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9 Commits
develop-ha
...
9596800889
| Author | SHA1 | Date | |
|---|---|---|---|
| 9596800889 | |||
| a8a15a1c7c | |||
| db78ff33ce | |||
| 5bb07596a1 | |||
| 96170e9486 | |||
| 9a97b746bc | |||
| a2afc49d20 | |||
| 20b93cc9ae | |||
| 148b5fc634 |
@@ -2,6 +2,7 @@ package eu.mhsl.minenet.minigames.instance.game;
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import eu.mhsl.minenet.minigames.instance.game.stateless.config.GameFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.config.GameFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.anvilRun.AnvilRunFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.anvilRun.AnvilRunFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBreakRace.BlockBreakRaceFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.bowSpleef.BowSpleefFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.bowSpleef.BowSpleefFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.elytraRace.ElytraRaceFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.elytraRace.ElytraRaceFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.backrooms.BackroomsFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.backrooms.BackroomsFactory;
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@@ -12,6 +13,7 @@ import eu.mhsl.minenet.minigames.instance.game.stateless.types.fastbridge.Fastbr
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.highGround.HighGroundFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.highGround.HighGroundFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.jumpDive.JumpDiveFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.jumpDive.JumpDiveFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.minerun.MinerunFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.minerun.MinerunFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.spaceSnake.SpaceSnakeFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.spleef.SpleefFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.spleef.SpleefFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.stickfight.StickFightFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.stickfight.StickFightFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.tetris.TetrisFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.tetris.TetrisFactory;
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@@ -38,7 +40,9 @@ public enum GameList {
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JUMPDIVE(new JumpDiveFactory(), GameType.JUMPNRUN),
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JUMPDIVE(new JumpDiveFactory(), GameType.JUMPNRUN),
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SUMO(new SumoFactory(), GameType.PVP),
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SUMO(new SumoFactory(), GameType.PVP),
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HIGHGROUND(new HighGroundFactory(), GameType.PVP),
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HIGHGROUND(new HighGroundFactory(), GameType.PVP),
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FASTBRIDGE(new FastbridgeFactory(), GameType.OTHER);
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FASTBRIDGE(new FastbridgeFactory(), GameType.OTHER),
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BLOCKBREAKRACE(new BlockBreakRaceFactory(), GameType.OTHER),
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SPACESNAKE(new SpaceSnakeFactory(), GameType.PVP);
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private final GameFactory factory;
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private final GameFactory factory;
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private final GameType type;
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private final GameType type;
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@@ -0,0 +1,79 @@
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package eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBreakRace;
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import eu.mhsl.minenet.minigames.instance.Dimension;
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import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
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import eu.mhsl.minenet.minigames.score.FirstWinsScore;
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import net.minestom.server.coordinate.Pos;
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import net.minestom.server.entity.GameMode;
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import net.minestom.server.entity.Player;
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import net.minestom.server.event.player.PlayerBlockBreakEvent;
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import net.minestom.server.event.player.PlayerMoveEvent;
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import net.minestom.server.inventory.PlayerInventory;
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import net.minestom.server.item.ItemStack;
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import net.minestom.server.item.Material;
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import org.jetbrains.annotations.NotNull;
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import java.util.List;
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public class BlockBreakRace extends StatelessGame {
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private int spawnCount = 0;
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private final int height;
