18 Commits

Author SHA1 Message Date
56f56d48b6 added airborne lock timer reset 2026-02-03 19:22:33 +01:00
991e51bc10 fixed ground behavior for tetrominoes 2026-02-03 19:08:05 +01:00
ffba86ac41 removed cause of tetris collision bugs (yaw, pitch in Pos) 2026-02-03 17:18:28 +01:00
f95c670514 removed cause of tetris collision bugs (yaw, pitch in Pos) 2026-02-03 17:18:10 +01:00
0b3c757ce0 fixed srs rotations 2026-02-03 15:51:41 +01:00
76df6643db added simplified SRS; not functional for I-Tetromino 2026-02-02 22:37:43 +01:00
7186b4dbea Merge pull request 'added pillars and block battle' (#10) from develop-pillars into develop
Reviewed-on: #10
Reviewed-by: Lars Neuhaus <larslukasneuhaus@gmx.de>
2026-02-02 19:09:44 +00:00
24d79d7a11 pull requestest changes 2026-02-02 20:04:55 +01:00
70fd5bafdb updated Block Battle description 2026-02-02 18:19:45 +00:00
11ddd01470 pull requestest changes 2026-02-02 19:15:46 +01:00
7d5fb025bd added setting, refactored code 2026-02-01 18:24:36 +01:00
05240660f2 added scores and translations 2026-02-01 17:37:37 +01:00
d0031b4ea5 added BlockBattle 2026-02-01 14:14:34 +01:00
360266339d added pillars game 2026-01-23 20:26:04 +01:00
325fba2a53 Merge pull request 'added second option to game selection menu, finished stickfight(added timer to stick fight)' (#9) from develop-jannis into develop
Reviewed-on: #9
Reviewed-by: Elias Müller <elias@elias-mueller.com>
2026-01-11 19:07:05 +00:00
73ab137ae4 Merge remote-tracking branch 'origin/develop' into develop 2026-01-10 16:29:26 +01:00
9a9e646288 fixed Tetris camera shake 2026-01-10 16:29:12 +01:00
728dc92fc8 Merge pull request 'elytra race fix boost ring 1' (#8) from develop-jannis into develop
Reviewed-on: #8
2026-01-10 13:48:50 +00:00
14 changed files with 655 additions and 94 deletions

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@@ -5,6 +5,7 @@ import eu.mhsl.minenet.minigames.instance.game.stateless.types.acidRain.AcidRain
import eu.mhsl.minenet.minigames.instance.game.stateless.types.anvilRun.AnvilRunFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.anvilRun.AnvilRunFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.backrooms.BackroomsFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.backrooms.BackroomsFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.bedwars.BedwarsFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.bedwars.BedwarsFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBattle.BlockBattleFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBreakRace.BlockBreakRaceFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBreakRace.BlockBreakRaceFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.boatRace.BoatRaceFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.boatRace.BoatRaceFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.bowSpleef.BowSpleefFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.bowSpleef.BowSpleefFactory;
@@ -14,6 +15,7 @@ import eu.mhsl.minenet.minigames.instance.game.stateless.types.fastbridge.Fastbr
import eu.mhsl.minenet.minigames.instance.game.stateless.types.highGround.HighGroundFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.highGround.HighGroundFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.jumpDive.JumpDiveFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.jumpDive.JumpDiveFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.minerun.MinerunFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.minerun.MinerunFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.pillars.PillarsFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.spaceSnake.SpaceSnakeFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.spaceSnake.SpaceSnakeFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.spleef.SpleefFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.spleef.SpleefFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.stickfight.StickFightFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.stickfight.StickFightFactory;
@@ -46,7 +48,9 @@ public enum GameList {
FASTBRIDGE(new FastbridgeFactory(), GameType.OTHER), FASTBRIDGE(new FastbridgeFactory(), GameType.OTHER),
BLOCKBREAKRACE(new BlockBreakRaceFactory(), GameType.OTHER), BLOCKBREAKRACE(new BlockBreakRaceFactory(), GameType.OTHER),
SPACESNAKE(new SpaceSnakeFactory(), GameType.PVP), SPACESNAKE(new SpaceSnakeFactory(), GameType.PVP),
BOATRACE(new BoatRaceFactory(), GameType.OTHER); BOATRACE(new BoatRaceFactory(), GameType.OTHER),
PILLARS(new PillarsFactory(), GameType.PROTOTYPE),
BLOCKBATTLE(new BlockBattleFactory(), GameType.PROTOTYPE);
private final GameFactory factory; private final GameFactory factory;
private final GameType type; private final GameType type;

