changed Player spawn position
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		| @@ -25,8 +25,7 @@ public class Playfield { | ||||
|     } | ||||
|  | ||||
|     public Pos getPlayerSpawnPosition() { | ||||
| //        return this.lowerLeftCorner.add(6, 9+((double) 3/16), 20).withView(180, 0); | ||||
|         return this.lowerLeftCorner.add(6, 12, 25).withView(180, 0); | ||||
|         return this.lowerLeftCorner.add(6, 9, 20).withView(180, 0); | ||||
|     } | ||||
|  | ||||
|     public Pos getTetrominoSpawnPosition() { | ||||
| @@ -64,10 +63,6 @@ public class Playfield { | ||||
|         // hold position: | ||||
|         for(int x = 0; x < 4; x++) { | ||||
|             for(int y = 0; y < 4; y++) { | ||||
| //                if(x==0 || x==5 || y==0 || y==5) { | ||||
| //                    batch.setBlock(this.getHoldPosition().add(x-2, y-2, 0), Block.BLACK_CONCRETE); | ||||
| //                    batch.setBlock(this.getHoldPosition().add(x-2, y-2, -1), Block.BLACK_CONCRETE); | ||||
| //                } | ||||
|                 batch.setBlock(this.getHoldPosition().add(x-1, y-1, -1), Block.QUARTZ_BLOCK); | ||||
|             } | ||||
|         } | ||||
| @@ -75,10 +70,6 @@ public class Playfield { | ||||
|         // next positions: | ||||
|         for(int x = 0; x < 4; x++) { | ||||
|             for(int y = -4*this.nextTetrominoesCount+4; y < 4; y++) { | ||||
| //                if(x==0 || x==5 || y==-4*this.nextTetrominoesCount+4 || y==5) { | ||||
| //                    batch.setBlock(this.getNextPosition().add(x-2, y-2, 0), Block.BLACK_CONCRETE); | ||||
| //                    batch.setBlock(this.getNextPosition().add(x-2, y-2, -1), Block.BLACK_CONCRETE); | ||||
| //                } | ||||
|                 batch.setBlock(this.getNextPosition().add(x-1, y-1, -1), Block.QUARTZ_BLOCK); | ||||
|             } | ||||
|         } | ||||
| @@ -88,9 +79,6 @@ public class Playfield { | ||||
|         batch.setBlock(getPlayerSpawnPosition().sub(1, 1, 1), Block.STONE); | ||||
|         batch.setBlock(getPlayerSpawnPosition().sub(0, 1, 1), Block.STONE); | ||||
|  | ||||
| //        batch.setBlock(getPlayerSpawnPosition(), Block.IRON_TRAPDOOR.withProperty("half", "bottom")); | ||||
| //        batch.setBlock(getPlayerSpawnPosition().add(0, 1, 0), Block.IRON_TRAPDOOR.withProperty("half", "top")); | ||||
|  | ||||
|         BatchUtil.loadAndApplyBatch(batch, this.instance, () -> {}); | ||||
|     } | ||||
|  | ||||
|   | ||||
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