Refactored Generation and class structure

This commit is contained in:
2023-11-11 22:13:58 +01:00
parent d9bbaf9865
commit 6dc4269367
53 changed files with 1049 additions and 72 deletions

View File

@@ -1,6 +1,8 @@
package eu.mhsl.minenet.minigames.instance.game;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.GameFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.bowSpleef.BowSpleefFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.elytraRace.ElytraRaceFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.backrooms.BackroomsFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.bedwars.BedwarsFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.types.acidRain.AcidRainFactory;
@@ -21,8 +23,10 @@ public enum GameList {
BEDWARS(new BedwarsFactory(), GameType.PROTOTYPE),
BACKROOMS(new BackroomsFactory(), GameType.PROTOTYPE),
TNTRUN(new TntRunFactory(), GameType.OTHER),
BLIZZARD(new AcidRainFactory(), GameType.PVE),
SPLEEF(new SpleefFactory(), GameType.PVP);
ACIDRAIN(new AcidRainFactory(), GameType.PVE),
ELYTRARACE(new ElytraRaceFactory(), GameType.PVP),
SPLEEF(new SpleefFactory(), GameType.PVP),
BOWSPLEEF(new BowSpleefFactory(), GameType.PVP);
private final GameFactory factory;
private final GameType type;

View File

@@ -5,9 +5,9 @@ import eu.mhsl.minenet.minigames.instance.Dimension;
import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
import eu.mhsl.minenet.minigames.score.LastWinsScore;
import eu.mhsl.minenet.minigames.util.BatchUtil;
import eu.mhsl.minenet.minigames.util.RangeMap;
import eu.mhsl.minenet.minigames.util.NumberUtil;
import eu.mhsl.minenet.minigames.util.WeatherUtils;
import eu.mhsl.minenet.minigames.world.generator.BlockPallet;
import eu.mhsl.minenet.minigames.world.BlockPallet;
import eu.mhsl.minenet.minigames.world.generator.terrain.CircularPlateTerrainGenerator;
import net.minestom.server.MinecraftServer;
import net.minestom.server.coordinate.Pos;
@@ -75,7 +75,7 @@ public class AcidRain extends StatelessGame {
generatePlatform(generationOffset);
if(!isRunning) return TaskSchedule.stop();
return TaskSchedule.millis(RangeMap.map(50 - difficulty, 0, 50, 100, 1000));
return TaskSchedule.millis((long) NumberUtil.map(50 - difficulty, 0, 50, 100, 1000));
}, ExecutionType.ASYNC);
MinecraftServer.getSchedulerManager().submitTask(() -> {