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@@ -0,0 +1,207 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBattle;
import eu.mhsl.minenet.minigames.instance.Dimension;
import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
import eu.mhsl.minenet.minigames.score.FirstWinsScore;
import eu.mhsl.minenet.minigames.util.BatchUtil;
import io.github.togar2.pvp.events.FinalAttackEvent;
import io.github.togar2.pvp.feature.CombatFeatures;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.entity.GameMode;
import net.minestom.server.entity.Player;
import net.minestom.server.event.player.PlayerBlockBreakEvent;
import net.minestom.server.event.player.PlayerBlockPlaceEvent;
import net.minestom.server.event.player.PlayerMoveEvent;
import net.minestom.server.instance.batch.AbsoluteBlockBatch;
import net.minestom.server.instance.block.Block;
import net.minestom.server.item.ItemStack;
import net.minestom.server.item.Material;
import org.jetbrains.annotations.NotNull;
import java.util.*;
import java.util.concurrent.CompletableFuture;
import java.util.stream.Collectors;
public class BlockBattle extends StatelessGame {
private final Team teamBlue = new Team(new Pos(0,101,20).add(0.5).withView(180, 0), Team.Color.BLUE);
private final Team teamRed = new Team(new Pos(0, 101, -20).add(0.5), Team.Color.RED);
private final int itemCount;
private final Map<Player, Team> teams = new WeakHashMap<>();
public BlockBattle(int itemCount) {
super(Dimension.THE_END.key, "Block Battle", new FirstWinsScore());
this.itemCount = itemCount;
this.eventNode().addChild(
CombatFeatures.empty()
.add(CombatFeatures.VANILLA_ATTACK)
.add(CombatFeatures.VANILLA_DAMAGE)
.add(CombatFeatures.VANILLA_KNOCKBACK)
.build().createNode()
);
this.eventNode().addListener(FinalAttackEvent.class, finalAttackEvent -> {
if(this.isBeforeBeginning) finalAttackEvent.setCancelled(true);
finalAttackEvent.setBaseDamage(0);
((Player) finalAttackEvent.getTarget()).setHealth(20);
});
}
@Override
protected void onLoad(@NotNull CompletableFuture<Void> callback) {
this.generatePlatform(new Pos(0, 100, 0), Block.GOLD_BLOCK, Block.YELLOW_CONCRETE_POWDER);
this.generatePlatform(new Pos(0, 101, 0), Block.AIR, Block.SANDSTONE_SLAB);
this.generatePlatform(new Pos(0, 100, 20), Block.BLUE_CONCRETE, Block.BLUE_CONCRETE_POWDER);
this.generatePlatform(new Pos(0, 100, -20), Block.RED_CONCRETE, Block.RED_CONCRETE_POWDER);
this.generatePlatform(new Pos(-5, 101, -14), Block.RED_STAINED_GLASS, Block.AIR);
this.generatePlatform(new Pos(5, 101, 14), Block.BLUE_STAINED_GLASS, Block.AIR);
AbsoluteBlockBatch batch = new AbsoluteBlockBatch();
Pos[] positionsRedGlass = {
new Pos(2, 102, -9),
new Pos(-1, 103, -9),
new Pos(-2, 104, -6),
new Pos(-5, 103, -7),
new Pos(-7, 102, -10),
new Pos(3, 102, -12),
new Pos(5, 101, -15)
};
Pos[] positionsBlueGlass = {
new Pos(-5, 101, 15),
new Pos(-3, 102, 12),
new Pos(-2, 102, 9),
new Pos(1, 103, 9),
new Pos(2, 104, 6),
new Pos(5, 103, 7),
new Pos(7, 102, 10)
};
for(Pos pos : positionsRedGlass)
batch.setBlock(pos, Block.RED_STAINED_GLASS);
for(Pos pos : positionsBlueGlass)
batch.setBlock(pos, Block.BLUE_STAINED_GLASS);
BatchUtil.loadAndApplyBatch(batch, this, () -> {});
}
@Override
protected void onBlockPlace(@NotNull PlayerBlockPlaceEvent playerBlockPlaceEvent) {
Pos posGoldBlock = new Pos(playerBlockPlaceEvent.getBlockPosition()).sub(0, 1, 0);
Block goldBlock = playerBlockPlaceEvent.getInstance().getBlock(posGoldBlock);
playerBlockPlaceEvent.setCancelled(goldBlock != Block.GOLD_BLOCK);
playerBlockPlaceEvent.getInstance().scheduler().scheduleNextTick(() -> {
Pos middle = new Pos(0, 101, 0);
boolean validBlue = true;
boolean validRed = true;
for(int x = middle.blockX()-1; x < middle.blockX()+2; x++) {
for(int z = middle.blockZ()-1; z < middle.blockZ()+2; z++) {
if(playerBlockPlaceEvent.getInstance().getBlock(x, 101, z) != Block.BLUE_WOOL) {
validBlue = false;
break;
}
}
if(!validBlue)
break;
}
for(int x = middle.blockX()-1; x < middle.blockX()+2; x++) {
for(int z = middle.blockZ()-1; z < middle.blockZ()+2; z++) {
if(playerBlockPlaceEvent.getInstance().getBlock(x, 101, z) != Block.RED_WOOL) {
validRed = false;
break;
}
}
if(!validRed)
break;
}
if(!validBlue && !validRed) return;
var winningTeam = validBlue ? Team.Color.BLUE : Team.Color.RED;
var winningPlayers = this.teams.entrySet().stream()
.filter(entry -> entry.getValue().color().equals(winningTeam))
.map(Map.Entry::getKey)
.collect(Collectors.toSet());
this.getScore().insertMultiple(winningPlayers);
super.stop();
});
}
@Override
protected void onBlockBreak(@NotNull PlayerBlockBreakEvent playerBlockBreakEvent) {
boolean isAllowed = Arrays.stream(Team.Color.values())
.map(Team.Color::getMaterial)
.map(Material::block)
.toList()
.contains(playerBlockBreakEvent.getBlock());
if(!isAllowed) playerBlockBreakEvent.setCancelled(true);
}
@Override
protected void onPlayerMove(@NotNull PlayerMoveEvent playerMoveEvent) {
if(playerMoveEvent.getNewPosition().y() < 95) {
var player = playerMoveEvent.getPlayer();
player.teleport(
this.isBeforeBeginning
? this.getSpawn()
: this.teams.get(player).spawnPosition()
);
this.giveItems(player);
}
}
@Override
protected void onStart() {
this.setTeams();
this.getPlayers().forEach(player -> player.teleport(this.teams.get(player).spawnPosition()).thenRun(() -> {
this.giveItems(player);
player.setGameMode(GameMode.SURVIVAL);
}));
}
private void generatePlatform(Pos center, Block inner, Block outer) {
for(int x = center.blockX()-2; x < center.blockX()+3; x++) {
for(int z = center.blockZ()-2; z < center.blockZ()+3; z++) {
this.setBlock(x, center.blockY(), z, outer);
}
}
for(int x = center.blockX()-1; x < center.blockX()+2; x++) {
for(int z = center.blockZ()-1; z < center.blockZ()+2; z++) {
this.setBlock(x, center.blockY(), z, inner);
}
}
}
private void setTeams() {
List<Player> players = new ArrayList<>(this.getPlayers());
Collections.shuffle(players);
int halfPlayers = players.size()/2;
players.subList(0, halfPlayers).forEach(player -> this.teams.put(player, this.teamBlue));
players.subList(halfPlayers, players.size()).forEach(player -> this.teams.put(player, this.teamRed));
}
@Override
public Pos getSpawn() {
return new Pos(0, 101, 0).add(0.5);
}
private void giveItems(Player player) {
player.getInventory().clear();
ItemStack item = ItemStack.of(
this.teams.get(player).color().getMaterial(),
this.itemCount
);
player.getInventory().addItemStack(item);
}
}

