Compare commits
11
Commits
| Author | SHA1 | Date | |
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331efa9ffd | ||
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7424d6b929 | ||
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a18a6b0dca | ||
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8dc165952a | ||
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4bd03c2603 | ||
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75cd304bda | ||
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53b13b6560 | ||
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7e0c126a0d | ||
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096b035503 | ||
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103bd23bf4 | ||
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b175433701 |
No files matched your search
@@ -11,6 +11,7 @@ version '1.0-SNAPSHOT'
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repositories {
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mavenCentral()
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maven { url = 'https://mvn.everbuild.org/public' }
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}
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java {
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@@ -38,6 +39,9 @@ dependencies {
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//PvP
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implementation 'io.github.togar2:MinestomPvP:2026.05.30-26.1.1'
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//Block placement
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implementation 'org.everbuild.blocksandstuff:blocksandstuff-blocks:1.10.2-SNAPSHOT'
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}
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tasks {
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@@ -1,5 +1,6 @@
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package eu.mhsl.minenet.minigames.handler.global;
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import eu.mhsl.minenet.minigames.Main;
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import eu.mhsl.minenet.minigames.message.Icon;
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import eu.mhsl.minenet.minigames.message.type.ChatMessage;
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import net.kyori.adventure.text.Component;
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@@ -9,6 +10,9 @@ import net.minestom.server.event.player.PlayerChatEvent;
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import org.jetbrains.annotations.NotNull;
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public class ChatFormatHandler implements EventListener<PlayerChatEvent> {
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// Verteilt der Proxy den Chat (chat-bridge bei CraftAttack), darf er hier nicht noch einmal erscheinen
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private final boolean chatViaProxy = Main.globalConfig.node("velocity", "chat-via-proxy").getBoolean(false);
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@Override
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public @NotNull Class<PlayerChatEvent> eventType() {
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return PlayerChatEvent.class;
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@@ -16,6 +20,10 @@ public class ChatFormatHandler implements EventListener<PlayerChatEvent> {
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@Override
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public @NotNull Result run(@NotNull PlayerChatEvent event) {
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if(this.chatViaProxy) {
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event.setCancelled(true);
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return Result.SUCCESS;
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}
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NamedTextColor color = event.getPlayer().getPermissionLevel() > 0 ? NamedTextColor.AQUA : NamedTextColor.GRAY;
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event.setFormattedMessage(
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new ChatMessage(Icon.CHAT)
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@@ -9,6 +9,7 @@ import eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBattle.Block
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.blockBreakRace.BlockBreakRaceFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.boatRace.BoatRaceFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.bowSpleef.BowSpleefFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.buildBattle.BuildBattleFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.colorJump.ColorJumpFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.deathcube.DeathcubeFactory;
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import eu.mhsl.minenet.minigames.instance.game.stateless.types.elytraRace.ElytraRaceFactory;
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@@ -54,7 +55,8 @@ public enum GameList {
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PILLARS(new PillarsFactory(), GameType.PROTOTYPE),
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BLOCKBATTLE(new BlockBattleFactory(), GameType.PVP),
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COLORJUMP(new ColorJumpFactory(), GameType.JUMPNRUN),
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PLAYERRACE(new PlayerRaceFactory(), GameType.JUMPNRUN);