View File

@@ -0,0 +1,158 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.bowSpleef;
import eu.mhsl.minenet.minigames.instance.Dimension;
import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
import eu.mhsl.minenet.minigames.message.component.TranslatedComponent;
import eu.mhsl.minenet.minigames.score.LastWinsScore;
import eu.mhsl.minenet.minigames.util.BatchUtil;
import eu.mhsl.minenet.minigames.util.GeneratorUtils;
import io.github.bloepiloepi.pvp.events.ProjectileHitEvent;
import io.github.bloepiloepi.pvp.projectile.CustomEntityProjectile;
import net.minestom.server.coordinate.Point;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.coordinate.Vec;
import net.minestom.server.entity.*;
import net.minestom.server.entity.metadata.arrow.ArrowMeta;
import net.minestom.server.entity.metadata.other.PrimedTntMeta;
import net.minestom.server.event.EventListener;
import net.minestom.server.event.item.ItemUpdateStateEvent;
import net.minestom.server.event.player.PlayerItemAnimationEvent;
import net.minestom.server.event.player.PlayerMoveEvent;
import net.minestom.server.instance.batch.AbsoluteBlockBatch;
import net.minestom.server.instance.block.Block;
import net.minestom.server.item.Enchantment;
import net.minestom.server.item.ItemHideFlag;
import net.minestom.server.item.ItemStack;
import net.minestom.server.item.Material;
import net.minestom.server.tag.Tag;
import net.minestom.server.utils.MathUtils;
import net.minestom.server.utils.time.TimeUnit;
import org.jetbrains.annotations.NotNull;
import java.time.Duration;
import java.util.Objects;
import java.util.concurrent.CompletableFuture;
public class BowSpleef extends StatelessGame {
private static final Tag<Long> CHARGE_BOW_SINCE = Tag.Long("CHARGE_BOW_SINCE");
private static final Tag<Boolean> ARROW_FIRST_HIT = Tag.Boolean("ARROW_ALREADY_LIT");
private final int radius = 30;
private final int totalElevation = 50;
public BowSpleef() {
super(Dimension.OVERWORLD.DIMENSION, "bowSpleef", new LastWinsScore());
eventNode().addListener(
EventListener
.builder(PlayerItemAnimationEvent.class)
.handler(playerItemAnimationEvent -> playerItemAnimationEvent.getPlayer().setTag(CHARGE_BOW_SINCE, System.currentTimeMillis()))
.filter(playerItemAnimationEvent -> playerItemAnimationEvent.getItemAnimationType() == PlayerItemAnimationEvent.ItemAnimationType.BOW)
.build()
);
eventNode().addListener(
EventListener
.builder(ItemUpdateStateEvent.class)
.handler(event -> {
final Player player = event.getPlayer();
final double chargedFor = (System.currentTimeMillis() - player.getTag(CHARGE_BOW_SINCE)) / 1000D;
final double power = MathUtils.clamp((chargedFor * chargedFor + 2 * chargedFor) / 2D, 0, 1);
if (power > 0.2) {
final CustomEntityProjectile projectile = new CustomEntityProjectile(player, EntityType.ARROW, true);
final ArrowMeta meta = (ArrowMeta) projectile.getEntityMeta();
meta.setCritical(power >= 0.9);
projectile.scheduleRemove(Duration.of(100, TimeUnit.SERVER_TICK));
projectile.setOnFire(true);
final Pos position = player.getPosition().add(0, player.getEyeHeight(), 0);
projectile.setInstance(Objects.requireNonNull(player.getInstance()), position);
final Vec direction = projectile.getPosition().direction();
projectile.shoot(position.add(direction).sub(0, 0.2, 0), power * 3, 1.0);
projectile.setTag(ARROW_FIRST_HIT, true);
}
})
.filter(itemUpdateStateEvent -> itemUpdateStateEvent.getItemStack().material() == Material.BOW)
.build()
);
eventNode().addListener(
EventListener
.builder(ProjectileHitEvent.ProjectileBlockHitEvent.class)
.handler(projectileBlockHitEvent -> {
CustomEntityProjectile projectile = projectileBlockHitEvent.getEntity();
if(!projectile.getTag(ARROW_FIRST_HIT)) {
projectile.remove();
return;
}
float radius = 0.5F;
Point arrowPos = projectile.getPosition();
GeneratorUtils.foreachXZ(arrowPos.add(radius), arrowPos.sub(radius), point -> {
Point location = point.add(projectile.getVelocity().mul(0.04)).withY(totalElevation);
if(!getBlock(location).isAir()) {
setBlock(location, Block.AIR);
Entity fallingTnt = new Entity(EntityType.TNT);
PrimedTntMeta fallingTntMeta = (PrimedTntMeta) fallingTnt.getEntityMeta();
fallingTntMeta.setFuseTime(20);
fallingTnt.setInstance(this, location);
fallingTnt.setVelocity(new Vec(0, 3, 0));
}
});
projectile.setTag(ARROW_FIRST_HIT, false);
})
.build()
);
eventNode().addListener(
EventListener
.builder(ProjectileHitEvent.ProjectileEntityHitEvent.class)
.handler(projectileEntityHitEvent -> projectileEntityHitEvent.setCancelled(true))
.build()
);
}
@Override
protected void onLoad(@NotNull CompletableFuture<Void> callback) {
AbsoluteBlockBatch batch = new AbsoluteBlockBatch();
for(int x = -radius; x <= radius; x++) {
for(int z = -radius; z <= radius; z++) {
if(new Pos(x, 0, z).distance(new Pos(0, 0, 0)) > radius) continue;
batch.setBlock(x, totalElevation, z, Block.TNT);
}
}
BatchUtil.loadAndApplyBatch(batch, this, () -> callback.complete(null));
}
@Override
protected void onStart() {
getPlayers().forEach(player -> {
player.getInventory().setItemStack(
0,
ItemStack
.builder(Material.BOW)
.displayName(TranslatedComponent.byId("bow").getAssembled(player))
.meta(builder -> builder.enchantment(Enchantment.FLAME, (short) 1).build())
.meta(builder -> builder.hideFlag(ItemHideFlag.HIDE_ENCHANTS))
.build()
);
});
}
@Override
protected void onPlayerMove(@NotNull PlayerMoveEvent playerMoveEvent) {
if(playerMoveEvent.getNewPosition().y() < totalElevation) {
getScore().insertResult(playerMoveEvent.getPlayer());
playerMoveEvent.getPlayer().setGameMode(GameMode.SPECTATOR);
}
}
@Override
public Pos getSpawn() {
return new Pos(0, totalElevation + 1, 0);
}
}

