9 Commits

8 changed files with 427 additions and 4 deletions

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@@ -2,6 +2,7 @@ package eu.mhsl.minenet.minigames.instance.game;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.GameFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.config.GameFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.anvilRun.AnvilRunFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.anvilRun.AnvilRunFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBreakRace.BlockBreakRaceFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.bowSpleef.BowSpleefFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.bowSpleef.BowSpleefFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.elytraRace.ElytraRaceFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.elytraRace.ElytraRaceFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.backrooms.BackroomsFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.backrooms.BackroomsFactory;
@@ -12,6 +13,7 @@ import eu.mhsl.minenet.minigames.instance.game.stateless.types.fastbridge.Fastbr
import eu.mhsl.minenet.minigames.instance.game.stateless.types.highGround.HighGroundFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.highGround.HighGroundFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.jumpDive.JumpDiveFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.jumpDive.JumpDiveFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.minerun.MinerunFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.minerun.MinerunFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.spaceSnake.SpaceSnakeFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.spleef.SpleefFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.spleef.SpleefFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.stickfight.StickFightFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.stickfight.StickFightFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.tetris.TetrisFactory; import eu.mhsl.minenet.minigames.instance.game.stateless.types.tetris.TetrisFactory;
@@ -38,7 +40,9 @@ public enum GameList {
JUMPDIVE(new JumpDiveFactory(), GameType.JUMPNRUN), JUMPDIVE(new JumpDiveFactory(), GameType.JUMPNRUN),
SUMO(new SumoFactory(), GameType.PVP), SUMO(new SumoFactory(), GameType.PVP),
HIGHGROUND(new HighGroundFactory(), GameType.PVP), HIGHGROUND(new HighGroundFactory(), GameType.PVP),
FASTBRIDGE(new FastbridgeFactory(), GameType.OTHER); FASTBRIDGE(new FastbridgeFactory(), GameType.OTHER),
BLOCKBREAKRACE(new BlockBreakRaceFactory(), GameType.OTHER),
SPACESNAKE(new SpaceSnakeFactory(), GameType.PVP);
private final GameFactory factory; private final GameFactory factory;
private final GameType type; private final GameType type;

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@@ -0,0 +1,79 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBreakRace;
import eu.mhsl.minenet.minigames.instance.Dimension;
import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
import eu.mhsl.minenet.minigames.score.FirstWinsScore;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.entity.GameMode;
import net.minestom.server.entity.Player;
import net.minestom.server.event.player.PlayerBlockBreakEvent;
import net.minestom.server.event.player.PlayerMoveEvent;
import net.minestom.server.inventory.PlayerInventory;
import net.minestom.server.item.ItemStack;
import net.minestom.server.item.Material;
import org.jetbrains.annotations.NotNull;
import java.util.List;
public class BlockBreakRace extends StatelessGame {
private int spawnCount = 0;
private final int height;
public BlockBreakRace(int height) {
super(Dimension.OVERWORLD.key, "blockBreakRace", new FirstWinsScore());
this.height = height;
this.setGenerator(new BlockBreakRaceGenerator(height));
}
@Override
protected boolean onPlayerJoin(Player p) {
PlayerInventory inv = p.getInventory();
inv.addItemStack(ItemStack.of(Material.DIAMOND_PICKAXE));
inv.addItemStack(ItemStack.of(Material.DIAMOND_AXE));
inv.addItemStack(ItemStack.of(Material.DIAMOND_SHOVEL));
return super.onPlayerJoin(p);
}
@Override
protected void onStart() {
this.getPlayers().forEach(player -> player.setGameMode(GameMode.SURVIVAL));
}
@Override
protected void onBlockBreak(@NotNull PlayerBlockBreakEvent event) {
List<Material> allowedMaterials = List.of(Material.STONE, Material.OAK_PLANKS, Material.DIRT);
if(!allowedMaterials.contains(event.getBlock().registry().material())) event.setCancelled(true);
if(this.isBeforeBeginning) event.setCancelled(true);
}
@Override
protected void onPlayerMove(@NotNull PlayerMoveEvent playerMoveEvent) {
if(this.isBeforeBeginning) return;
if(playerMoveEvent.getNewPosition().y() < BlockBreakRaceGenerator.BOTTOM_Y) {
Player player = playerMoveEvent.getPlayer();
this.getScore().insertResult(player);
player.setGameMode(GameMode.SPECTATOR);
player.getInventory().clear();
}
}
@Override
public Pos getSpawn() {
int idx = this.spawnCount++;
int cols = BlockBreakRaceGenerator.ROW_OFFSETS_X.length;
int rows = BlockBreakRaceGenerator.ROW_OFFSETS_Z.length;
int perChunk = cols * rows;
int zChunk = idx / perChunk;
int gridIndex = idx % perChunk;
int xIndex = gridIndex % cols;
int zIndex = gridIndex / cols;
int localX = BlockBreakRaceGenerator.ROW_OFFSETS_X[xIndex];
int localZ = BlockBreakRaceGenerator.ROW_OFFSETS_Z[zIndex];
int absZ = (zChunk * 16) + localZ;
return new Pos(localX, BlockBreakRaceGenerator.BOTTOM_Y + this.height + 1, absZ).add(0.5);
}
}