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public BlockBreakRace(int height) {
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super(Dimension.OVERWORLD.key, "blockBreakRace", new FirstWinsScore());
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this.height = height;
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this.setGenerator(new BlockBreakRaceGenerator(height));
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}
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@Override
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protected boolean onPlayerJoin(Player p) {
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PlayerInventory inv = p.getInventory();
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inv.addItemStack(ItemStack.of(Material.DIAMOND_PICKAXE));
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inv.addItemStack(ItemStack.of(Material.DIAMOND_AXE));
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inv.addItemStack(ItemStack.of(Material.DIAMOND_SHOVEL));
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return super.onPlayerJoin(p);
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}
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@Override
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protected void onStart() {
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this.getPlayers().forEach(player -> player.setGameMode(GameMode.SURVIVAL));
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}
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@Override
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protected void onBlockBreak(@NotNull PlayerBlockBreakEvent event) {
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List<Material> allowedMaterials = List.of(Material.STONE, Material.OAK_PLANKS, Material.DIRT);
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if(!allowedMaterials.contains(event.getBlock().registry().material())) event.setCancelled(true);
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if(this.isBeforeBeginning) event.setCancelled(true);
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}
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@Override
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protected void onPlayerMove(@NotNull PlayerMoveEvent playerMoveEvent) {
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if(this.isBeforeBeginning) return;
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if(playerMoveEvent.getNewPosition().y() < BlockBreakRaceGenerator.BOTTOM_Y) {
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Player player = playerMoveEvent.getPlayer();
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this.getScore().insertResult(player);
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player.setGameMode(GameMode.SPECTATOR);
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player.getInventory().clear();
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}
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}
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@Override
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public Pos getSpawn() {
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int idx = this.spawnCount++;
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int cols = BlockBreakRaceGenerator.ROW_OFFSETS_X.length;
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int rows = BlockBreakRaceGenerator.ROW_OFFSETS_Z.length;
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int perChunk = cols * rows;
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int zChunk = idx / perChunk;
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int gridIndex = idx % perChunk;
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int xIndex = gridIndex % cols;
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int zIndex = gridIndex / cols;
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int localX = BlockBreakRaceGenerator.ROW_OFFSETS_X[xIndex];
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int localZ = BlockBreakRaceGenerator.ROW_OFFSETS_Z[zIndex];
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int absZ = (zChunk * 16) + localZ;
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return new Pos(localX, BlockBreakRaceGenerator.BOTTOM_Y + this.height + 1, absZ).add(0.5);
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}
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}
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@@ -0,0 +1,40 @@
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package eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBreakRace;
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import eu.mhsl.minenet.minigames.instance.game.Game;
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import eu.mhsl.minenet.minigames.instance.game.stateless.config.ConfigManager;
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import eu.mhsl.minenet.minigames.instance.game.stateless.config.GameFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.config.Option;
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import eu.mhsl.minenet.minigames.instance.game.stateless.config.common.NumericOption;
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import eu.mhsl.minenet.minigames.instance.room.Room;
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import eu.mhsl.minenet.minigames.message.component.TranslatedComponent;
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import net.minestom.server.item.Material;