View File

@@ -0,0 +1,26 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.bowSpleef;
import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.GameFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.Option;
import eu.mhsl.minenet.minigames.message.component.TranslatedComponent;
import net.minestom.server.item.Material;
import java.util.Map;
public class BowSpleefFactory implements GameFactory {
@Override
public TranslatedComponent name() {
return TranslatedComponent.byId("");
}
@Override
public Material symbol() {
return Material.BOW;
}
@Override
public StatelessGame manufacture(Map<String, Option<?>> configuration) throws Exception {
return new BowSpleef();
}
}

View File

@@ -4,7 +4,7 @@ import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
import eu.mhsl.minenet.minigames.score.FirstWinsScore;
import eu.mhsl.minenet.minigames.util.BatchUtil;
import eu.mhsl.minenet.minigames.instance.Dimension;
import eu.mhsl.minenet.minigames.world.generator.BlockPallet;
import eu.mhsl.minenet.minigames.world.BlockPallet;
import eu.mhsl.minenet.minigames.world.generator.terrain.CircularPlateTerrainGenerator;
import io.github.bloepiloepi.pvp.config.AttackConfig;
import io.github.bloepiloepi.pvp.config.DamageConfig;

View File

@@ -0,0 +1,254 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.elytraRace;
import eu.mhsl.minenet.minigames.instance.Dimension;
import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
import eu.mhsl.minenet.minigames.message.Countdown;
import eu.mhsl.minenet.minigames.message.component.TranslatedComponent;
import eu.mhsl.minenet.minigames.message.type.TitleMessage;
import eu.mhsl.minenet.minigames.score.FirstWinsScore;
import eu.mhsl.minenet.minigames.util.*;
import eu.mhsl.minenet.minigames.world.BlockPallet;
import eu.mhsl.minenet.minigames.world.generator.featureEnriched.ValeGenerator;
import eu.mhsl.minenet.minigames.world.generator.terrain.PlaneTerrainGenerator;
import net.kyori.adventure.audience.Audience;
import net.kyori.adventure.sound.Sound;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.format.NamedTextColor;
import net.minestom.server.coordinate.Point;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.coordinate.Vec;
import net.minestom.server.entity.GameMode;
import net.minestom.server.entity.Player;
import net.minestom.server.event.player.*;
import net.minestom.server.instance.batch.AbsoluteBlockBatch;
import net.minestom.server.instance.block.Block;
import net.minestom.server.item.ItemStack;
import net.minestom.server.item.Material;
import net.minestom.server.network.packet.server.play.ParticlePacket;
import net.minestom.server.particle.Particle;
import net.minestom.server.particle.ParticleCreator;
import net.minestom.server.sound.SoundEvent;
import org.jetbrains.annotations.NotNull;
import java.time.Duration;
import java.util.HashMap;
import java.util.Map;
import java.util.concurrent.CompletableFuture;
public class ElytraRace extends StatelessGame {
private final ValeGenerator vale = new ValeGenerator();
private final int gameHeight = 0;
private final int ringSpacing = 100;
private final int ringCount;
private final Material boostMaterial = Material.FIREWORK_ROCKET;