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@@ -0,0 +1,40 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBattle;
import eu.mhsl.minenet.minigames.instance.game.Game;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.ConfigManager;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.GameFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.Option;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.common.NumericOption;
import eu.mhsl.minenet.minigames.instance.room.Room;
import eu.mhsl.minenet.minigames.message.component.TranslatedComponent;
import net.minestom.server.item.Material;
import java.util.Map;
public class BlockBattleFactory implements GameFactory {
@Override
public TranslatedComponent name() {
return TranslatedComponent.byId("game_BlockBattle#name");
}
@Override
public TranslatedComponent description() {
return TranslatedComponent.byId("game_BlockBattle#description");
}
@Override
public ConfigManager configuration() {
return new ConfigManager()
.addOption(new NumericOption("itemCount", Material.WHITE_WOOL, TranslatedComponent.byId("game_BlockBattle#itemCount"), 1, 2, 3));
}
@Override
public Material symbol() {
return Material.GREEN_CONCRETE;
}
@Override
public Game manufacture(Room parent, Map<String, Option<?>> configuration) throws Exception {
return new BlockBattle(configuration.get("itemCount").getAsInt()).setParent(parent);
}
}

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@@ -0,0 +1,21 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBattle;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.item.Material;
public record Team(Pos spawnPosition, Color color) {
public enum Color {
RED(Material.RED_WOOL),
BLUE(Material.BLUE_WOOL);
private final Material block;
Color(Material block) {
this.block = block;
}
public Material getMaterial() {
return this.block;
}
}
}

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@@ -0,0 +1,103 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.pillars;
import eu.mhsl.minenet.minigames.instance.Dimension;
import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
import eu.mhsl.minenet.minigames.score.LastWinsScore;
import eu.mhsl.minenet.minigames.util.Position;
import io.github.togar2.pvp.feature.CombatFeatures;
import net.minestom.server.MinecraftServer;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.entity.GameMode;
import net.minestom.server.entity.Player;
import net.minestom.server.event.item.ItemDropEvent;
import net.minestom.server.event.player.PlayerBlockBreakEvent;
import net.minestom.server.event.player.PlayerBlockPlaceEvent;
import net.minestom.server.event.player.PlayerMoveEvent;
import net.minestom.server.instance.block.Block;
import net.minestom.server.item.ItemStack;
import net.minestom.server.item.Material;
import net.minestom.server.timer.TaskSchedule;
import org.jetbrains.annotations.NotNull;
import java.util.List;
import java.util.concurrent.ThreadLocalRandom;
class Pillars extends StatelessGame {
private int spawnPosx = 0;
private int spawnPosz = 0;
private final int pillarSpacing = 10;
private final int pillarRowCount = 5;
public Pillars() {
super(Dimension.THE_END.key, "Pillars", new LastWinsScore());
this.getScore().setIgnoreLastPlayers(1);
this.eventNode().addChild(
CombatFeatures.empty()
.add(CombatFeatures.VANILLA_ATTACK)
.add(CombatFeatures.VANILLA_DAMAGE)
.add(CombatFeatures.VANILLA_KNOCKBACK)
.build().createNode()
);
}
@Override
protected boolean onPlayerJoin(Player p) {
Pos pos = new Pos(this.spawnPosx * this.pillarSpacing, 100, this.spawnPosz * this.pillarSpacing);
this.setBlock(pos.sub(0, 1, 0), Block.BEDROCK);
if(this.spawnPosx >= this.pillarRowCount) {
this.spawnPosx = 0;
this.spawnPosz++;
}
this.spawnPosx++;
MinecraftServer.getSchedulerManager().scheduleNextTick(() -> p.teleport(pos.add(0.5, 0, 0.5)));
return super.onPlayerJoin(p);
}
@Override
protected void onBlockPlace(@NotNull PlayerBlockPlaceEvent playerBlockPlaceEvent) {}
@Override
protected void onBlockBreak(@NotNull PlayerBlockBreakEvent playerBlockBreakEvent) {}
@Override
protected void onItemDrop(@NotNull ItemDropEvent itemDropEvent) {}
@Override
public Pos getSpawn() {
return new Pos(0, 105, 0);
}
@Override
protected void onPlayerMove(@NotNull PlayerMoveEvent playerMoveEvent) {
var player = playerMoveEvent.getPlayer();
if(this.isBeforeBeginning && Position.hasPositionChanged(player.getPosition(), playerMoveEvent.getNewPosition()))
playerMoveEvent.setCancelled(true);
if(playerMoveEvent.getNewPosition().y() < 80) {
this.getScore().insertResult(player);
player.teleport(this.getSpawn());
player.setGameMode(GameMode.SPECTATOR);
}
}
@Override
protected void onStart() {
this.getPlayers().forEach(player -> player.setGameMode(GameMode.SURVIVAL));
MinecraftServer.getSchedulerManager().submitTask(() -> {
List<Material> materials = Material.values().stream()
.filter(material -> !material.equals(Material.AIR))
.toList();
this.getPlayers().forEach(player -> {
ItemStack item = ItemStack.of(materials.get(ThreadLocalRandom.current().nextInt(Material.values().toArray().length)));
player.getInventory().addItemStack(item);
});
return TaskSchedule.seconds(5);
});
}
}

