changed Player spawn position
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parent
e397d69d7a
commit
720d3c8d65
@ -25,8 +25,7 @@ public class Playfield {
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}
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}
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public Pos getPlayerSpawnPosition() {
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public Pos getPlayerSpawnPosition() {
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// return this.lowerLeftCorner.add(6, 9+((double) 3/16), 20).withView(180, 0);
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return this.lowerLeftCorner.add(6, 9, 20).withView(180, 0);
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return this.lowerLeftCorner.add(6, 12, 25).withView(180, 0);
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}
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}
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public Pos getTetrominoSpawnPosition() {
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public Pos getTetrominoSpawnPosition() {
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@ -64,10 +63,6 @@ public class Playfield {
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// hold position:
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// hold position:
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for(int x = 0; x < 4; x++) {
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for(int x = 0; x < 4; x++) {
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for(int y = 0; y < 4; y++) {
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for(int y = 0; y < 4; y++) {
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// if(x==0 || x==5 || y==0 || y==5) {
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// batch.setBlock(this.getHoldPosition().add(x-2, y-2, 0), Block.BLACK_CONCRETE);
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// batch.setBlock(this.getHoldPosition().add(x-2, y-2, -1), Block.BLACK_CONCRETE);
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// }
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batch.setBlock(this.getHoldPosition().add(x-1, y-1, -1), Block.QUARTZ_BLOCK);
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batch.setBlock(this.getHoldPosition().add(x-1, y-1, -1), Block.QUARTZ_BLOCK);
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}
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}
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}
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}
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@ -75,10 +70,6 @@ public class Playfield {
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// next positions:
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// next positions:
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for(int x = 0; x < 4; x++) {
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for(int x = 0; x < 4; x++) {
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for(int y = -4*this.nextTetrominoesCount+4; y < 4; y++) {
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for(int y = -4*this.nextTetrominoesCount+4; y < 4; y++) {
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// if(x==0 || x==5 || y==-4*this.nextTetrominoesCount+4 || y==5) {
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// batch.setBlock(this.getNextPosition().add(x-2, y-2, 0), Block.BLACK_CONCRETE);
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// batch.setBlock(this.getNextPosition().add(x-2, y-2, -1), Block.BLACK_CONCRETE);
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// }
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batch.setBlock(this.getNextPosition().add(x-1, y-1, -1), Block.QUARTZ_BLOCK);
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batch.setBlock(this.getNextPosition().add(x-1, y-1, -1), Block.QUARTZ_BLOCK);
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}
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}
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}
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}
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@ -88,9 +79,6 @@ public class Playfield {
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batch.setBlock(getPlayerSpawnPosition().sub(1, 1, 1), Block.STONE);
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batch.setBlock(getPlayerSpawnPosition().sub(1, 1, 1), Block.STONE);
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batch.setBlock(getPlayerSpawnPosition().sub(0, 1, 1), Block.STONE);
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batch.setBlock(getPlayerSpawnPosition().sub(0, 1, 1), Block.STONE);
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// batch.setBlock(getPlayerSpawnPosition(), Block.IRON_TRAPDOOR.withProperty("half", "bottom"));
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// batch.setBlock(getPlayerSpawnPosition().add(0, 1, 0), Block.IRON_TRAPDOOR.withProperty("half", "top"));
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BatchUtil.loadAndApplyBatch(batch, this.instance, () -> {});
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BatchUtil.loadAndApplyBatch(batch, this.instance, () -> {});
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}
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}
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