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PLAYERRACE(new PlayerRaceFactory(), GameType.JUMPNRUN),
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BUILDBATTLE(new BuildBattleFactory(), GameType.PROTOTYPE);
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private final GameFactory factory;
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private final GameType type;
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+1
-1
@@ -43,7 +43,7 @@ public class BlockBattle extends StatelessGame {
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);
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this.eventNode().addListener(FinalAttackEvent.class, finalAttackEvent -> {
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if(this.isBeforeBeginning) finalAttackEvent.setCancelled(true);
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if(!this.isRunning) finalAttackEvent.setCancelled(true);
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finalAttackEvent.setBaseDamage(0);
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((Player) finalAttackEvent.getTarget()).setHealth(20);
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});
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+226
@@ -0,0 +1,226 @@
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package eu.mhsl.minenet.minigames.instance.game.stateless.types.buildBattle;
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import eu.mhsl.minenet.minigames.instance.Dimension;
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import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
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import eu.mhsl.minenet.minigames.score.PointsWinScore;
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import net.kyori.adventure.text.Component;
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import net.kyori.adventure.text.format.NamedTextColor;
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import net.kyori.adventure.title.Title;
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import net.minestom.server.coordinate.Point;
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import net.minestom.server.coordinate.Pos;
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import net.minestom.server.entity.GameMode;
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import net.minestom.server.entity.Player;
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import net.minestom.server.event.player.PlayerBlockBreakEvent;
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import net.minestom.server.event.player.PlayerBlockInteractEvent;
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import net.minestom.server.event.player.PlayerBlockPlaceEvent;
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import net.minestom.server.event.player.PlayerUseItemEvent;
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import net.minestom.server.event.player.PlayerUseItemOnBlockEvent;
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import net.minestom.server.item.ItemStack;
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import net.minestom.server.item.Material;
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import net.minestom.server.timer.TaskSchedule;
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import org.jetbrains.annotations.NotNull;
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import java.util.*;
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import java.util.stream.IntStream;
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public class BuildBattle extends StatelessGame {
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private static final int height = 100;
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private static final int plotHalf = BuildBattleChunkgenerator.inner / 2;
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private static final int rowCount = 5;
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private static final int ratingSeconds = 15;
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private static final List<Material> ratingMaterials = List.of(
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Material.RED_CONCRETE, Material.ORANGE_CONCRETE, Material.YELLOW_CONCRETE,
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Material.LIME_CONCRETE, Material.GREEN_CONCRETE
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);
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private static final List<ItemStack> ratingItems = IntStream.range(0, ratingMaterials.size())
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.mapToObj(i -> ItemStack.builder(ratingMaterials.get(i))
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.customName(Component.text((i + 1) + " Punkte"))
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.build())
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.toList();
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private static final List<String> themes = List.of(
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"Burg", "Raumschiff", "Unterwasserwelt", "Pizzeria", "Spukhaus",
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"Bauernhof", "Dschungel", "Zukunftsstadt", "Piratenschiff", "Vulkan",
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"Freizeitpark", "Leuchtturm", "Wikingerdorf", "Weihnachtsmarkt",
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"Schloss", "Strand", "Berghütte", "Bahnhof", "Zoo", "Schule",
