getNewPosition().y() < 95) {
var player = playerMoveEvent.getPlayer();
player.teleport(
this.isBeforeBeginning
? this.getSpawn()
: this.teams.get(player).spawnPosition()
);
this.giveItems(player);
}
}
@Override
protected void onStart() {
this.setTeams();
this.getPlayers().forEach(player -> player.teleport(this.teams.get(player).spawnPosition()).thenRun(() -> {
this.giveItems(player);
player.setGameMode(GameMode.SURVIVAL);
}));
}
private void generatePlatform(Pos center, Block inner, Block outer) {
for(int x = center.blockX()-2; x < center.blockX()+3; x++) {
for(int z = center.blockZ()-2; z < center.blockZ()+3; z++) {
this.setBlock(x, center.blockY(), z, outer);
}
}
for(int x = center.blockX()-1; x < center.blockX()+2; x++) {
for(int z = center.blockZ()-1; z < center.blockZ()+2; z++) {
this.setBlock(x, center.blockY(), z, inner);
}
}
}
private void setTeams() {
List<Player> players = new ArrayList<>(this.getPlayers());
Collections.shuffle(players);
int halfPlayers = players.size()/2;
players.subList(0, halfPlayers).forEach(player -> this.teams.put(player, this.teamBlue));
players.subList(halfPlayers, players.size()).forEach(player -> this.teams.put(player, this.teamRed));
}
@Override
public Pos getSpawn() {
return new Pos(0, 101, 0).add(0.5);
}
private void giveItems(Player player) {
player.getInventory().clear();
ItemStack item = ItemStack.of(
this.teams.get(player).color().getMaterial(),
this.itemCount
);
player.getInventory().addItemStack(item);
}
}

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@@ -0,0 +1,40 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBattle;
import eu.mhsl.minenet.minigames.instance.game.Game;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.ConfigManager;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.GameFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.Option;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.common.NumericOption;
import eu.mhsl.minenet.minigames.instance.room.Room;
import eu.mhsl.minenet.minigames.message.component.TranslatedComponent;
import net.minestom.server.item.Material;
import java.util.Map;
public class BlockBattleFactory implements GameFactory {
@Override
public TranslatedComponent name() {
return TranslatedComponent.byId("game_BlockBattle#name");
}
@Override
public TranslatedComponent description() {
return TranslatedComponent.byId("game_BlockBattle#description");
}
@Override
public ConfigManager configuration() {
return new ConfigManager()
.addOption(new NumericOption("itemCount", Material.WHITE_WOOL, TranslatedComponent.byId("game_BlockBattle#itemCount"), 1, 2, 3));
}
@Override
public Material symbol() {
return Material.GREEN_CONCRETE;
}
@Override
public Game manufacture(Room parent, Map<String, Option<?>> configuration) throws Exception {
return new BlockBattle(configuration.get("itemCount").getAsInt()).setParent(parent);
}
}

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@@ -0,0 +1,21 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBattle;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.item.Material;
public record Team(Pos spawnPosition, Color color) {
public enum Color {
RED(Material.RED_WOOL),
BLUE(Material.BLUE_WOOL);
private final Material block;
Color(Material block) {
this.block = block;
}
public Material getMaterial() {
return this.block;
}
}
}