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import java.util.Map;
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public class BlockBreakRaceFactory implements GameFactory {
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@Override
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public TranslatedComponent name() {
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return TranslatedComponent.byId("game_BlockBreakRace#name");
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}
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@Override
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public Material symbol() {
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return Material.DIAMOND_PICKAXE;
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}
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@Override
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public TranslatedComponent description() {
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return TranslatedComponent.byId("game_BlockBreakRace#description");
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}
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@Override
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public ConfigManager configuration() {
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return new ConfigManager()
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.addOption(new NumericOption("height", Material.SCAFFOLDING, TranslatedComponent.byId("optionCommon#height"), 20, 30, 40, 50));
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}
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@Override
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public Game manufacture(Room parent, Map<String, Option<?>> configuration) throws Exception {
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return new BlockBreakRace(configuration.get("height").getAsInt()).setParent(parent);
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}
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}
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@@ -0,0 +1,67 @@
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package eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBreakRace;
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import eu.mhsl.minenet.minigames.world.generator.featureEnriched.ValeGenerator;
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import eu.mhsl.minenet.minigames.world.generator.terrain.BaseGenerator;
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import net.minestom.server.coordinate.Pos;
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import net.minestom.server.instance.block.Block;
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import net.minestom.server.instance.generator.GenerationUnit;
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import java.util.Random;
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import java.util.concurrent.ThreadLocalRandom;
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public class BlockBreakRaceGenerator extends BaseGenerator {
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public static final int BOTTOM_Y = 50;
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public final int TOP_Y;
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public static final int[] ROW_OFFSETS_X = {4, 8, 12};
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public static final int[] ROW_OFFSETS_Z = {4, 8, 12};
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private static final Block[] FILL_BLOCKS = {
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Block.STONE,
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Block.DIRT,
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Block.OAK_PLANKS
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};
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private final Random random = ThreadLocalRandom.current();
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public BlockBreakRaceGenerator(int height) {
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this.TOP_Y = BOTTOM_Y + height;
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ValeGenerator vale = new ValeGenerator();
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vale.setXShiftMultiplier(i -> 0.5d);
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vale.setHeightNoiseMultiplier(i -> 2);
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vale.setXShiftOffset(i -> 40d);
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this.addMixIn(vale);
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this.addMixIn(unit -> {
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if(unit.absoluteStart().chunkX() != 0) return;
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for (int localX : ROW_OFFSETS_X) {
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for (int localZ : ROW_OFFSETS_Z) {
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final int absZ = unit.absoluteStart().blockZ() + localZ;
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this.placeTube(unit, localX, absZ);
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}
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}
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});
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}
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private void placeTube(GenerationUnit unit, int x, int z) {
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for (int y = BOTTOM_Y; y < this.TOP_Y; y++) {