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"Zeitreise", "Ein Haus, das auf dem Kopf steht", "Eine Stadt auf dem Rücken eines Riesen",
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"Wohnen in einer Schneekugel", "Alles ist aus Süßigkeiten", "Ein Schiff in der Luft",
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"Das Museum der Zukunft", "Das letzte Haus vor dem Weltuntergang",
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"Wenn Schweine fliegen könnten", "Das Gefängnis für Creeper", "Die Wohnung von Herobrine",
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"Ein Dönerladen im Weltall", "Ein Spa für Enderman", "Der Käse-Palast",
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"Mein Zimmer nach 3 Wochen ohne Aufräumen", "Die Hüpfburg des Todes"
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);
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private int spawnPosx = 0;
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private int spawnPosz = 0;
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private final Map<Player, Pos> spawnPositions = new WeakHashMap<>();
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private final int seconds;
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private final Map<Player, Integer> currentVotes = new HashMap<>();
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private Player currentOwner = null;
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public BuildBattle(int seconds) {
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super(Dimension.THE_END.key, "BuildBattle", new PointsWinScore());
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this.seconds = seconds;
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this.setGenerator(new BuildBattleChunkgenerator(height));
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BuildBattleBlockRules.register();
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this.eventNode().addListener(PlayerUseItemEvent.class, this::onRatingItemUse);
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this.eventNode().addListener(PlayerUseItemOnBlockEvent.class, e -> FluidFlowHelper.onBucketUse(e, p -> this.isInArea(p, e.getPlayer())));
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this.eventNode().addListener(PlayerBlockInteractEvent.class, e -> {
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if (this.isInArea(e.getBlockPosition(), e.getPlayer())) BuildBattleBlockRules.onInteract(e);
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});
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}
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@Override
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protected void onStart() {
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String theme = themes.get(this.rnd.nextInt(themes.size()));
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this.showTitle(Title.title(
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Component.text("Thema", NamedTextColor.GOLD),
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Component.text(theme, NamedTextColor.YELLOW)
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));
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this.sendMessage(Component.text("Euer Thema: ", NamedTextColor.GRAY)
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.append(Component.text(theme, NamedTextColor.YELLOW)));
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this.getPlayers().forEach(player -> player.setGameMode(GameMode.CREATIVE));
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this.scheduler().scheduleTask(this::endBuildPhase, TaskSchedule.seconds(this.seconds), TaskSchedule.stop());
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this.scheduleCountdown();
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}
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private void scheduleCountdown() {
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int[] marks = {30, 10, 5, 4, 3, 2, 1};
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for (int m : marks) {
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if (this.seconds <= m) continue;
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int remaining = m;
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this.scheduler().scheduleTask(() -> {
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NamedTextColor color = remaining <= 5 ? NamedTextColor.RED : (remaining <= 10 ? NamedTextColor.GOLD : NamedTextColor.YELLOW);
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this.sendMessage(Component.text("Noch ", NamedTextColor.GRAY)
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.append(Component.text(remaining, color))
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.append(Component.text(" Sekunde" + (remaining == 1 ? "" : "n") + " Bauzeit!", NamedTextColor.GRAY)));
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}, TaskSchedule.seconds(this.seconds - m), TaskSchedule.stop());
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}
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}
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private void endBuildPhase() {
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this.sendMessage(Component.text("Die Bauzeit ist beendet!"));
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this.getPlayers().forEach(p -> {
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p.setGameMode(GameMode.ADVENTURE);
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p.setAllowFlying(true);