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@@ -0,0 +1,103 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.pillars;
import eu.mhsl.minenet.minigames.instance.Dimension;
import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
import eu.mhsl.minenet.minigames.score.LastWinsScore;
import eu.mhsl.minenet.minigames.util.Position;
import io.github.togar2.pvp.feature.CombatFeatures;
import net.minestom.server.MinecraftServer;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.entity.GameMode;
import net.minestom.server.entity.Player;
import net.minestom.server.event.item.ItemDropEvent;
import net.minestom.server.event.player.PlayerBlockBreakEvent;
import net.minestom.server.event.player.PlayerBlockPlaceEvent;
import net.minestom.server.event.player.PlayerMoveEvent;
import net.minestom.server.instance.block.Block;
import net.minestom.server.item.ItemStack;
import net.minestom.server.item.Material;
import net.minestom.server.timer.TaskSchedule;
import org.jetbrains.annotations.NotNull;
import java.util.List;
import java.util.concurrent.ThreadLocalRandom;
class Pillars extends StatelessGame {
private int spawnPosx = 0;
private int spawnPosz = 0;
private final int pillarSpacing = 10;
private final int pillarRowCount = 5;
public Pillars() {
super(Dimension.THE_END.key, "Pillars", new LastWinsScore());
this.getScore().setIgnoreLastPlayers(1);
this.eventNode().addChild(
CombatFeatures.empty()
.add(CombatFeatures.VANILLA_ATTACK)
.add(CombatFeatures.VANILLA_DAMAGE)
.add(CombatFeatures.VANILLA_KNOCKBACK)
.build().createNode()
);
}
@Override
protected boolean onPlayerJoin(Player p) {
Pos pos = new Pos(this.spawnPosx * this.pillarSpacing, 100, this.spawnPosz * this.pillarSpacing);
this.setBlock(pos.sub(0, 1, 0), Block.BEDROCK);
if(this.spawnPosx >= this.pillarRowCount) {
this.spawnPosx = 0;
this.spawnPosz++;
}
this.spawnPosx++;
MinecraftServer.getSchedulerManager().scheduleNextTick(() -> p.teleport(pos.add(0.5, 0, 0.5)));
return super.onPlayerJoin(p);
}
@Override
protected void onBlockPlace(@NotNull PlayerBlockPlaceEvent playerBlockPlaceEvent) {}
@Override
protected void onBlockBreak(@NotNull PlayerBlockBreakEvent playerBlockBreakEvent) {}
@Override
protected void onItemDrop(@NotNull ItemDropEvent itemDropEvent) {}
@Override
public Pos getSpawn() {
return new Pos(0, 105, 0);
}
@Override
protected void onPlayerMove(@NotNull PlayerMoveEvent playerMoveEvent) {
var player = playerMoveEvent.getPlayer();
if(this.isBeforeBeginning && Position.hasPositionChanged(player.getPosition(), playerMoveEvent.getNewPosition()))
playerMoveEvent.setCancelled(true);
if(playerMoveEvent.getNewPosition().y() < 80) {
this.getScore().insertResult(player);
player.teleport(this.getSpawn());
player.setGameMode(GameMode.SPECTATOR);
}
}
@Override
protected void onStart() {
this.getPlayers().forEach(player -> player.setGameMode(GameMode.SURVIVAL));
MinecraftServer.getSchedulerManager().submitTask(() -> {
List<Material> materials = Material.values().stream()
.filter(material -> !material.equals(Material.AIR))
.toList();
this.getPlayers().forEach(player -> {
ItemStack item = ItemStack.of(materials.get(ThreadLocalRandom.current().nextInt(Material.values().toArray().length)));
player.getInventory().addItemStack(item);
});
return TaskSchedule.seconds(5);
});
}
}

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@@ -0,0 +1,32 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.pillars;
import eu.mhsl.minenet.minigames.instance.game.Game;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.GameFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.Option;
import eu.mhsl.minenet.minigames.instance.room.Room;
import eu.mhsl.minenet.minigames.message.component.TranslatedComponent;
import net.minestom.server.item.Material;
import java.util.Map;
public class PillarsFactory implements GameFactory {
@Override
public TranslatedComponent name() {
return TranslatedComponent.byId("game_Pillars#name");
}
@Override
public TranslatedComponent description() {
return TranslatedComponent.byId("game_Pillars#description");
}
@Override
public Material symbol() {
return Material.BEDROCK;
}
@Override
public Game manufacture(Room parent, Map<String, Option<?>> configuration) throws Exception {
return new Pillars().setParent(parent);
}
}