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Block fill = FILL_BLOCKS[this.random.nextInt(FILL_BLOCKS.length)];
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unit.modifier().fill(
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new Pos(x, y, z),
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new Pos(x, y, z).add(1),
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fill
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);
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}
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for (int dx = -1; dx <= 1; dx++) {
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for (int dz = -1; dz <= 1; dz++) {
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if (dx == 0 && dz == 0) continue; // Zentrum überspringen
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unit.modifier().fill(
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new Pos(x + dx, BOTTOM_Y, z + dz),
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new Pos(x + dx, this.TOP_Y + 3, z + dz).add(1),
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Block.BARRIER
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);
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}
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}
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}
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}
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@@ -0,0 +1,181 @@
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package eu.mhsl.minenet.minigames.instance.game.stateless.types.spaceSnake;
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import eu.mhsl.minenet.minigames.instance.Dimension;
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import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
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import eu.mhsl.minenet.minigames.score.PointsWinScore;
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import io.github.togar2.pvp.events.FinalAttackEvent;
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import io.github.togar2.pvp.events.PrepareAttackEvent;
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import io.github.togar2.pvp.feature.CombatFeatures;
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import net.kyori.adventure.sound.Sound;
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import net.minestom.server.MinecraftServer;
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import net.minestom.server.coordinate.Pos;
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import net.minestom.server.entity.*;
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import net.minestom.server.entity.metadata.display.BlockDisplayMeta;
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import net.minestom.server.event.entity.EntityTickEvent;
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import net.minestom.server.event.player.PlayerBlockPlaceEvent;
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import net.minestom.server.event.player.PlayerMoveEvent;
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import net.minestom.server.instance.WorldBorder;
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import net.minestom.server.instance.block.Block;
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import net.minestom.server.instance.block.BlockFace;
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import net.minestom.server.inventory.PlayerInventory;
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import net.minestom.server.item.ItemStack;
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import net.minestom.server.item.Material;
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import net.minestom.server.sound.SoundEvent;
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import org.jetbrains.annotations.NotNull;
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import java.util.*;
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import java.util.concurrent.atomic.AtomicInteger;
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import java.util.function.Consumer;
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import java.util.function.Supplier;
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public class SpaceSnake extends StatelessGame {
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record PlayState(AtomicInteger length, Queue<Pos> blocks, Material blockType, Pos spawn) {
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public void cutToLength(Consumer<Pos> removed) {
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while (this.blocks.size() > this.length.get()) {
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removed.accept(this.blocks.poll());
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}
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}
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}
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private final Map<Player, PlayState> playerBlocks = new WeakHashMap<>();
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private int mapSize;
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private final Supplier<Integer> posInBoundsW = () -> this.rnd.nextInt(-this.mapSize/2, this.mapSize/2);
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private final Supplier<Integer> posInBoundsH = () -> this.rnd.nextInt(-60, 300);
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|
public SpaceSnake(int mapSize, int powerUpCount) {
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|