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p.setFlying(true);
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});
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this.scheduler().scheduleTask(this::rating, TaskSchedule.seconds(3), TaskSchedule.stop());
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}
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@Override
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protected boolean onPlayerJoin(Player player) {
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Pos plotCenter = new Pos(
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this.spawnPosx * BuildBattleChunkgenerator.period + plotHalf,
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height,
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this.spawnPosz * BuildBattleChunkgenerator.period + plotHalf
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);
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this.spawnPositions.put(player, plotCenter);
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|
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if(this.spawnPosx >= rowCount - 1) {
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this.spawnPosx = 0;
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this.spawnPosz++;
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} else this.spawnPosx ++;
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player.setGameMode(GameMode.ADVENTURE);
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this.scheduler().scheduleNextTick(() -> player.teleport(plotCenter.add(0, 1.5, 0)));
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return super.onPlayerJoin(player);
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}
|
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@Override
|
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protected void onBlockBreak(@NotNull PlayerBlockBreakEvent event) {
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if (!this.isInArea(event.getBlockPosition(), event.getPlayer())) {
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event.setCancelled(true);
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return;
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||||
}
|
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FluidFlowHelper.onBreak(event);
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}
|
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|
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@Override
|
||||
protected void onBlockPlace(@NotNull PlayerBlockPlaceEvent event) {
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if (!this.isInArea(event.getBlockPosition(), event.getPlayer())) {
|
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event.setCancelled(true);
|
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return;
|
||||
}
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FluidFlowHelper.onPlace(event);
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}
|
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|
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private Pos safeSpawn(Player owner) {
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Pos center = this.spawnPositions.get(owner);
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int topY = center.blockY();
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for (int y = 300; y >= center.blockY(); y--) {
|
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if (!this.getBlock(center.blockX(), y, center.blockZ()).isAir()) {
|
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topY = y;
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break;
|
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}
|
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}
|
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return new Pos(center.x(), topY + 3, center.z()).withView(center.yaw(), center.pitch());
|
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}
|
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|
||||
private void rating() {
|
||||
Queue<Player> owners = new ArrayDeque<>(this.getPlayers());
|
||||
|
||||
this.scheduler().submitTask(() -> {
|
||||
if (this.currentOwner != null) this.finishRound();
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||||
|
||||
Player next = owners.poll();
|
||||
while (next != null && !(next.isOnline() && this.spawnPositions.containsKey(next))) next = owners.poll();
|
||||
if (next == null) return TaskSchedule.stop();
|
||||
|
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this.startRound(next);
|
||||
return TaskSchedule.seconds(ratingSeconds);
|
||||
});
|
||||
}
|
||||
|
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private void startRound(Player owner) {
|
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this.currentOwner = owner;
|
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this.currentVotes.clear();
|
||||
|
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Pos plot = this.safeSpawn(owner);
|
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this.sendMessage(Component.text("Bewerte das Grundstück von " + owner.getUsername() + "!"));
|
||||
this.getPlayers().forEach(p -> {
|
||||
p.teleport(plot);
|
||||
p.getInventory().clear();
|
||||
if (p != owner) this.giveRatingItems(p);
|
||||
});
|
||||
}
|
||||
|
||||
private void giveRatingItems(Player player) {
|
||||
for (int i = 0; i < ratingItems.size(); i++) {
|
||||
player.getInventory().setItemStack(i, ratingItems.get(i));
|
||||
}
|
||||
}
|
||||
|
||||