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@@ -6,18 +6,20 @@ import eu.mhsl.minenet.minigames.instance.game.stateless.types.tetris.game.Tetri
import eu.mhsl.minenet.minigames.instance.game.stateless.types.tetris.game.Tetromino;
import eu.mhsl.minenet.minigames.score.PointsWinScore;
import net.kyori.adventure.text.Component;
import net.minestom.server.MinecraftServer;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.entity.Entity;
import net.minestom.server.entity.EntityType;
import net.minestom.server.entity.GameMode;
import net.minestom.server.entity.Player;
import net.minestom.server.entity.metadata.display.BlockDisplayMeta;
import net.minestom.server.event.player.PlayerHandAnimationEvent;
import net.minestom.server.event.player.PlayerMoveEvent;
import net.minestom.server.event.player.PlayerTickEvent;
import net.minestom.server.event.player.PlayerUseItemEvent;
import net.minestom.server.instance.block.Block;
import net.minestom.server.item.ItemStack;
import net.minestom.server.item.Material;
import net.minestom.server.potion.Potion;
import net.minestom.server.potion.PotionEffect;
import net.minestom.server.timer.TaskSchedule;
import org.jetbrains.annotations.NotNull;
import java.util.Map;
@@ -78,18 +80,24 @@ class Tetris extends StatelessGame {
p.setGameMode(GameMode.SURVIVAL);
}
@Override
protected void onPlayerMove(@NotNull PlayerMoveEvent event) {
private void onPlayerInteract(@NotNull PlayerUseItemEvent event) {
event.setItemUseTime(0);
this.tetrisGames.get(event.getPlayer()).pressedButton(TetrisGame.Button.mouseRight);
}
private void onPlayerAttack(@NotNull PlayerHandAnimationEvent event) {
this.tetrisGames.get(event.getPlayer()).pressedButton(TetrisGame.Button.mouseLeft);
}
private void onPlayerTick(PlayerTickEvent event) {
Player player = event.getPlayer();
Pos currentPosition = event.getNewPosition();
TetrisGame tetrisGame = this.tetrisGames.get(player);
if(tetrisGame == null) {
event.setCancelled(true);
if(tetrisGame == null) return;
if(tetrisGame.lost) {
this.letPlayerLoose(player);
return;
}
if(tetrisGame.lost) return;
if(player.getGameMode() == GameMode.SPECTATOR) return;
if(player.inputs().forward()) tetrisGame.pressedButton(TetrisGame.Button.W);
@@ -97,26 +105,6 @@ class Tetris extends StatelessGame {
if(player.inputs().right()) tetrisGame.pressedButton(TetrisGame.Button.D);
if(player.inputs().left()) tetrisGame.pressedButton(TetrisGame.Button.A);
if(player.inputs().jump()) tetrisGame.pressedButton(TetrisGame.Button.space);
event.setNewPosition(tetrisGame.getPlayerSpawnPosition().withView(currentPosition));
player.setSprinting(false);
}
protected void onPlayerInteract(@NotNull PlayerUseItemEvent event) {
this.tetrisGames.get(event.getPlayer()).pressedButton(TetrisGame.Button.mouseRight);
}
protected void onPlayerAttack(@NotNull PlayerHandAnimationEvent event) {
this.tetrisGames.get(event.getPlayer()).pressedButton(TetrisGame.Button.mouseLeft);
}
protected void onPlayerTick(PlayerTickEvent event) {
Player player = event.getPlayer();
TetrisGame tetrisGame = this.tetrisGames.get(player);
if(tetrisGame == null) return;
if(tetrisGame.lost && player.getGameMode() != GameMode.SPECTATOR) {
this.letPlayerLoose(player);
}
}
private void letPlayerLoose(Player player) {
@@ -124,6 +112,7 @@ class Tetris extends StatelessGame {
if(!this.getScore().hasResult(player)) {
player.setGameMode(GameMode.SPECTATOR);
player.setInvisible(true);
if(player.getVehicle() != null) player.getVehicle().removePassenger(player);
this.getScore().insertResult(player, tetrisGame.getScore());
}
@@ -160,7 +149,16 @@ class Tetris extends StatelessGame {
p.teleport(tetrisGame.getPlayerSpawnPosition());
tetrisGame.sidebar.addViewer(p);
p.addEffect(new Potion(PotionEffect.SLOWNESS, 4, Potion.INFINITE_DURATION));
MinecraftServer.getSchedulerManager().scheduleTask(() -> {
Entity ghostBlock = new Entity(EntityType.BLOCK_DISPLAY);
((BlockDisplayMeta) ghostBlock.getEntityMeta()).setBlockState(Block.AIR);
ghostBlock.setNoGravity(true);
ghostBlock.setInstance(this, tetrisGame.getPlayerSpawnPosition());
ghostBlock.addPassenger(p);
return TaskSchedule.stop();
}, TaskSchedule.nextTick());
return super.onPlayerJoin(p);
}