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@@ -0,0 +1,32 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.pillars;
import eu.mhsl.minenet.minigames.instance.game.Game;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.GameFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.Option;
import eu.mhsl.minenet.minigames.instance.room.Room;
import eu.mhsl.minenet.minigames.message.component.TranslatedComponent;
import net.minestom.server.item.Material;
import java.util.Map;
public class PillarsFactory implements GameFactory {
@Override
public TranslatedComponent name() {
return TranslatedComponent.byId("game_Pillars#name");
}
@Override
public TranslatedComponent description() {
return TranslatedComponent.byId("game_Pillars#description");
}
@Override
public Material symbol() {
return Material.BEDROCK;
}
@Override
public Game manufacture(Room parent, Map<String, Option<?>> configuration) throws Exception {
return new Pillars().setParent(parent);
}
}

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@@ -6,18 +6,20 @@ import eu.mhsl.minenet.minigames.instance.game.stateless.types.tetris.game.Tetri
import eu.mhsl.minenet.minigames.instance.game.stateless.types.tetris.game.Tetromino; import eu.mhsl.minenet.minigames.instance.game.stateless.types.tetris.game.Tetromino;
import eu.mhsl.minenet.minigames.score.PointsWinScore; import eu.mhsl.minenet.minigames.score.PointsWinScore;
import net.kyori.adventure.text.Component; import net.kyori.adventure.text.Component;
import net.minestom.server.MinecraftServer;
import net.minestom.server.coordinate.Pos; import net.minestom.server.coordinate.Pos;
import net.minestom.server.entity.Entity; import net.minestom.server.entity.Entity;
import net.minestom.server.entity.EntityType;
import net.minestom.server.entity.GameMode; import net.minestom.server.entity.GameMode;
import net.minestom.server.entity.Player; import net.minestom.server.entity.Player;
import net.minestom.server.entity.metadata.display.BlockDisplayMeta;
import net.minestom.server.event.player.PlayerHandAnimationEvent; import net.minestom.server.event.player.PlayerHandAnimationEvent;
import net.minestom.server.event.player.PlayerMoveEvent;
import net.minestom.server.event.player.PlayerTickEvent; import net.minestom.server.event.player.PlayerTickEvent;
import net.minestom.server.event.player.PlayerUseItemEvent; import net.minestom.server.event.player.PlayerUseItemEvent;
import net.minestom.server.instance.block.Block;
import net.minestom.server.item.ItemStack; import net.minestom.server.item.ItemStack;
import net.minestom.server.item.Material; import net.minestom.server.item.Material;
import net.minestom.server.potion.Potion; import net.minestom.server.timer.TaskSchedule;
import net.minestom.server.potion.PotionEffect;
import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.NotNull;
import java.util.Map; import java.util.Map;
@@ -78,45 +80,31 @@ class Tetris extends StatelessGame {
p.setGameMode(GameMode.SURVIVAL); p.setGameMode(GameMode.SURVIVAL);
} }
@Override private void onPlayerInteract(@NotNull PlayerUseItemEvent event) {
protected void onPlayerMove(@NotNull PlayerMoveEvent event) { event.setItemUseTime(0);
Player player = event.getPlayer(); this.tetrisGames.get(event.getPlayer()).pressedButtonRaw(TetrisGame.Button.mouseRight);
Pos currentPosition = event.getNewPosition();
TetrisGame tetrisGame = this.tetrisGames.get(player);
if(tetrisGame == null) {
event.setCancelled(true);
return;
}
if(tetrisGame.lost) return;
if(player.getGameMode() == GameMode.SPECTATOR) return;
if(player.inputs().forward()) tetrisGame.pressedButton(TetrisGame.Button.W);
if(player.inputs().backward()) tetrisGame.pressedButton(TetrisGame.Button.S);
if(player.inputs().right()) tetrisGame.pressedButton(TetrisGame.Button.D);
if(player.inputs().left()) tetrisGame.pressedButton(TetrisGame.Button.A);
if(player.inputs().jump()) tetrisGame.pressedButton(TetrisGame.Button.space);
event.setNewPosition(tetrisGame.getPlayerSpawnPosition().withView(currentPosition));
player.setSprinting(false);
} }
protected void onPlayerInteract(@NotNull PlayerUseItemEvent event) { private void onPlayerAttack(@NotNull PlayerHandAnimationEvent event) {
this.tetrisGames.get(event.getPlayer()).pressedButton(TetrisGame.Button.mouseRight); this.tetrisGames.get(event.getPlayer()).pressedButtonRaw(TetrisGame.Button.mouseLeft);
} }
protected void onPlayerAttack(@NotNull PlayerHandAnimationEvent event) { private void onPlayerTick(PlayerTickEvent event) {
this.tetrisGames.get(event.getPlayer()).pressedButton(TetrisGame.Button.mouseLeft);
}
protected void onPlayerTick(PlayerTickEvent event) {
Player player = event.getPlayer(); Player player = event.getPlayer();
TetrisGame tetrisGame = this.tetrisGames.get(player); TetrisGame tetrisGame = this.tetrisGames.get(player);
if(tetrisGame == null) return; if(tetrisGame == null) return;
if(tetrisGame.lost && player.getGameMode() != GameMode.SPECTATOR) { if(tetrisGame.lost) {
this.letPlayerLoose(player); this.letPlayerLoose(player);
return;
} }
if(player.getGameMode() == GameMode.SPECTATOR) return;
if(player.inputs().forward()) tetrisGame.pressedButtonRaw(TetrisGame.Button.W);
if(player.inputs().backward()) tetrisGame.pressedButtonRaw(TetrisGame.Button.S);
if(player.inputs().right()) tetrisGame.pressedButtonRaw(TetrisGame.Button.D);
if(player.inputs().left()) tetrisGame.pressedButtonRaw(TetrisGame.Button.A);
if(player.inputs().jump()) tetrisGame.pressedButtonRaw(TetrisGame.Button.space);
} }
private void letPlayerLoose(Player player) { private void letPlayerLoose(Player player) {
@@ -124,6 +112,7 @@ class Tetris extends StatelessGame {
if(!this.getScore().hasResult(player)) { if(!this.getScore().hasResult(player)) {
player.setGameMode(GameMode.SPECTATOR); player.setGameMode(GameMode.SPECTATOR);
player.setInvisible(true); player.setInvisible(true);
if(player.getVehicle() != null) player.getVehicle().removePassenger(player);
this.getScore().insertResult(player, tetrisGame.getScore()); this.getScore().insertResult(player, tetrisGame.getScore());
} }
@@ -160,7 +149,16 @@ class Tetris extends StatelessGame {
p.teleport(tetrisGame.getPlayerSpawnPosition()); p.teleport(tetrisGame.getPlayerSpawnPosition());
tetrisGame.sidebar.addViewer(p); tetrisGame.sidebar.addViewer(p);
p.addEffect(new Potion(PotionEffect.SLOWNESS, 4, Potion.INFINITE_DURATION));
MinecraftServer.getSchedulerManager().scheduleTask(() -> {
Entity ghostBlock = new Entity(EntityType.BLOCK_DISPLAY);
((BlockDisplayMeta) ghostBlock.getEntityMeta()).setBlockState(Block.AIR);
ghostBlock.setNoGravity(true);
ghostBlock.setInstance(this, tetrisGame.getPlayerSpawnPosition());
ghostBlock.addPassenger(p);
return TaskSchedule.stop();
}, TaskSchedule.nextTick());
return super.onPlayerJoin(p); return super.onPlayerJoin(p);
} }