private void onRatingItemUse(PlayerUseItemEvent event) {
|
||||
Player voter = event.getPlayer();
|
||||
if (this.currentOwner == null || voter == this.currentOwner) return;
|
||||
|
||||
int slot = voter.getHeldSlot();
|
||||
if (slot >= ratingItems.size()) return;
|
||||
|
||||
event.setCancelled(true);
|
||||
this.currentVotes.put(voter, slot + 1);
|
||||
voter.sendMessage(Component.text("Du hast " + (slot + 1) + " Punkte vergeben."));
|
||||
}
|
||||
|
||||
private void finishRound() {
|
||||
int voteSum = this.currentVotes.values().stream()
|
||||
.mapToInt(Integer::intValue)
|
||||
.sum();
|
||||
int score = (int) Math.round((double) voteSum / this.getPlayers().size());
|
||||
|
||||
this.getPlayers().forEach(p -> p.getInventory().clear());
|
||||
this.getScore().insertResult(this.currentOwner, score);
|
||||
this.currentOwner = null;
|
||||
}
|
||||
|
||||
private boolean isInArea(Point block, Player player) {
|
||||
Pos center = this.spawnPositions.get(player);
|
||||
if (center == null) return false;
|
||||
Pos min = new Pos(center.x() - plotHalf, center.y() + 1, center.z() - plotHalf);
|
||||
Pos max = new Pos(center.x() + plotHalf - 1, 300, center.z() + plotHalf - 1);
|
||||
return eu.mhsl.minenet.minigames.util.Position.isInArea(block, min, max);
|
||||
}
|
||||
}
|
||||
+85
@@ -0,0 +1,85 @@
|
||||
package eu.mhsl.minenet.minigames.instance.game.stateless.types.buildBattle;
|
||||
|
||||
import net.minestom.server.MinecraftServer;
|
||||
import net.minestom.server.event.player.PlayerBlockInteractEvent;
|
||||
import net.minestom.server.instance.block.Block;
|
||||
import net.minestom.server.instance.block.BlockHandler;
|
||||
import net.minestom.server.instance.block.rule.BlockPlacementRule;
|
||||
import org.everbuild.blocksandstuff.blocks.group.VanillaBlockBehaviour;
|
||||
import org.everbuild.blocksandstuff.blocks.group.VanillaPlacementRules;
|
||||
import org.everbuild.blocksandstuff.blocks.group.behaviour.BehaviourGroup;
|
||||
import org.everbuild.blocksandstuff.blocks.group.placement.PlacementGroup;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
public final class BuildBattleBlockRules {
|
||||
private BuildBattleBlockRules() {}
|
||||
|
||||
private static final ThreadLocal<Boolean> interactingInBuildBattle = ThreadLocal.withInitial(() -> false);
|
||||
private static final Map<Integer, BlockHandler> behaviours = new HashMap<>();
|
||||
private static boolean registered = false;
|
||||
|
||||
public static synchronized void register() {
|
||||
if (registered) return;
|
||||
registered = true;
|
||||
|
||||
var blockManager = MinecraftServer.getBlockManager();
|
||||
for (PlacementGroup group : VanillaPlacementRules.INSTANCE.getALL()) {
|
||||
for (Block block : group.getBlockGroup().allMatching()) {
|
||||
blockManager.registerBlockPlacementRule(new BuildBattleOnlyRule(group.createRule(block)));
|
||||
}
|
||||
}
|
||||
|
||||
for (BehaviourGroup group : VanillaBlockBehaviour.INSTANCE.getALL()) {
|
||||
for (Block block : group.getBlockGroup().allMatching()) {
|
||||
behaviours.put(block.id(), group.createHandler(block));
|
||||
}
|
||||
}
|
||||
|
||||
MinecraftServer.getGlobalEventHandler().addListener(PlayerBlockInteractEvent.class,
|
||||
e -> interactingInBuildBattle.set(e.getInstance() instanceof BuildBattle));
|
||||
}
|
||||
|
||||
public static void onInteract(PlayerBlockInteractEvent event) {
|
||||
BlockHandler handler = behaviours.get(event.getBlock().id());
|
||||
if (handler == null) return;
|
||||
boolean continueItemUse = handler.onInteract(new BlockHandler.Interaction(
|
||||
event.getBlock(), event.getInstance(), event.getBlockFace(), event.getBlockPosition(),
|
||||
event.getCursorPosition(), event.getPlayer(), event.getHand()
|
||||
));
|
||||
if (!continueItemUse) event.setBlockingItemUse(true);
|
||||
}
|
||||
|
||||
private static final class BuildBattleOnlyRule extends BlockPlacementRule {
|
||||
private final BlockPlacementRule delegate;
|
||||
|
||||
private BuildBattleOnlyRule(BlockPlacementRule delegate) {
|
||||
super(delegate.getBlock());
|
||||
this.delegate = delegate;
|
||||
}
|
||||
|
||||
@Override
|
||||
public @Nullable Block blockPlace(PlacementState placementState) {
|
||||
if (!(placementState.instance() instanceof BuildBattle)) return placementState.block();
|
||||
return this.delegate.blockPlace(placementState);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Block blockUpdate(UpdateState updateState) {
|
||||
if (!(updateState.instance() instanceof BuildBattle)) return updateState.currentBlock();
|
||||
return this.delegate.blockUpdate(updateState);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isSelfReplaceable(Replacement replacement) {
|
||||
return interactingInBuildBattle.get() && this.delegate.isSelfReplaceable(replacement);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int maxUpdateDistance() {
|
||||
return this.delegate.maxUpdateDistance();
|
||||
}
|
||||
}
|
||||
}
|
||||
+41
@@ -0,0 +1,41 @@
|
||||
package eu.mhsl.minenet.minigames.instance.game.stateless.types.buildBattle;
|
||||
|
||||
import eu.mhsl.minenet.minigames.util.GeneratorUtils;
|
||||
import eu.mhsl.minenet.minigames.world.generator.terrain.BaseGenerator;
|
||||
import net.minestom.server.instance.block.Block;
|
||||
|
||||
public class BuildBattleChunkgenerator extends BaseGenerator {
|
||||
static final int inner = 32;
|
||||
private static final int ring = 3;
|
||||
private static final int wall = 1;
|
||||
private static final int wallHeight = 200;
|
||||
|
||||
static final int period = wall + ring + inner + ring;