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@@ -0,0 +1,28 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.tetris.game;
public enum Orientation {
NONE,
RIGHT,
LEFT,
UPSIDE_DOWN;
public Orientation rotated(boolean clockwise) {
switch(this) {
case NONE -> {
return clockwise ? Orientation.RIGHT : Orientation.LEFT;
}
case RIGHT -> {
return clockwise ? Orientation.UPSIDE_DOWN : Orientation.NONE;
}
case UPSIDE_DOWN -> {
return clockwise ? Orientation.LEFT : Orientation.RIGHT;
}
case LEFT -> {
return clockwise ? Orientation.NONE : Orientation.UPSIDE_DOWN;
}
default -> {
return Orientation.NONE;
}
}
}
}

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@@ -0,0 +1,52 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.tetris.game;
import java.util.Map;
import java.util.stream.IntStream;
public final class RotationChecker {private static final Map<Orientation, int[][]> STANDARD_WALL_KICKS = Map.of(
Orientation.NONE, new int[][] {{0,0}, {0,0}, {0,0}, {0,0}, {0,0}},
Orientation.RIGHT, new int[][] {{0,0}, {1,0}, {1,-1}, {0,2}, {1,2}},
Orientation.UPSIDE_DOWN, new int[][] {{0,0}, {0,0}, {0,0}, {0,0}, {0,0}},
Orientation.LEFT, new int[][] {{0,0}, {-1,0}, {-1,-1}, {0,2}, {-1,2}}
);
private static final Map<Orientation, int[][]> I_WALL_KICKS = Map.of(
Orientation.NONE, new int[][] {{0,0}, {-1,0}, {2,0}, {-1,0}, {2,0}},
Orientation.RIGHT, new int[][] {{-1,0}, {0,0}, {0,0}, {0,1}, {0,-2}},
Orientation.UPSIDE_DOWN, new int[][] {{-1,1}, {1,1}, {-2,1}, {1,0}, {-2,0}},
Orientation.LEFT, new int[][] {{0,1}, {0,1}, {0,1}, {0,-1}, {0,2}}
);
private static final Map<Orientation, int[][]> O_WALL_KICKS = Map.of(
Orientation.NONE, new int[][] {{0,0}},
Orientation.RIGHT, new int[][] {{0,-1}},
Orientation.UPSIDE_DOWN, new int[][] {{-1,-1}},
Orientation.LEFT, new int[][] {{-1,0}}
);
public static int[][] getKicksArray(Orientation from, Orientation to, Tetromino.Shape shape) {
int[][] firstOffsets = getOffsetData(from, shape);
int[][] secondOffsets = getOffsetData(to, shape);
int[][] result = new int[firstOffsets.length][2];
for(int i = 0; i < firstOffsets.length; i++) {
result[i] = subtractInt(firstOffsets[i], secondOffsets[i]);
}
return result;
}
private static int[] subtractInt(int[] first, int[] second) {
return IntStream.range(0, first.length)
.map(i -> first[i] - second[i])
.toArray();
}
private static int[][] getOffsetData(Orientation orientation, Tetromino.Shape shape) {
return switch(shape) {
case J, L, S, T, Z -> STANDARD_WALL_KICKS.get(orientation);
case I -> I_WALL_KICKS.get(orientation);
case O -> O_WALL_KICKS.get(orientation);
};
}
}