super(Dimension.THE_END.key, "spaceSnake", new PointsWinScore());
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|
this.mapSize = mapSize;
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|
this.setWorldBorder(new WorldBorder(this.mapSize, 0, 0, 0, 0));
|
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|
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|
for (int i = 0; i < powerUpCount; i++) {
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this.spawnPowerUp();
|
||||||
|
}
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||||||
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|
||||||
|
this.eventNode().addChild(
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|
CombatFeatures.empty()
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|
.add(CombatFeatures.VANILLA_ATTACK)
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.add(CombatFeatures.VANILLA_DAMAGE)
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.add(CombatFeatures.VANILLA_KNOCKBACK)
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.build()
|
||||||
|
.createNode()
|
||||||
|
);
|
||||||
|
|
||||||
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this.eventNode().addListener(PrepareAttackEvent.class, prepareAttackEvent -> {
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|
if (this.isBeforeBeginning) prepareAttackEvent.setCancelled(true);
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});
|
||||||
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|
||||||
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this.eventNode().addListener(FinalAttackEvent.class, finalAttackEvent -> {
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finalAttackEvent.setBaseDamage(0);
|
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((Player) finalAttackEvent.getTarget()).setHealth(20);
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|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onStart() {
|
||||||
|
this.getPlayers().forEach(player -> {
|
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player.setGameMode(GameMode.SURVIVAL);
|
||||||
|
this.updateInv(player);
|
||||||
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player.setHeldItemSlot((byte) 1);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
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||||||
|
protected boolean onPlayerJoin(Player p) {
|
||||||
|
Pos spawn = new Pos(this.posInBoundsW.get(), -60, this.posInBoundsW.get());
|
||||||
|
PlayState state = new PlayState(
|
||||||
|
new AtomicInteger(3),
|
||||||
|
new ArrayDeque<>(List.of(spawn)),
|
||||||
|
this.getRandomBlock(),
|
||||||
|
spawn
|
||||||
|
);
|
||||||
|
this.playerBlocks.put(p, state);
|
||||||
|
this.setBlock(spawn, state.blockType.block());
|
||||||
|
MinecraftServer.getSchedulerManager().scheduleNextTick(
|
||||||
|
() -> p.teleport(this.getSaveSpawn(spawn))
|
||||||
|
);
|
||||||
|
return super.onPlayerJoin(p);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onPlayerMove(@NotNull PlayerMoveEvent playerMoveEvent) {
|
||||||
|
PlayState state = this.playerBlocks.get(playerMoveEvent.getPlayer());
|
||||||
|
if(this.isBeforeBeginning) {
|
||||||
|
boolean falling = state.blocks.stream().anyMatch(pos -> pos.y() > playerMoveEvent.getNewPosition().y());
|
||||||
|
if(falling) playerMoveEvent.getPlayer().teleport(this.getSaveSpawn(state.spawn));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(playerMoveEvent.getNewPosition().y() < -64) {
|
||||||
|
this.getScore().insertResult(playerMoveEvent.getPlayer(), state.length.get());
|
||||||
|
playerMoveEvent.getPlayer().teleport(this.getSpawn());
|
||||||
|
playerMoveEvent.getPlayer().setGameMode(GameMode.SPECTATOR);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onBlockPlace(@NotNull PlayerBlockPlaceEvent playerBlockPlaceEvent) {
|
||||||
|
if(this.isBeforeBeginning) {
|
||||||
|
playerBlockPlaceEvent.setCancelled(true);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
PlayState state = this.playerBlocks.get(playerBlockPlaceEvent.getPlayer());
|
||||||
|
state.blocks.add(playerBlockPlaceEvent.getBlockPosition().asVec().asPosition());
|
||||||
|
state.cutToLength(pos -> this.setBlock(pos, Block.AIR));
|
||||||
|
|
||||||
|
MinecraftServer.getSchedulerManager().scheduleNextTick(() -> this.updateInv(playerBlockPlaceEvent.getPlayer()));
|
||||||
|
playerBlockPlaceEvent.getPlayer().setLevel(state.length.get());
|
||||||
|
}
|
||||||
|
|
||||||
|
private Pos getSaveSpawn(Pos blockPos) {
|
||||||
|
return blockPos.add(0.5).withY((y) -> y + 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateInv(Player player) {
|
||||||
|
PlayerInventory inventory = player.getInventory();
|
||||||
|
inventory.clear();
|
||||||
|
inventory.addItemStack(ItemStack.of(Material.STICK, 1).with(builder -> builder.glowing(true)));
|
||||||
|
inventory.addItemStack(ItemStack.of(this.playerBlocks.get(player).blockType, 64));
|
||||||
|
}
|
||||||
|
|
||||||
|
private Material getRandomBlock() {
|
||||||
|
List<Material> blocks = Material.values().stream()
|
||||||
|
.filter(Material::isBlock)
|
||||||
|
.filter(material -> material.registry().block() != null)
|
||||||
|
.filter(material -> material.block().isSolid())
|
||||||
|
.filter(material -> Arrays.stream(BlockFace.values())
|
||||||
|
.allMatch(face -> material.block().registry().collisionShape().isFaceFull(face))
|
||||||
|
)
|
||||||
|
.toList();
|
||||||
|
return blocks.get(this.rnd.nextInt(blocks.size()));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void spawnPowerUp() {
|
||||||
|