View File

@@ -0,0 +1,28 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.tetris.game;
public enum Orientation {
NONE,
RIGHT,
LEFT,
UPSIDE_DOWN;
public Orientation rotated(boolean clockwise) {
switch(this) {
case NONE -> {
return clockwise ? Orientation.RIGHT : Orientation.LEFT;
}
case RIGHT -> {
return clockwise ? Orientation.UPSIDE_DOWN : Orientation.NONE;
}
case UPSIDE_DOWN -> {
return clockwise ? Orientation.LEFT : Orientation.RIGHT;
}
case LEFT -> {
return clockwise ? Orientation.NONE : Orientation.UPSIDE_DOWN;
}
default -> {
return Orientation.NONE;
}
}
}
}

View File

@@ -0,0 +1,52 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.tetris.game;
import java.util.Map;
import java.util.stream.IntStream;
public final class RotationChecker {private static final Map<Orientation, int[][]> STANDARD_WALL_KICKS = Map.of(
Orientation.NONE, new int[][] {{0,0}, {0,0}, {0,0}, {0,0}, {0,0}},
Orientation.RIGHT, new int[][] {{0,0}, {1,0}, {1,-1}, {0,2}, {1,2}},
Orientation.UPSIDE_DOWN, new int[][] {{0,0}, {0,0}, {0,0}, {0,0}, {0,0}},
Orientation.LEFT, new int[][] {{0,0}, {-1,0}, {-1,-1}, {0,2}, {-1,2}}
);
private static final Map<Orientation, int[][]> I_WALL_KICKS = Map.of(
Orientation.NONE, new int[][] {{0,0}, {-1,0}, {2,0}, {-1,0}, {2,0}},
Orientation.RIGHT, new int[][] {{-1,0}, {0,0}, {0,0}, {0,1}, {0,-2}},
Orientation.UPSIDE_DOWN, new int[][] {{-1,1}, {1,1}, {-2,1}, {1,0}, {-2,0}},
Orientation.LEFT, new int[][] {{0,1}, {0,1}, {0,1}, {0,-1}, {0,2}}
);
private static final Map<Orientation, int[][]> O_WALL_KICKS = Map.of(
Orientation.NONE, new int[][] {{0,0}},
Orientation.RIGHT, new int[][] {{0,-1}},
Orientation.UPSIDE_DOWN, new int[][] {{-1,-1}},
Orientation.LEFT, new int[][] {{-1,0}}
);
public static int[][] getKicksArray(Orientation from, Orientation to, Tetromino.Shape shape) {
int[][] firstOffsets = getOffsetData(from, shape);
int[][] secondOffsets = getOffsetData(to, shape);
int[][] result = new int[firstOffsets.length][2];
for(int i = 0; i < firstOffsets.length; i++) {
result[i] = subtractInt(firstOffsets[i], secondOffsets[i]);
}
return result;
}
private static int[] subtractInt(int[] first, int[] second) {
return IntStream.range(0, first.length)
.map(i -> first[i] - second[i])
.toArray();
}
private static int[][] getOffsetData(Orientation orientation, Tetromino.Shape shape) {
return switch(shape) {
case J, L, S, T, Z -> STANDARD_WALL_KICKS.get(orientation);
case I -> I_WALL_KICKS.get(orientation);
case O -> O_WALL_KICKS.get(orientation);
};
}
}