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@@ -0,0 +1,40 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBreakRace;
import eu.mhsl.minenet.minigames.instance.game.Game;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.ConfigManager;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.GameFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.Option;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.common.NumericOption;
import eu.mhsl.minenet.minigames.instance.room.Room;
import eu.mhsl.minenet.minigames.message.component.TranslatedComponent;
import net.minestom.server.item.Material;
import java.util.Map;
public class BlockBreakRaceFactory implements GameFactory {
@Override
public TranslatedComponent name() {
return TranslatedComponent.byId("game_BlockBreakRace#name");
}
@Override
public Material symbol() {
return Material.DIAMOND_PICKAXE;
}
@Override
public TranslatedComponent description() {
return TranslatedComponent.byId("game_BlockBreakRace#description");
}
@Override
public ConfigManager configuration() {
return new ConfigManager()
.addOption(new NumericOption("height", Material.SCAFFOLDING, TranslatedComponent.byId("optionCommon#height"), 20, 30, 40, 50));
}
@Override
public Game manufacture(Room parent, Map<String, Option<?>> configuration) throws Exception {
return new BlockBreakRace(configuration.get("height").getAsInt()).setParent(parent);
}
}

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@@ -0,0 +1,67 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBreakRace;
import eu.mhsl.minenet.minigames.world.generator.featureEnriched.ValeGenerator;
import eu.mhsl.minenet.minigames.world.generator.terrain.BaseGenerator;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.instance.block.Block;
import net.minestom.server.instance.generator.GenerationUnit;
import java.util.Random;
import java.util.concurrent.ThreadLocalRandom;
public class BlockBreakRaceGenerator extends BaseGenerator {
public static final int BOTTOM_Y = 50;
public final int TOP_Y;
public static final int[] ROW_OFFSETS_X = {4, 8, 12};
public static final int[] ROW_OFFSETS_Z = {4, 8, 12};
private static final Block[] FILL_BLOCKS = {
Block.STONE,
Block.DIRT,
Block.OAK_PLANKS
};
private final Random random = ThreadLocalRandom.current();
public BlockBreakRaceGenerator(int height) {
this.TOP_Y = BOTTOM_Y + height;
ValeGenerator vale = new ValeGenerator();
vale.setXShiftMultiplier(i -> 0.5d);
vale.setHeightNoiseMultiplier(i -> 2);
vale.setXShiftOffset(i -> 40d);
this.addMixIn(vale);
this.addMixIn(unit -> {
if(unit.absoluteStart().chunkX() != 0) return;
for (int localX : ROW_OFFSETS_X) {
for (int localZ : ROW_OFFSETS_Z) {
final int absZ = unit.absoluteStart().blockZ() + localZ;
this.placeTube(unit, localX, absZ);
}
}
});
}
private void placeTube(GenerationUnit unit, int x, int z) {
for (int y = BOTTOM_Y; y < this.TOP_Y; y++) {
Block fill = FILL_BLOCKS[this.random.nextInt(FILL_BLOCKS.length)];
unit.modifier().fill(
new Pos(x, y, z),
new Pos(x, y, z).add(1),
fill
);
}
for (int dx = -1; dx <= 1; dx++) {
for (int dz = -1; dz <= 1; dz++) {
if (dx == 0 && dz == 0) continue; // Zentrum überspringen
unit.modifier().fill(
new Pos(x + dx, BOTTOM_Y, z + dz),
new Pos(x + dx, this.TOP_Y + 3, z + dz).add(1),
Block.BARRIER
);
}
}
}
}