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@@ -16,6 +16,7 @@ import java.util.UUID;
public class Tetromino {
private final static EntityType ghostEntityType = EntityType.FALLING_BLOCK;
private final static Tag<String> uuidTag = Tag.String("uuid");
private Orientation orientation = Orientation.NONE;
private final Shape shape;
private final StatelessGame instance;
private final UUID uuid;
@@ -28,10 +29,10 @@ public class Tetromino {
this.uuid = UUID.randomUUID();
switch(this.shape) {
case I -> this.shapeArray = new int[][]{{0, 0, 0, 0}, {1, 1, 1, 1}, {0, 0, 0, 0}, {0, 0, 0, 0}};
case I -> this.shapeArray = new int[][]{{0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 1, 1, 1, 1}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}};
case J -> this.shapeArray = new int[][]{{1, 0, 0}, {1, 1, 1}, {0, 0, 0}};
case L -> this.shapeArray = new int[][]{{0, 0, 1}, {1, 1, 1}, {0, 0, 0}};
case O -> this.shapeArray = new int[][]{{1, 1}, {1, 1}};
case O -> this.shapeArray = new int[][]{{0, 1, 1}, {0, 1, 1}, {0, 0, 0}};
case S -> this.shapeArray = new int[][]{{0, 1, 1}, {1, 1, 0}, {0, 0, 0}};
case T -> this.shapeArray = new int[][]{{0, 1, 0}, {1, 1, 1}, {0, 0, 0}};
case Z -> this.shapeArray = new int[][]{{1, 1, 0}, {0, 1, 1}, {0, 0, 0}};
@@ -48,7 +49,22 @@ public class Tetromino {
public boolean rotate(boolean clockwise) {
int[][] newShapeArray = this.getTurnedShapeArray(clockwise);
return this.checkCollisionAndMove(this.position, newShapeArray);
Orientation newOrientation = this.orientation.rotated(clockwise);
// TODO: doesn't work for I-Tetromino
int[][] kicksArray = RotationChecker.getKicksArray(this.orientation, newOrientation, this.shape);
System.out.println(this.shape.toString() + ": " + Arrays.deepToString(kicksArray));
for(int[] k : kicksArray) {
Pos candidate = new Pos(this.position.x() + k[0], this.position.y() + k[1], this.position.z());
boolean moved = this.checkCollisionAndMove(candidate, newShapeArray);
System.out.println("Candidate: " + Arrays.toString(k) + " " + moved);
if(moved) {
this.orientation = newOrientation;
return true;
}
}
return false;
}
public boolean moveDown() {
@@ -73,7 +89,7 @@ public class Tetromino {
public void draw(boolean withGhost) {
if(withGhost) {
Pos ghostPos = this.position;
while(!this.checkCollision(ghostPos.sub(0, 1, 0), this.shapeArray)) {
while(!this.hasCollision(ghostPos.sub(0, 1, 0), this.shapeArray)) {
ghostPos = ghostPos.sub(0, 1, 0);
}
Pos positionChange = this.position.sub(ghostPos);
@@ -199,9 +215,8 @@ public class Tetromino {
for(int y = 0; y < arrayLength; y++) {
if(shapeArray[arrayLength - 1 - y][x] == 1) {
switch(this.shape) {
case I -> returnList.add(position.add(x - 1, y - 2, 0));
case O -> returnList.add(position.add(x, y, 0));
default -> returnList.add(position.add(x - 1, y - 1, 0));
case I -> returnList.add(new Pos(position).add(x - 2, y - 2, 0));
default -> returnList.add(new Pos(position).add(x - 1, y - 1, 0));
}
}
}
@@ -210,7 +225,22 @@ public class Tetromino {
return returnList;
}
private boolean checkCollision(Pos newPosition, int[][] newShapeArray) {
// private List<Pos> getBlockPositions(Pos position, int[][] shapeArray) {
// List<Pos> returnList = new ArrayList<>();
// if(position == null) return returnList;
//
// for(int x = 0; x < shapeArray.length; x++) {
// for(int y = 0; y < shapeArray.length; y++) {
// if(shapeArray[x][y] == 1) {
// returnList.add(new Pos(position).sub(1, 1, 0).add(x, y, 0));
// }
// }
// }
//
// return returnList;
// }
private boolean hasCollision(Pos newPosition, int[][] newShapeArray) {
List<Pos> newBlockPositions = this.getBlockPositions(newPosition, newShapeArray);
for(Pos pos : newBlockPositions) {
@@ -223,14 +253,12 @@ public class Tetromino {
}
private boolean checkCollisionAndMove(Pos newPosition, int[][] newShapeArray) {
if(!this.checkCollision(newPosition, newShapeArray)) {
this.remove();
this.shapeArray = Arrays.stream(newShapeArray).map(int[]::clone).toArray(int[][]::new);
this.setPosition(newPosition);
this.draw();
return true;
}
return false;
if(this.hasCollision(newPosition, newShapeArray)) return false;
this.remove();
this.shapeArray = Arrays.stream(newShapeArray).map(int[]::clone).toArray(int[][]::new);
this.setPosition(newPosition);
this.draw();
return true;
}
public enum Shape {