View File

@@ -2,10 +2,9 @@ package eu.mhsl.minenet.minigames.instance.game.stateless.types.tetris.game;
import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame; import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
import net.kyori.adventure.text.Component; import net.kyori.adventure.text.Component;
import net.minestom.server.MinecraftServer;
import net.minestom.server.coordinate.Pos; import net.minestom.server.coordinate.Pos;
import net.minestom.server.scoreboard.Sidebar; import net.minestom.server.scoreboard.Sidebar;
import net.minestom.server.timer.Scheduler; import net.minestom.server.timer.Task;
import net.minestom.server.timer.TaskSchedule; import net.minestom.server.timer.TaskSchedule;
import java.util.*; import java.util.*;
@@ -23,6 +22,8 @@ public class TetrisGame {
private final Map<Button, Long> lastPresses = new HashMap<>(); private final Map<Button, Long> lastPresses = new HashMap<>();
private final List<TetrisGame> otherTetrisGames = new ArrayList<>(); private final List<TetrisGame> otherTetrisGames = new ArrayList<>();
private final Random random; private final Random random;
private Task tetrominoLockTask;
private Task hardTetrominoLockTask;
public boolean lost = false; public boolean lost = false;
public boolean paused = true; public boolean paused = true;
public Tetromino currentTetromino; public Tetromino currentTetromino;
@@ -53,25 +54,28 @@ public class TetrisGame {
} }
} }
public void pressedButton(Button button) { public void pressedButtonRaw(Button button) {
final int standardButtonDelay = 100; final int standardButtonDelay = 95;
final int buttonDebounce = 70; final int wsButtonDebounce = 70;
if(this.lastPresses.getOrDefault(button, 0L) >= System.currentTimeMillis() - standardButtonDelay) return; if(this.lastPresses.getOrDefault(button, 0L) >= System.currentTimeMillis() - standardButtonDelay) return;
this.lastPresses.put(button, System.currentTimeMillis()); switch(button) {
if(button == Button.W) this.lastPresses.put(button, System.currentTimeMillis() + buttonDebounce); case W -> this.lastPresses.put(button, System.currentTimeMillis() + wsButtonDebounce);
if(button == Button.S) this.lastPresses.put(button, System.currentTimeMillis() - buttonDebounce); case S -> this.lastPresses.put(button, System.currentTimeMillis() - wsButtonDebounce);
case mouseLeft, mouseRight -> this.lastPresses.put(button, 0L);
default -> this.lastPresses.put(button, System.currentTimeMillis());
}
if(this.lost || this.paused) return; if(this.lost || this.paused) return;
switch(button) { switch(button) {
case A -> this.currentTetromino.moveLeft(); case A -> this.moveLeft();
case S -> this.moveDown(); case S -> this.moveDown();
case D -> this.currentTetromino.moveRight(); case D -> this.moveRight();
case W -> this.hardDrop(); case W -> this.hardDrop();
case mouseLeft -> this.currentTetromino.rotate(false); case mouseLeft -> this.rotate(false);
case mouseRight -> this.currentTetromino.rotate(true); case mouseRight -> this.rotate(true);
case space -> this.switchHold(); case space -> this.switchHold();
} }
} }
@@ -82,8 +86,7 @@ public class TetrisGame {
public void start() { public void start() {
this.paused = false; this.paused = false;
Scheduler scheduler = MinecraftServer.getSchedulerManager(); this.instance.scheduler().submitTask(() -> {
scheduler.submitTask(() -> {
if(this.lost) return TaskSchedule.stop(); if(this.lost) return TaskSchedule.stop();
int standardTickDelay = 40; int standardTickDelay = 40;
if(this.isFast) standardTickDelay = 20; if(this.isFast) standardTickDelay = 20;
@@ -111,8 +114,9 @@ public class TetrisGame {
public void tick() { public void tick() {
if(this.lost || this.paused) return; if(this.lost || this.paused) return;
if(!this.currentTetromino.isGrounded()) this.stopTetrominoLockTask(true);
if(!this.currentTetromino.moveDown()) { if(!this.currentTetromino.moveDown()) {
this.setActiveTetrominoDown(); this.scheduleTetrominoLock();
} }
} }
@@ -139,33 +143,42 @@ public class TetrisGame {
this.lost = true; this.lost = true;
} }
private boolean moveDown() { private void moveDown() {
if(!this.currentTetromino.moveDown()) { if(!this.currentTetromino.moveDown()) {
this.setActiveTetrominoDown(); this.scheduleTetrominoLock();
return false; return;
} }
this.score += 1; this.score += 1;
this.updateInfo(); this.updateInfo();
return true;
} }
private boolean hardDrop() { private void moveLeft() {
if(this.currentTetromino.moveLeft()) this.stopTetrominoLockTask(false);
}
private void moveRight() {
if(this.currentTetromino.moveRight()) this.stopTetrominoLockTask(false);
}
private void rotate(boolean clockwise) {
if(this.currentTetromino.rotate(clockwise)) this.stopTetrominoLockTask(false);
}
private void hardDrop() {
if(!this.currentTetromino.moveDown()) { if(!this.currentTetromino.moveDown()) {
this.setActiveTetrominoDown(); this.lockActiveTetromino();
return false; return;
} }
do {
this.score += 2; this.score += 2;
} while(this.currentTetromino.moveDown());
this.updateInfo(); this.updateInfo();
while(this.currentTetromino.moveDown()) { this.lockActiveTetromino();
this.score += 2;
this.updateInfo();
}
this.setActiveTetrominoDown();
return true;
} }
private boolean switchHold() { private void switchHold() {
if(!this.holdPossible) return false; if(!this.holdPossible) return;
this.stopTetrominoLockTask(true);
Tetromino newCurrentTetromino; Tetromino newCurrentTetromino;
if(this.holdTetromino == null) { if(this.holdTetromino == null) {
@@ -189,7 +202,6 @@ public class TetrisGame {
this.holdTetromino.setPosition(this.holdPosition.add(xChange, 0, 0)); this.holdTetromino.setPosition(this.holdPosition.add(xChange, 0, 0));
this.holdTetromino.drawAsEntities(); this.holdTetromino.drawAsEntities();
this.holdPossible = false; this.holdPossible = false;
return true;
} }
private void updateNextTetrominoes() { private void updateNextTetrominoes() {
@@ -235,7 +247,40 @@ public class TetrisGame {
this.sidebar.updateLineScore("2", this.level); this.sidebar.updateLineScore("2", this.level);
} }
private void setActiveTetrominoDown() { private void scheduleTetrominoLock() {
if(this.tetrominoLockTask == null || !this.tetrominoLockTask.isAlive())
this.tetrominoLockTask = this.instance.scheduler().scheduleTask(() -> {
if(this.currentTetromino.isGrounded()) {
this.lockActiveTetromino();
} else {
this.stopTetrominoLockTask(true);
}
return TaskSchedule.stop();
}, TaskSchedule.millis(500));
if(this.hardTetrominoLockTask == null || !this.hardTetrominoLockTask.isAlive())
this.hardTetrominoLockTask = this.instance.scheduler().scheduleTask(() -> {
if(this.currentTetromino.isGrounded()) {
this.lockActiveTetromino();
} else {
this.stopTetrominoLockTask(true);
}
return TaskSchedule.stop();
}, TaskSchedule.millis(6000));
}
private void stopTetrominoLockTask(boolean resetHard) {
if(this.tetrominoLockTask != null) {
this.tetrominoLockTask.cancel();
this.tetrominoLockTask = null;
}
if(resetHard && this.hardTetrominoLockTask != null) {
this.hardTetrominoLockTask.cancel();
this.hardTetrominoLockTask = null;
}
}
private void lockActiveTetromino() {
this.stopTetrominoLockTask(true);
this.currentTetromino.removeOwnEntities(); this.currentTetromino.removeOwnEntities();
this.currentTetromino = this.nextTetrominoes.removeFirst(); this.currentTetromino = this.nextTetrominoes.removeFirst();
this.currentTetromino.remove(); this.currentTetromino.remove();