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@@ -0,0 +1,181 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.spaceSnake;
import eu.mhsl.minenet.minigames.instance.Dimension;
import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
import eu.mhsl.minenet.minigames.score.PointsWinScore;
import io.github.togar2.pvp.events.FinalAttackEvent;
import io.github.togar2.pvp.events.PrepareAttackEvent;
import io.github.togar2.pvp.feature.CombatFeatures;
import net.kyori.adventure.sound.Sound;
import net.minestom.server.MinecraftServer;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.entity.*;
import net.minestom.server.entity.metadata.display.BlockDisplayMeta;
import net.minestom.server.event.entity.EntityTickEvent;
import net.minestom.server.event.player.PlayerBlockPlaceEvent;
import net.minestom.server.event.player.PlayerMoveEvent;
import net.minestom.server.instance.WorldBorder;
import net.minestom.server.instance.block.Block;
import net.minestom.server.instance.block.BlockFace;
import net.minestom.server.inventory.PlayerInventory;
import net.minestom.server.item.ItemStack;
import net.minestom.server.item.Material;
import net.minestom.server.sound.SoundEvent;
import org.jetbrains.annotations.NotNull;
import java.util.*;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.function.Consumer;
import java.util.function.Supplier;
public class SpaceSnake extends StatelessGame {
record PlayState(AtomicInteger length, Queue<Pos> blocks, Material blockType, Pos spawn) {
public void cutToLength(Consumer<Pos> removed) {
while (this.blocks.size() > this.length.get()) {
removed.accept(this.blocks.poll());
}
}
}
private final Map<Player, PlayState> playerBlocks = new WeakHashMap<>();
private int mapSize;
private final Supplier<Integer> posInBoundsW = () -> this.rnd.nextInt(-this.mapSize/2, this.mapSize/2);
private final Supplier<Integer> posInBoundsH = () -> this.rnd.nextInt(-60, 300);
public SpaceSnake(int mapSize, int powerUpCount) {
super(Dimension.THE_END.key, "spaceSnake", new PointsWinScore());
this.mapSize = mapSize;
this.setWorldBorder(new WorldBorder(this.mapSize, 0, 0, 0, 0));
for (int i = 0; i < powerUpCount; i++) {
this.spawnPowerUp();
}
this.eventNode().addChild(
CombatFeatures.empty()
.add(CombatFeatures.VANILLA_ATTACK)
.add(CombatFeatures.VANILLA_DAMAGE)
.add(CombatFeatures.VANILLA_KNOCKBACK)
.build()
.createNode()
);
this.eventNode().addListener(PrepareAttackEvent.class, prepareAttackEvent -> {
if (this.isBeforeBeginning) prepareAttackEvent.setCancelled(true);
});
this.eventNode().addListener(FinalAttackEvent.class, finalAttackEvent -> {
finalAttackEvent.setBaseDamage(0);
((Player) finalAttackEvent.getTarget()).setHealth(20);
});
}
@Override
protected void onStart() {
this.getPlayers().forEach(player -> {
player.setGameMode(GameMode.SURVIVAL);
this.updateInv(player);
player.setHeldItemSlot((byte) 1);
});
}
@Override
protected boolean onPlayerJoin(Player p) {
Pos spawn = new Pos(this.posInBoundsW.get(), -60, this.posInBoundsW.get());
PlayState state = new PlayState(
new AtomicInteger(3),
new ArrayDeque<>(List.of(spawn)),
this.getRandomBlock(),
spawn
);
this.playerBlocks.put(p, state);
this.setBlock(spawn, state.blockType.block());
MinecraftServer.getSchedulerManager().scheduleNextTick(
() -> p.teleport(this.getSaveSpawn(spawn))
);
return super.onPlayerJoin(p);
}
@Override
protected void onPlayerMove(@NotNull PlayerMoveEvent playerMoveEvent) {
PlayState state = this.playerBlocks.get(playerMoveEvent.getPlayer());
if(this.isBeforeBeginning) {
boolean falling = state.blocks.stream().anyMatch(pos -> pos.y() > playerMoveEvent.getNewPosition().y());
if(falling) playerMoveEvent.getPlayer().teleport(this.getSaveSpawn(state.spawn));
return;
}
if(playerMoveEvent.getNewPosition().y() < -64) {
this.getScore().insertResult(playerMoveEvent.getPlayer(), state.length.get());
playerMoveEvent.getPlayer().teleport(this.getSpawn());
playerMoveEvent.getPlayer().setGameMode(GameMode.SPECTATOR);
}
}
@Override
protected void onBlockPlace(@NotNull PlayerBlockPlaceEvent playerBlockPlaceEvent) {
if(this.isBeforeBeginning) {
playerBlockPlaceEvent.setCancelled(true);
return;
}
PlayState state = this.playerBlocks.get(playerBlockPlaceEvent.getPlayer());
state.blocks.add(playerBlockPlaceEvent.getBlockPosition().asVec().asPosition());
state.cutToLength(pos -> this.setBlock(pos, Block.AIR));
MinecraftServer.getSchedulerManager().scheduleNextTick(() -> this.updateInv(playerBlockPlaceEvent.getPlayer()));
playerBlockPlaceEvent.getPlayer().setLevel(state.length.get());
}
private Pos getSaveSpawn(Pos blockPos) {
return blockPos.add(0.5).withY((y) -> y + 2);
}
private void updateInv(Player player) {
PlayerInventory inventory = player.getInventory();
inventory.clear();
inventory.addItemStack(ItemStack.of(Material.STICK, 1).with(builder -> builder.glowing(true)));
inventory.addItemStack(ItemStack.of(this.playerBlocks.get(player).blockType, 64));
}
private Material getRandomBlock() {
List<Material> blocks = Material.values().stream()
.filter(Material::isBlock)
.filter(material -> material.registry().block() != null)
.filter(material -> material.block().isSolid())
.filter(material -> Arrays.stream(BlockFace.values())
.allMatch(face -> material.block().registry().collisionShape().isFaceFull(face))
)
.toList();
return blocks.get(this.rnd.nextInt(blocks.size()));
}
private void spawnPowerUp() {
Pos spawnPos = new Pos(this.posInBoundsW.get(), this.posInBoundsH.get(), this.posInBoundsW.get());
Entity display = new Entity(EntityType.BLOCK_DISPLAY);
((BlockDisplayMeta) display.getEntityMeta()).setBlockState(Block.DIAMOND_BLOCK);
display.setGlowing(true);
display.setNoGravity(true);
display.setInstance(this, spawnPos);
display.eventNode().addListener(EntityTickEvent.class, onTick -> {
Player player = this.getPlayers().stream()
.filter(p -> !this.getScore().hasResult(p))
.filter(p -> p.getDistance(onTick.getEntity()) < 2.5)
.findAny()
.orElse(null);
if(player == null) return;
this.spawnPowerUp();
display.remove();
this.onPowerup(player);
});
}
private void onPowerup(Player player) {
PlayState state = this.playerBlocks.get(player);
state.length.incrementAndGet();
player.setLevel(player.getLevel() + 1);
player.playSound(Sound.sound(SoundEvent.ENTITY_EXPERIENCE_ORB_PICKUP, Sound.Source.PLAYER, 1f, 1f));
}
}

