Added Bedwars game
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@ -1,6 +1,7 @@
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package eu.mhsl.minenet.minigames.instance.game;
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import eu.mhsl.minenet.minigames.instance.game.minigame.config.GameFactory;
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import eu.mhsl.minenet.minigames.instance.game.minigame.types.bedwars.BedwarsFactory;
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import eu.mhsl.minenet.minigames.instance.game.minigame.types.deathcube.DeathcubeFactory;
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import eu.mhsl.minenet.minigames.instance.game.minigame.types.minerun.MinerunFactory;
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import eu.mhsl.minenet.minigames.instance.game.minigame.types.stickfight.StickFightFactory;
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@ -10,7 +11,8 @@ public enum GameList {
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DEATHCUBE(new DeathcubeFactory(), GameType.OTHER),
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STICKFIGHT(new StickFightFactory(), GameType.PVP),
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MINERUN(new MinerunFactory(), GameType.PVE),
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TRAFFICLIGHTRACE(new TrafficLightRaceFactory(), GameType.OTHER);
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TRAFFICLIGHTRACE(new TrafficLightRaceFactory(), GameType.OTHER),
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BEDWARS(new BedwarsFactory(), GameType.PVP);
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private final GameFactory factory;
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private final GameType type;
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@ -0,0 +1,10 @@
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package eu.mhsl.minenet.minigames.instance.game.minigame.types.bedwars;
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import eu.mhsl.minenet.minigames.instance.Dimension;
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import eu.mhsl.minenet.minigames.instance.game.minigame.Minigame;
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public class Bedwars extends Minigame {
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public Bedwars() {
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super(Dimension.OVERWORLD.DIMENSION, "Bedwars");
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}
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}
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@ -0,0 +1,45 @@
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package eu.mhsl.minenet.minigames.instance.game.minigame.types.bedwars;
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import eu.mhsl.minenet.minigames.instance.game.minigame.Minigame;
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import eu.mhsl.minenet.minigames.instance.game.minigame.config.ConfigManager;
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import eu.mhsl.minenet.minigames.instance.game.minigame.config.GameFactory;
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import eu.mhsl.minenet.minigames.instance.game.minigame.config.Option;
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import eu.mhsl.minenet.minigames.instance.game.minigame.config.restriction.RestrictionHandler;
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import eu.mhsl.minenet.minigames.instance.game.minigame.config.restriction.common.MinimalPlayeramountGameRestriction;
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import eu.mhsl.minenet.minigames.message.component.TranslatedComponent;
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import net.minestom.server.item.Material;
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import java.util.Map;
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public class BedwarsFactory implements GameFactory {
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@Override
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public TranslatedComponent name() {
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return TranslatedComponent.byId("game_Bedwars#name");
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}
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@Override
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public ConfigManager configuration() {
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return null;
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}
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@Override
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public RestrictionHandler globalRestrictions() {
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return new RestrictionHandler()
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.addRestriction(new MinimalPlayeramountGameRestriction(2));
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}
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@Override
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public Material symbol() {
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return Material.RED_BED;
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}
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@Override
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public TranslatedComponent description() {
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return TranslatedComponent.byId("game_Bedwars#description");
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}
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@Override
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public Minigame manufacture(Map<String, Option<?>> configuration) {
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return new Bedwars();
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}
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}
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