View File

@@ -8,14 +8,12 @@ import net.minestom.server.entity.metadata.other.FallingBlockMeta;
import net.minestom.server.instance.block.Block; import net.minestom.server.instance.block.Block;
import net.minestom.server.tag.Tag; import net.minestom.server.tag.Tag;
import java.util.ArrayList; import java.util.*;
import java.util.Arrays;
import java.util.List;
import java.util.UUID;
public class Tetromino { public class Tetromino {
private final static EntityType ghostEntityType = EntityType.FALLING_BLOCK; private final static EntityType ghostEntityType = EntityType.FALLING_BLOCK;
private final static Tag<String> uuidTag = Tag.String("uuid"); private final static Tag<String> uuidTag = Tag.String("uuid");
private Orientation orientation = Orientation.NONE;
private final Shape shape; private final Shape shape;
private final StatelessGame instance; private final StatelessGame instance;
private final UUID uuid; private final UUID uuid;
@@ -28,10 +26,10 @@ public class Tetromino {
this.uuid = UUID.randomUUID(); this.uuid = UUID.randomUUID();
switch(this.shape) { switch(this.shape) {
case I -> this.shapeArray = new int[][]{{0, 0, 0, 0}, {1, 1, 1, 1}, {0, 0, 0, 0}, {0, 0, 0, 0}}; case I -> this.shapeArray = new int[][]{{0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 1, 1, 1, 1}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}};
case J -> this.shapeArray = new int[][]{{1, 0, 0}, {1, 1, 1}, {0, 0, 0}}; case J -> this.shapeArray = new int[][]{{1, 0, 0}, {1, 1, 1}, {0, 0, 0}};
case L -> this.shapeArray = new int[][]{{0, 0, 1}, {1, 1, 1}, {0, 0, 0}}; case L -> this.shapeArray = new int[][]{{0, 0, 1}, {1, 1, 1}, {0, 0, 0}};
case O -> this.shapeArray = new int[][]{{1, 1}, {1, 1}}; case O -> this.shapeArray = new int[][]{{0, 1, 1}, {0, 1, 1}, {0, 0, 0}};
case S -> this.shapeArray = new int[][]{{0, 1, 1}, {1, 1, 0}, {0, 0, 0}}; case S -> this.shapeArray = new int[][]{{0, 1, 1}, {1, 1, 0}, {0, 0, 0}};
case T -> this.shapeArray = new int[][]{{0, 1, 0}, {1, 1, 1}, {0, 0, 0}}; case T -> this.shapeArray = new int[][]{{0, 1, 0}, {1, 1, 1}, {0, 0, 0}};
case Z -> this.shapeArray = new int[][]{{1, 1, 0}, {0, 1, 1}, {0, 0, 0}}; case Z -> this.shapeArray = new int[][]{{1, 1, 0}, {0, 1, 1}, {0, 0, 0}};
@@ -43,12 +41,23 @@ public class Tetromino {
} }
public void setPosition(Pos newPosition) { public void setPosition(Pos newPosition) {
this.position = newPosition; this.position = new Pos(newPosition.x(), newPosition.y(), newPosition.z());
} }
public boolean rotate(boolean clockwise) { public boolean rotate(boolean clockwise) {
int[][] newShapeArray = this.getTurnedShapeArray(clockwise); int[][] newShapeArray = this.getTurnedShapeArray(clockwise);
return this.checkCollisionAndMove(this.position, newShapeArray); Orientation newOrientation = this.orientation.rotated(clockwise);
int[][] kicksArray = RotationChecker.getKicksArray(this.orientation, newOrientation, this.shape);
for(int[] k : kicksArray) {
Pos candidate = new Pos(this.position.x() + k[0], this.position.y() + k[1], this.position.z());
if(this.checkCollisionAndMove(candidate, newShapeArray)) {
this.orientation = newOrientation;
return true;
}
}
return false;
} }
public boolean moveDown() { public boolean moveDown() {
@@ -73,7 +82,7 @@ public class Tetromino {
public void draw(boolean withGhost) { public void draw(boolean withGhost) {
if(withGhost) { if(withGhost) {
Pos ghostPos = this.position; Pos ghostPos = this.position;
while(!this.checkCollision(ghostPos.sub(0, 1, 0), this.shapeArray)) { while(!this.hasCollision(ghostPos.sub(0, 1, 0), this.shapeArray)) {
ghostPos = ghostPos.sub(0, 1, 0); ghostPos = ghostPos.sub(0, 1, 0);
} }
Pos positionChange = this.position.sub(ghostPos); Pos positionChange = this.position.sub(ghostPos);
@@ -182,7 +191,7 @@ public class Tetromino {
private boolean isPartOfTetromino(Pos position) { private boolean isPartOfTetromino(Pos position) {
return this.getBlockPositions().stream() return this.getBlockPositions().stream()
.anyMatch(pos -> pos.equals(position)); .anyMatch(pos -> pos.sameBlock(position));
} }
private List<Pos> getBlockPositions() { private List<Pos> getBlockPositions() {
@@ -198,10 +207,10 @@ public class Tetromino {
for(int x = 0; x < arrayLength; x++) { for(int x = 0; x < arrayLength; x++) {
for(int y = 0; y < arrayLength; y++) { for(int y = 0; y < arrayLength; y++) {
if(shapeArray[arrayLength - 1 - y][x] == 1) { if(shapeArray[arrayLength - 1 - y][x] == 1) {
switch(this.shape) { if(Objects.requireNonNull(this.shape) == Shape.I) {
case I -> returnList.add(position.add(x - 1, y - 2, 0)); returnList.add(position.add(x - 2, y - 2, 0));
case O -> returnList.add(position.add(x, y, 0)); } else {
default -> returnList.add(position.add(x - 1, y - 1, 0)); returnList.add(position.add(x - 1, y - 1, 0));
} }
} }
} }
@@ -210,7 +219,7 @@ public class Tetromino {
return returnList; return returnList;
} }
private boolean checkCollision(Pos newPosition, int[][] newShapeArray) { private boolean hasCollision(Pos newPosition, int[][] newShapeArray) {
List<Pos> newBlockPositions = this.getBlockPositions(newPosition, newShapeArray); List<Pos> newBlockPositions = this.getBlockPositions(newPosition, newShapeArray);
for(Pos pos : newBlockPositions) { for(Pos pos : newBlockPositions) {
@@ -222,16 +231,18 @@ public class Tetromino {
return false; return false;
} }
public boolean isGrounded() {
return this.hasCollision(this.position.sub(0, 1, 0), this.shapeArray);
}
private boolean checkCollisionAndMove(Pos newPosition, int[][] newShapeArray) { private boolean checkCollisionAndMove(Pos newPosition, int[][] newShapeArray) {
if(!this.checkCollision(newPosition, newShapeArray)) { if(this.hasCollision(newPosition, newShapeArray)) return false;
this.remove(); this.remove();
this.shapeArray = Arrays.stream(newShapeArray).map(int[]::clone).toArray(int[][]::new); this.shapeArray = Arrays.stream(newShapeArray).map(int[]::clone).toArray(int[][]::new);
this.setPosition(newPosition); this.setPosition(newPosition);
this.draw(); this.draw();
return true; return true;
} }
return false;
}
public enum Shape { public enum Shape {
I, I,