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@@ -0,0 +1,41 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.spaceSnake;
import eu.mhsl.minenet.minigames.instance.game.Game;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.ConfigManager;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.GameFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.Option;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.common.NumericOption;
import eu.mhsl.minenet.minigames.instance.room.Room;
import eu.mhsl.minenet.minigames.message.component.TranslatedComponent;
import net.minestom.server.item.Material;
import java.util.Map;
public class SpaceSnakeFactory implements GameFactory {
@Override
public TranslatedComponent name() {
return TranslatedComponent.byId("game_SpaceSnake#name");
}
@Override
public ConfigManager configuration() {
return new ConfigManager()
.addOption(new NumericOption("width", Material.HEART_OF_THE_SEA, TranslatedComponent.byId("optionCommon#width"), 20, 30, 40, 50, 60, 70, 80))
.addOption(new NumericOption("powerUpCount", Material.DIAMOND, TranslatedComponent.byId("game_SpaceSnake#powerUpCount"), 50, 100, 200, 300));
}
@Override
public Material symbol() {
return Material.GREEN_CONCRETE_POWDER;
}
@Override
public TranslatedComponent description() {
return TranslatedComponent.byId("game_SpaceSnake#description");
}
@Override
public Game manufacture(Room parent, Map<String, Option<?>> configuration) throws Exception {
return new SpaceSnake(configuration.get("width").getAsInt(), configuration.get("powerUpCount").getAsInt()).setParent(parent);
}
}