|
||||
|
||||
private static final int innerStart = wall + ring;
|
||||
private static final int innerEnd = innerStart + inner;
|
||||
|
||||
private static final Block middleBlocks = Block.QUARTZ_BLOCK;
|
||||
private static final Block outerBlocks = Block.STONE_BRICKS;
|
||||
private static final Block wallBlocks = Block.POLISHED_DEEPSLATE;
|
||||
|
||||
public BuildBattleChunkgenerator(int height) {
|
||||
this.addMixIn(unit -> GeneratorUtils.foreachXZ(unit, point -> {
|
||||
int lx = Math.floorMod(point.blockX() + innerStart, period);
|
||||
int lz = Math.floorMod(point.blockZ() + innerStart, period);
|
||||
|
||||
if (lx < wall || lz < wall) {
|
||||
unit.modifier().fill(point.withY(height), point.add(1, 0, 1).withY(height + wallHeight + 1), wallBlocks);
|
||||
} else {
|
||||
unit.modifier().setBlock(point.withY(height), floorBlock(lx, lz));
|
||||
}
|
||||
}));
|
||||
}
|
||||
|
||||
private static Block floorBlock(int lx, int lz) {
|
||||
boolean inInner = lx >= innerStart && lx < innerEnd
|
||||
&& lz >= innerStart && lz < innerEnd;
|
||||
|
||||
return inInner ? middleBlocks : outerBlocks;
|
||||
}
|
||||
}
|
||||
+40
@@ -0,0 +1,40 @@
|
||||
package eu.mhsl.minenet.minigames.instance.game.stateless.types.buildBattle;
|
||||
|
||||
import eu.mhsl.minenet.minigames.instance.game.Game;
|
||||
import eu.mhsl.minenet.minigames.instance.game.stateless.config.ConfigManager;
|
||||
import eu.mhsl.minenet.minigames.instance.game.stateless.config.GameFactory;
|
||||
import eu.mhsl.minenet.minigames.instance.game.stateless.config.Option;
|
||||
import eu.mhsl.minenet.minigames.instance.game.stateless.config.common.NumericOption;
|
||||
import eu.mhsl.minenet.minigames.instance.room.Room;
|
||||
import eu.mhsl.minenet.minigames.message.component.TranslatedComponent;
|
||||
import net.minestom.server.item.Material;
|
||||
|
||||
import java.util.Map;
|
||||
|
||||
public class BuildBattleFactory implements GameFactory {
|
||||
@Override
|
||||
public TranslatedComponent name() {
|
||||
return TranslatedComponent.byId("game_BuildBattle#name");
|
||||
}
|
||||
|
||||
@Override
|
||||
public ConfigManager configuration() {
|
||||
return new ConfigManager()
|
||||
.addOption(new NumericOption("seconds", Material.CLOCK, TranslatedComponent.byId("game_BuildBattle#seconds"), 60, 120, 300, 600));
|
||||
}
|
||||
|
||||
@Override
|
||||
public Game manufacture(Room parent, Map<String, Option<?>> configuration) throws Exception {
|
||||
return new BuildBattle(configuration.get("seconds").getAsInt()).setParent(parent);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Material symbol() {
|
||||
return Material.SANDSTONE;
|
||||
}
|
||||
|
||||
@Override
|
||||
public TranslatedComponent description() {
|
||||
return TranslatedComponent.byId("game_BuildBattle#description");
|
||||
}
|
||||
}
|
||||
+267
@@ -0,0 +1,267 @@
|
||||
package eu.mhsl.minenet.minigames.instance.game.stateless.types.buildBattle;
|
||||
|
||||
import net.minestom.server.coordinate.BlockVec;
|
||||
import net.minestom.server.coordinate.Point;
|
||||
import net.minestom.server.event.player.PlayerBlockBreakEvent;
|
||||
import net.minestom.server.event.player.PlayerBlockPlaceEvent;
|
||||
import net.minestom.server.event.player.PlayerUseItemOnBlockEvent;
|
||||
import net.minestom.server.instance.Instance;
|
||||
import net.minestom.server.instance.block.Block;
|
||||
import net.minestom.server.item.Material;
|
||||
import net.minestom.server.timer.TaskSchedule;
|
||||
import net.minestom.server.utils.Direction;
|
||||
|
||||
import java.util.ArrayDeque;
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
import java.util.function.Predicate;
|
||||
|
||||
public final class FluidFlowHelper {
|
||||
private FluidFlowHelper() {}
|
||||
|
||||
private static final int WATER_TICK = 5;
|
||||
private static final int LAVA_TICK = 30;
|
||||
private static final int WATER_RANGE = 7;
|
||||
private static final int LAVA_RANGE = 3;
|
||||
private static final int FALLING = 8;
|
||||
|
||||
public static void onBucketUse(PlayerUseItemOnBlockEvent event, Predicate<Point> inArea) {
|
||||
Material m = event.getItemStack().material();
|
||||
Instance inst = event.getPlayer().getInstance();
|
||||
if (inst == null) return;
|
||||
Point hit = event.getPosition();
|
||||
var face = event.getBlockFace();
|
||||
BlockVec placePos = new BlockVec(
|
||||
hit.blockX() + face.toDirection().normalX(),
|
||||
hit.blockY() + face.toDirection().normalY(),
|
||||
hit.blockZ() + face.toDirection().normalZ()
|
||||
);
|
||||
if (!inArea.test(placePos)) return;
|
||||
|
||||
if (m == Material.WATER_BUCKET) {
|
||||
inst.setBlock(placePos, Block.WATER.withProperty("level", "0"));
|
||||
scheduleFlow(inst, placePos, true);
|
||||
} else if (m == Material.LAVA_BUCKET) {
|
||||
inst.setBlock(placePos, Block.LAVA.withProperty("level", "0"));
|
||||
scheduleFlow(inst, placePos, false);
|
||||
} else if (m == Material.BUCKET) {
|
||||
Block existing = inst.getBlock(placePos);
|
||||
if (isWater(existing) || isLava(existing)) inst.setBlock(placePos, Block.AIR);
|
||||
}
|
||||
}
|
||||
|
||||
public static void onPlace(PlayerBlockPlaceEvent event) {
|
||||
Block b = event.getBlock();
|
||||
if (isWater(b) || isLava(b)) {
|
||||
Instance inst = event.getInstance();
|
||||
BlockVec pos = event.getBlockPosition();
|
||||
scheduleFlow(inst, pos, isWater(b));
|
||||
}
|
||||
triggerNeighbors(event.getInstance(), event.getBlockPosition());
|
||||
}
|
||||
|
||||
public static void onBreak(PlayerBlockBreakEvent event) {