View File

@@ -30,6 +30,11 @@ public abstract class Score {
throw new NotImplementedException("This Score type is not able to process points");
}
public void insertMultiple(Set<Player> p) {
p.forEach(player -> this.insertResultProcessor(player, () -> {}));
this.insertResultImplementation(p);
}
public void insertResult(Player p) {
this.insertResultProcessor(p, () -> this.insertResultImplementation(Set.of(p)));
}

View File

@@ -33,9 +33,15 @@ public class Position {
public static List<Block> blocksBelowPlayer(Instance instance, Player p) {
Point playerPos = p.getPosition();
List<Block> blocks = new ArrayList<>();
GeneratorUtils.foreachXZ(playerPos.sub(0.5, 1, 0.5), playerPos.add(0.5, -1, 0.5), point -> {
blocks.add(instance.getBlock(point));
});
GeneratorUtils.foreachXZ(
playerPos.sub(0.5, 1, 0.5),
playerPos.add(0.5, -1, 0.5),
point -> blocks.add(instance.getBlock(point))
);
return blocks.stream().distinct().toList();
}
public static boolean hasPositionChanged(Pos oldPos, Pos newPos) {
return !oldPos.withView(0, 0).equals(newPos.withView(0, 0));
}
}

View File

@@ -174,3 +174,12 @@ startSpeed;Start Speed;Startgeschwindigkeit
ns:game_BoatRace#;;
name;Boatrace;Bootrennen
description;;
;;
ns:game_Pillars#;;
name;Pillars;Pillars
description;Build yourself up with your random blocks to reach your opponents and push them down!;Baue dich mit deinen zufälligen Blöcken zu deinen Gegnern und schupse sie runter!
;;
ns:game_BlockBattle#;;
name;Block Battle;Block Kampf
description;The team that fills the center with their color first wins!;Das Team, welches als erstes die Mitte mit seiner Farbe gefüllt hat, gewinnt!
itemCount;Block Count;Block Anzahl
1 map en_us de_de
174 ns:game_BoatRace#
175 name Boatrace Bootrennen
176 description
177
178 ns:game_Pillars#
179 name Pillars Pillars
180 description Build yourself up with your random blocks to reach your opponents and push them down! Baue dich mit deinen zufälligen Blöcken zu deinen Gegnern und schupse sie runter!
181
182 ns:game_BlockBattle#
183 name Block Battle Block Kampf
184 description The team that fills the center with their color first wins! Das Team, welches als erstes die Mitte mit seiner Farbe gefüllt hat, gewinnt!
185 itemCount Block Count Block Anzahl