View File

@@ -30,6 +30,11 @@ public abstract class Score {
throw new NotImplementedException("This Score type is not able to process points"); throw new NotImplementedException("This Score type is not able to process points");
} }
public void insertMultiple(Set<Player> p) {
p.forEach(player -> this.insertResultProcessor(player, () -> {}));
this.insertResultImplementation(p);
}
public void insertResult(Player p) { public void insertResult(Player p) {
this.insertResultProcessor(p, () -> this.insertResultImplementation(Set.of(p))); this.insertResultProcessor(p, () -> this.insertResultImplementation(Set.of(p)));
} }

View File

@@ -33,9 +33,15 @@ public class Position {
public static List<Block> blocksBelowPlayer(Instance instance, Player p) { public static List<Block> blocksBelowPlayer(Instance instance, Player p) {
Point playerPos = p.getPosition(); Point playerPos = p.getPosition();
List<Block> blocks = new ArrayList<>(); List<Block> blocks = new ArrayList<>();
GeneratorUtils.foreachXZ(playerPos.sub(0.5, 1, 0.5), playerPos.add(0.5, -1, 0.5), point -> { GeneratorUtils.foreachXZ(
blocks.add(instance.getBlock(point)); playerPos.sub(0.5, 1, 0.5),
}); playerPos.add(0.5, -1, 0.5),
point -> blocks.add(instance.getBlock(point))
);
return blocks.stream().distinct().toList(); return blocks.stream().distinct().toList();
} }
public static boolean hasPositionChanged(Pos oldPos, Pos newPos) {
return !oldPos.withView(0, 0).equals(newPos.withView(0, 0));
}
} }

View File

@@ -174,3 +174,12 @@ startSpeed;Start Speed;Startgeschwindigkeit
ns:game_BoatRace#;; ns:game_BoatRace#;;
name;Boatrace;Bootrennen name;Boatrace;Bootrennen
description;; description;;
;;
ns:game_Pillars#;;
name;Pillars;Pillars
description;Build yourself up with your random blocks to reach your opponents and push them down!;Baue dich mit deinen zufälligen Blöcken zu deinen Gegnern und schupse sie runter!
;;
ns:game_BlockBattle#;;
name;Block Battle;Block Kampf
description;The team that fills the center with their color first wins!;Das Team, welches als erstes die Mitte mit seiner Farbe gefüllt hat, gewinnt!
itemCount;Block Count;Block Anzahl
1 map en_us de_de
174 ns:game_BoatRace#
175 name Boatrace Bootrennen
176 description
177
178 ns:game_Pillars#
179 name Pillars Pillars
180 description Build yourself up with your random blocks to reach your opponents and push them down! Baue dich mit deinen zufälligen Blöcken zu deinen Gegnern und schupse sie runter!
181
182 ns:game_BlockBattle#
183 name Block Battle Block Kampf
184 description The team that fills the center with their color first wins! Das Team, welches als erstes die Mitte mit seiner Farbe gefüllt hat, gewinnt!
185 itemCount Block Count Block Anzahl