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@@ -112,9 +112,11 @@ class Tetris extends StatelessGame {
private void letPlayerLoose(Player player) { private void letPlayerLoose(Player player) {
TetrisGame tetrisGame = this.tetrisGames.get(player); TetrisGame tetrisGame = this.tetrisGames.get(player);
if(!this.getScore().hasResult(player)) {
player.setGameMode(GameMode.SPECTATOR); player.setGameMode(GameMode.SPECTATOR);
player.setInvisible(true); player.setInvisible(true);
this.getScore().insertResult(player, tetrisGame.getScore()); this.getScore().insertResult(player, tetrisGame.getScore());
}
boolean allGamesLost = this.tetrisGames.values().stream() boolean allGamesLost = this.tetrisGames.values().stream()
.filter(game -> !game.lost) .filter(game -> !game.lost)

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@@ -143,3 +143,12 @@ description;Stay on the high ground to win!;Bleibe solange wie möglich auf der
ns:game_Fastbridge#;; ns:game_Fastbridge#;;
name;Fastbridge;Fastbridge name;Fastbridge;Fastbridge
description;Speedbridge to the other platform. The first one there wins!;Baue dich so schnell wie möglich zur anderen Plattform. Wer zuerst dort ist, gewinnt! description;Speedbridge to the other platform. The first one there wins!;Baue dich so schnell wie möglich zur anderen Plattform. Wer zuerst dort ist, gewinnt!
;;
ns:game_BlockBreakRace#;;
name;Block Break Race;Blockbruch-Rennen
description;Dig down through the tubes using the right tools. The first player to reach the bottom wins!;Grabe dich durch die Röhren nach unten und verwende dabei das richtige Werkzeug. Wer zuerst unten ankommt, gewinnt!
;;
ns:game_SpaceSnake#;;
name;Space Snake;Weltraum-Snake
description;Collect diamonds while extending your snake bridge through space and fight other players. The player with the longest bridge wins!;Sammle Diamanten, während du deine Schlangenbrücke durchs All erweiterst und gegen andere Spieler kämpfst. Der Spieler mit den der Längsten Brücke gewinnt!
powerUpCount;Number of diamonds in the arena;Anzahl der Diamanten in der Arena
1 map en_us de_de
143 ns:game_Fastbridge#
144 name Fastbridge Fastbridge
145 description Speedbridge to the other platform. The first one there wins! Baue dich so schnell wie möglich zur anderen Plattform. Wer zuerst dort ist, gewinnt!
146
147 ns:game_BlockBreakRace#
148 name Block Break Race Blockbruch-Rennen
149 description Dig down through the tubes using the right tools. The first player to reach the bottom wins! Grabe dich durch die Röhren nach unten und verwende dabei das richtige Werkzeug. Wer zuerst unten ankommt, gewinnt!
150
151 ns:game_SpaceSnake#
152 name Space Snake Weltraum-Snake
153 description Collect diamonds while extending your snake bridge through space and fight other players. The player with the longest bridge wins! Sammle Diamanten, während du deine Schlangenbrücke durchs All erweiterst und gegen andere Spieler kämpfst. Der Spieler mit den der Längsten Brücke gewinnt!
154 powerUpCount Number of diamonds in the arena Anzahl der Diamanten in der Arena