Pos spawnPos = new Pos(this.posInBoundsW.get(), this.posInBoundsH.get(), this.posInBoundsW.get());
|
||||||
|
Entity display = new Entity(EntityType.BLOCK_DISPLAY);
|
||||||
|
((BlockDisplayMeta) display.getEntityMeta()).setBlockState(Block.DIAMOND_BLOCK);
|
||||||
|
display.setGlowing(true);
|
||||||
|
display.setNoGravity(true);
|
||||||
|
display.setInstance(this, spawnPos);
|
||||||
|
|
||||||
|
display.eventNode().addListener(EntityTickEvent.class, onTick -> {
|
||||||
|
Player player = this.getPlayers().stream()
|
||||||
|
.filter(p -> !this.getScore().hasResult(p))
|
||||||
|
.filter(p -> p.getDistance(onTick.getEntity()) < 2.5)
|
||||||
|
.findAny()
|
||||||
|
.orElse(null);
|
||||||
|
if(player == null) return;
|
||||||
|
|
||||||
|
this.spawnPowerUp();
|
||||||
|
display.remove();
|
||||||
|
this.onPowerup(player);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private void onPowerup(Player player) {
|
||||||
|
PlayState state = this.playerBlocks.get(player);
|
||||||
|
state.length.incrementAndGet();
|
||||||
|
player.setLevel(player.getLevel() + 1);
|
||||||
|
player.playSound(Sound.sound(SoundEvent.ENTITY_EXPERIENCE_ORB_PICKUP, Sound.Source.PLAYER, 1f, 1f));
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,41 @@
|
|||||||
|
package eu.mhsl.minenet.minigames.instance.game.stateless.types.spaceSnake;
|
||||||
|
|
||||||
|
import eu.mhsl.minenet.minigames.instance.game.Game;
|
||||||
|
import eu.mhsl.minenet.minigames.instance.game.stateless.config.ConfigManager;
|
||||||
|
import eu.mhsl.minenet.minigames.instance.game.stateless.config.GameFactory;
|
||||||
|
import eu.mhsl.minenet.minigames.instance.game.stateless.config.Option;
|
||||||
|
import eu.mhsl.minenet.minigames.instance.game.stateless.config.common.NumericOption;
|
||||||
|
import eu.mhsl.minenet.minigames.instance.room.Room;
|
||||||
|
import eu.mhsl.minenet.minigames.message.component.TranslatedComponent;
|
||||||
|
import net.minestom.server.item.Material;
|
||||||
|
|
||||||
|
import java.util.Map;
|
||||||
|
|
||||||
|
public class SpaceSnakeFactory implements GameFactory {
|
||||||
|
@Override
|
||||||
|
public TranslatedComponent name() {
|
||||||
|
return TranslatedComponent.byId("game_SpaceSnake#name");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public ConfigManager configuration() {
|
||||||
|
return new ConfigManager()
|
||||||
|
.addOption(new NumericOption("width", Material.HEART_OF_THE_SEA, TranslatedComponent.byId("optionCommon#width"), 20, 30, 40, 50, 60, 70, 80))
|
||||||
|
.addOption(new NumericOption("powerUpCount", Material.DIAMOND, TranslatedComponent.byId("game_SpaceSnake#powerUpCount"), 50, 100, 200, 300));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Material symbol() {
|
||||||
|
return Material.GREEN_CONCRETE_POWDER;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public TranslatedComponent description() {
|
||||||
|
return TranslatedComponent.byId("game_SpaceSnake#description");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Game manufacture(Room parent, Map<String, Option<?>> configuration) throws Exception {
|
||||||
|
return new SpaceSnake(configuration.get("width").getAsInt(), configuration.get("powerUpCount").getAsInt()).setParent(parent);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -112,9 +112,11 @@ class Tetris extends StatelessGame {
|
|||||||
|
|
||||||
private void letPlayerLoose(Player player) {
|
private void letPlayerLoose(Player player) {
|
||||||
TetrisGame tetrisGame = this.tetrisGames.get(player);
|
TetrisGame tetrisGame = this.tetrisGames.get(player);
|
||||||
player.setGameMode(GameMode.SPECTATOR);
|
if(!this.getScore().hasResult(player)) {
|
||||||
player.setInvisible(true);
|
player.setGameMode(GameMode.SPECTATOR);
|
||||||
this.getScore().insertResult(player, tetrisGame.getScore());
|
player.setInvisible(true);
|
||||||
|
this.getScore().insertResult(player, tetrisGame.getScore());
|
||||||
|
}
|
||||||
|
|
||||||
boolean allGamesLost = this.tetrisGames.values().stream()
|
boolean allGamesLost = this.tetrisGames.values().stream()
|
||||||
.filter(game -> !game.lost)
|
.filter(game -> !game.lost)
|
||||||
|
|||||||
@@ -143,3 +143,12 @@ description;Stay on the high ground to win!;Bleibe solange wie möglich auf der
|
|||||||
ns:game_Fastbridge#;;
|
ns:game_Fastbridge#;;
|
||||||
name;Fastbridge;Fastbridge
|
name;Fastbridge;Fastbridge
|
||||||
description;Speedbridge to the other platform. The first one there wins!;Baue dich so schnell wie möglich zur anderen Plattform. Wer zuerst dort ist, gewinnt!
|
description;Speedbridge to the other platform. The first one there wins!;Baue dich so schnell wie möglich zur anderen Plattform. Wer zuerst dort ist, gewinnt!
|
||||||
|
;;
|
||||||
|
ns:game_BlockBreakRace#;;
|
||||||
|
name;Block Break Race;Blockbruch-Rennen
|
||||||
|
description;Dig down through the tubes using the right tools. The first player to reach the bottom wins!;Grabe dich durch die Röhren nach unten und verwende dabei das richtige Werkzeug. Wer zuerst unten ankommt, gewinnt!
|
||||||
|
;;
|
||||||
|
ns:game_SpaceSnake#;;
|
||||||
|
name;Space Snake;Weltraum-Snake
|
||||||
|
description;Collect diamonds while extending your snake bridge through space and fight other players. The player with the longest bridge wins!;Sammle Diamanten, während du deine Schlangenbrücke durchs All erweiterst und gegen andere Spieler kämpfst. Der Spieler mit den der Längsten Brücke gewinnt!
|
||||||
|
powerUpCount;Number of diamonds in the arena;Anzahl der Diamanten in der Arena
|
||||||
|
|||||||
|
Reference in New Issue
Block a user