|
||||
triggerNeighbors(event.getInstance(), event.getBlockPosition());
|
||||
}
|
||||
|
||||
private static void triggerNeighbors(Instance inst, BlockVec pos) {
|
||||
for (Direction d : Direction.values()) {
|
||||
BlockVec np = new BlockVec(pos.blockX() + d.normalX(), pos.blockY() + d.normalY(), pos.blockZ() + d.normalZ());
|
||||
Block nb = inst.getBlock(np);
|
||||
if (isWater(nb) || isLava(nb)) scheduleFlow(inst, np, isWater(nb));
|
||||
}
|
||||
}
|
||||
|
||||
private static void scheduleFlow(Instance inst, BlockVec pos, boolean water) {
|
||||
int delay = water ? WATER_TICK : LAVA_TICK;
|
||||
inst.scheduler().buildTask(() -> step(inst, pos, water)).delay(TaskSchedule.tick(delay)).schedule();
|
||||
}
|
||||
|
||||
private static void step(Instance inst, BlockVec pos, boolean water) {
|
||||
Block self = inst.getBlock(pos);
|
||||
if (water ? !isWater(self) : !isLava(self)) return;
|
||||
|
||||
int level = parseLevel(self);
|
||||
boolean source = level == 0;
|
||||
boolean falling = level >= FALLING;
|
||||
int flowLevel = source ? 1 : (falling ? 1 : level + 1);
|
||||
int maxRange = water ? WATER_RANGE : LAVA_RANGE;
|
||||
|
||||
if (!source && !falling) {
|
||||
int newLevel = computeIncomingLevel(inst, pos, water, maxRange);
|
||||
if (newLevel == -1) {
|
||||
inst.setBlock(pos, Block.AIR);
|
||||
triggerNeighbors(inst, pos);
|
||||
return;
|
||||
}
|
||||
if (newLevel != level) {
|
||||
inst.setBlock(pos, (water ? Block.WATER : Block.LAVA).withProperty("level", String.valueOf(newLevel)));
|
||||
level = newLevel;
|
||||
flowLevel = level + 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (water && !source && countAdjacentSources(inst, pos, true) >= 2
|
||||
&& hasSolidBelow(inst, pos)) {
|
||||
inst.setBlock(pos, Block.WATER.withProperty("level", "0"));
|
||||
scheduleFlow(inst, pos, true);
|
||||
triggerNeighbors(inst, pos);
|
||||
return;
|
||||
}
|
||||
|
||||
BlockVec below = new BlockVec(pos.blockX(), pos.blockY() - 1, pos.blockZ());
|
||||
Block belowBlock = inst.getBlock(below);
|
||||
if (isReplaceable(belowBlock) || (water ? isWater(belowBlock) : isLava(belowBlock))) {
|
||||
if (handleFluidCollision(inst, below, water)) {
|
||||
triggerNeighbors(inst, below);
|
||||
return;
|
||||
}
|
||||
Block target = (water ? Block.WATER : Block.LAVA).withProperty("level", String.valueOf(FALLING));
|
||||
if (!belowBlock.compare(target) || !target.getProperty("level").equals(belowBlock.getProperty("level"))) {
|
||||
if (!(isWater(belowBlock) && parseLevel(belowBlock) == 0)
|
||||
&& !(isLava(belowBlock) && parseLevel(belowBlock) == 0)) {
|
||||
inst.setBlock(below, target);
|
||||
scheduleFlow(inst, below, water);
|
||||
triggerNeighbors(inst, below);
|
||||
}
|
||||
}
|
||||
if (!hasSolidBelow(inst, pos) && !source) return;
|
||||
}
|
||||
|
||||
if (flowLevel > maxRange) return;
|
||||
|
||||
Set<Direction> targets = findFlowTargets(inst, pos, water, maxRange - (source ? 0 : level));
|
||||
for (Direction d : Direction.HORIZONTAL) {
|
||||
if (!targets.contains(d)) continue;
|
||||
BlockVec np = new BlockVec(pos.blockX() + d.normalX(), pos.blockY(), pos.blockZ() + d.normalZ());
|
||||
Block nb = inst.getBlock(np);
|
||||
if (handleFluidCollision(inst, np, water)) continue;
|
||||
if (!isReplaceable(nb) && !(water ? isWater(nb) : isLava(nb))) continue;
|
||||
int existingLevel = (water ? isWater(nb) : isLava(nb)) ? parseLevel(nb) : Integer.MAX_VALUE;
|
||||
if (existingLevel == 0) continue;
|
||||
if (flowLevel < existingLevel) {
|
||||
inst.setBlock(np, (water ? Block.WATER : Block.LAVA).withProperty("level", String.valueOf(flowLevel)));
|
||||
scheduleFlow(inst, np, water);
|
||||
triggerNeighbors(inst, np);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static int computeIncomingLevel(Instance inst, BlockVec pos, boolean water, int maxRange) {
|
||||
int min = Integer.MAX_VALUE;
|
||||
BlockVec above = new BlockVec(pos.blockX(), pos.blockY() + 1, pos.blockZ());
|
||||
Block ab = inst.getBlock(above);
|
||||
if ((water ? isWater(ab) : isLava(ab))) return FALLING;
|
||||
for (Direction d : Direction.HORIZONTAL) {
|
||||
BlockVec np = new BlockVec(pos.blockX() + d.normalX(), pos.blockY(), pos.blockZ() + d.normalZ());
|
||||
Block nb = inst.getBlock(np);
|
||||
if (water ? isWater(nb) : isLava(nb)) {
|
||||
int nl = parseLevel(nb);
|
||||
if (nl >= FALLING) nl = 0;
|
||||
if (nl < min) min = nl;
|
||||
}
|
||||
}
|
||||
if (min == Integer.MAX_VALUE) return -1;
|
||||
int result = min + 1;
|
||||
if (result > maxRange) return -1;
|
||||
return result;
|
||||
}
|
||||
|
||||
private static Set<Direction> findFlowTargets(Instance inst, BlockVec pos, boolean water, int remaining) {
|
||||
Set<Direction> result = new HashSet<>();
|
||||
if (remaining <= 0) return result;
|
||||
int bestDist = Integer.MAX_VALUE;
|
||||
int[] dist = new int[4];
|
||||
Direction[] dirs = {Direction.NORTH, Direction.EAST, Direction.SOUTH, Direction.WEST};
|
||||
for (int i = 0; i < 4; i++) {
|
||||
BlockVec np = new BlockVec(pos.blockX() + dirs[i].normalX(), pos.blockY(), pos.blockZ() + dirs[i].normalZ());
|
||||
Block nb = inst.getBlock(np);
|
||||
if (!isReplaceable(nb) && !(water ? isWater(nb) : isLava(nb))) { dist[i] = Integer.MAX_VALUE; continue; }
|
||||
dist[i] = bfsDownhill(inst, np, water, remaining);
|
||||
if (dist[i] < bestDist) bestDist = dist[i];
|
||||
}
|
||||
if (bestDist == Integer.MAX_VALUE) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if (dist[i] < Integer.MAX_VALUE) result.add(dirs[i]);
|
||||
}
|
||||
} else {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if (dist[i] == bestDist) result.add(dirs[i]);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
private static int bfsDownhill(Instance inst, BlockVec start, boolean water, int remaining) {
|
||||
ArrayDeque<int[]> queue = new ArrayDeque<>();
|
||||
Set<Long> visited = new HashSet<>();
|
||||
queue.add(new int[]{start.blockX(), start.blockY(), start.blockZ(), 0});
|
||||
visited.add(key(start.blockX(), start.blockY(), start.blockZ()));
|
||||
while (!queue.isEmpty()) {
|
||||
int[] c = queue.poll();
|
||||
BlockVec cp = new BlockVec(c[0], c[1], c[2]);
|
||||
Block below = inst.getBlock(new BlockVec(c[0], c[1] - 1, c[2]));
|
||||
if (isReplaceable(below) && !(water ? isWater(below) : isLava(below))) return c[3];
|
||||
if (c[3] >= remaining) continue;
|
||||
for (Direction d : Direction.HORIZONTAL) {
|
||||
int nx = c[0] + d.normalX(), nz = c[2] + d.normalZ();
|
||||
long k = key(nx, c[1], nz);
|
||||
if (visited.contains(k)) continue;
|
||||
Block nb = inst.getBlock(new BlockVec(nx, c[1], nz));
|
||||
if (!isReplaceable(nb) && !(water ? isWater(nb) : isLava(nb))) continue;
|
||||
visited.add(k);
|
||||
queue.add(new int[]{nx, c[1], nz, c[3] + 1});
|
||||
}
|
||||
}
|
||||
return Integer.MAX_VALUE;
|
||||
}
|
||||
|
||||
private static long key(int x, int y, int z) {
|
||||
return ((long) x & 0x3FFFFFFL) | (((long) z & 0x3FFFFFFL) << 26) | (((long) y & 0xFFFL) << 52);
|
||||
}
|
||||
|
||||
private static int countAdjacentSources(Instance inst, BlockVec pos, boolean water) {
|
||||
int c = 0;
|
||||
for (Direction d : Direction.HORIZONTAL) {
|
||||
Block nb = inst.getBlock(new BlockVec(pos.blockX() + d.normalX(), pos.blockY(), pos.blockZ() + d.normalZ()));
|
||||
if ((water ? isWater(nb) : isLava(nb)) && parseLevel(nb) == 0) c++;
|
||||
}
|
||||
return c;
|
||||
}
|
||||
|
||||
private static boolean hasSolidBelow(Instance inst, BlockVec pos) {
|
||||
Block below = inst.getBlock(new BlockVec(pos.blockX(), pos.blockY() - 1, pos.blockZ()));
|
||||
return below.isSolid();
|
||||
}
|
||||
|
||||
private static boolean handleFluidCollision(Instance inst, BlockVec pos, boolean incomingIsWater) {
|
||||
Block target = inst.getBlock(pos);
|
||||
if (incomingIsWater && isLava(target)) {
|
||||
boolean lavaSource = parseLevel(target) == 0;
|
||||
inst.setBlock(pos, lavaSource ? Block.OBSIDIAN : Block.COBBLESTONE);
|
||||
return true;
|
||||
}
|
||||
if (!incomingIsWater && isWater(target)) {
|
||||
inst.setBlock(pos, Block.STONE);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private static boolean isReplaceable(Block b) {
|
||||
if (b.isAir()) return true;
|
||||
String p = b.key().value();
|
||||
return p.equals("short_grass") || p.equals("tall_grass") || p.equals("fern") || p.equals("large_fern")
|
||||
|| p.equals("dead_bush") || p.equals("seagrass") || p.equals("tall_seagrass") || p.equals("vine")
|
||||
|| p.equals("snow") || p.equals("fire") || p.equals("soul_fire");
|
||||
}
|
||||
|
||||
private static boolean isWater(Block b) { return b.compare(Block.WATER); }
|
||||
private static boolean isLava(Block b) { return b.compare(Block.LAVA); }
|
||||
|
||||
private static int parseLevel(Block b) {
|
||||
String s = b.getProperty("level");
|
||||
if (s == null) return 0;
|
||||
try { return Integer.parseInt(s); } catch (NumberFormatException e) { return 0; }
|
||||
}
|
||||
}
|
||||
+4
@@ -172,5 +172,9 @@ public class ColorJump extends StatelessGame {
|
||||
this.getScore().insertResult(player);
|
||||
player.setGameMode(GameMode.SPECTATOR);
|
||||
}
|
||||
if(!this.isBeforeBeginning && !this.isRunning) {
|
||||
player.setGameMode(GameMode.SPECTATOR);
|
||||
player.teleport(this.getSpawn());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -44,4 +44,17 @@ public class Position {
|
||||
public static boolean hasPositionChanged(Pos oldPos, Pos newPos) {
|
||||
return !oldPos.withView(0, 0).equals(newPos.withView(0, 0));
|
||||
}
|
||||
|
||||
public static boolean isInArea(Point point, Point pos1, Point pos2) {
|
||||
double minX = Math.min(pos1.x(), pos2.x());
|
||||
double maxX = Math.max(pos1.x(), pos2.x());
|
||||
double minY = Math.min(pos1.y(), pos2.y());
|
||||
double maxY = Math.max(pos1.y(), pos2.y());
|
||||
double minZ = Math.min(pos1.z(), pos2.z());
|
||||
double maxZ = Math.max(pos1.z(), pos2.z());
|
||||
|
||||
return point.x() >= minX && point.x() <= maxX
|
||||
&& point.y() >= minY && point.y() <= maxY
|
||||
&& point.z() >= minZ && point.z() <= maxZ;
|
||||
}
|
||||
}
|
||||
@@ -9,6 +9,8 @@ bungeecord:
|
||||
|
||||
velocity:
|
||||
enabled: false
|
||||
# Chat nur über den Proxy verteilen, hier verwerfen (chat-bridge)
|
||||
chat-via-proxy: false
|
||||
secret: ''
|
||||
|
||||
api:
|
||||
|
||||
@@ -190,4 +190,9 @@ description;Jump on the right color!;Springe auf die richtige Farbe!
|
||||
;;
|
||||
ns:game_PlayerRace#;;
|
||||
name;Player Race;Wettrennen
|
||||
description;Get to the other side as quickly as possible!;Komme so schnell wie möglich auf die andere Seite!
|
||||
description;Get to the other side as quickly as possible!;Komme so schnell wie möglich auf die andere Seite!
|
||||
;;
|
||||
ns:game_BuildBattle#;;
|
||||
name;Build Battle;Bauwettbewerb
|
||||
description;Build the best creation for the given theme before time runs out and win through the other players’ ratings.;Baue in der Zeit das beste Bauwerk zum Thema und gewinne durch die Bewertung der anderen Spieler.
|
||||
seconds;Build Time;Bauzeit
|
||||
|
Reference in new issue
Block a user