private final Material resetMaterial = Material.RED_DYE;
private final int boostMultiplier = 50;
private final Material ringMaterial = Material.GOLD_BLOCK;
private int generatedUntil = 0;
private record CheckPointData(int currentCheckpoint, int nextCheckpoint) {
public CheckPointData next(int spacing) {
return new CheckPointData(nextCheckpoint, nextCheckpoint + spacing);
}
}
private final Map<Player, CheckPointData> playerCheckpoints = new HashMap<>();
public ElytraRace(int ringCount) {
super(Dimension.OVERWORLD.DIMENSION, "ElytraRace", new FirstWinsScore());
this.ringCount = ringCount;
setGenerator(vale);
vale.setCalculateSeaLevel(point -> -55);
vale.setXShiftMultiplier(integer -> NumberUtil.map(integer, 50, 500, 0, 1));
vale.addMixIn(new PlaneTerrainGenerator(gameHeight, Block.BARRIER));
eventNode().addListener(PlayerUseItemEvent.class, playerUseItemEvent -> {
Player player = playerUseItemEvent.getPlayer();
Material usedMaterial = playerUseItemEvent.getItemStack().material();
if(usedMaterial.equals(boostMaterial)) {
if(!player.isFlyingWithElytra()) return;
boost(player);
InventoryUtil.removeItemFromPlayer(player, boostMaterial, 1);
} else if(usedMaterial.equals(resetMaterial)) {
toCheckpoint(player);
InventoryUtil.removeItemFromPlayer(player, resetMaterial, 1);
}
});
eventNode().addListener(PlayerStopFlyingWithElytraEvent.class, playerStopFlyingWithElytraEvent -> {
Player player = playerStopFlyingWithElytraEvent.getPlayer();
if(Position.blocksBelowPlayer(this, player).contains(ringMaterial.block())) {
player.setFlyingWithElytra(true);
boost(player);
} else {
toCheckpoint(player);
// getScore().insertResult(playerStopFlyingWithElytraEvent.getPlayer());
// playerStopFlyingWithElytraEvent.getPlayer().setGameMode(GameMode.SPECTATOR);
}
});
eventNode().addListener(PlayerStartFlyingWithElytraEvent.class, playerStartFlyingWithElytraEvent -> {
if(!isRunning) {
playerStartFlyingWithElytraEvent.getPlayer().setFlyingWithElytra(false);
return;
}
boost(playerStartFlyingWithElytraEvent.getPlayer());
});
}
@Override
protected void onLoad(@NotNull CompletableFuture<Void> callback) {
Point spawnpoint = new Pos(vale.getXShiftAtZ(0), -46, 0);
GeneratorUtils.iterateArea(spawnpoint.sub(2, 0, 2), spawnpoint.add(2, 0, 2), point -> {
setBlock(point, BlockPallet.STREET.rnd());
});
generateRing(ringSpacing);
generateRing(ringSpacing * 2);
callback.complete(null);
}
@Override
protected void onStart() {
getPlayers().forEach(player -> {
player.getInventory().setChestplate(ItemStack.of(Material.ELYTRA));
for(int i = 0; i < 3; i++) {
player.getInventory().setItemStack(i, ItemStack.builder(boostMaterial).displayName(TranslatedComponent.byId("boost").getAssembled(player)).build());
}
addResetItemToPlayer(player);
});
}
@Override
protected void onPlayerMove(@NotNull PlayerMoveEvent playerMoveEvent) {
Player player = playerMoveEvent.getPlayer();
Point newPos = playerMoveEvent.getNewPosition();
playerCheckpoints.putIfAbsent(player, new CheckPointData(ringSpacing, ringSpacing * 2));
if(newPos.z() > generatedUntil - ringSpacing) {
generateRing(generatedUntil + ringSpacing);
}
if(newPos.z() > playerCheckpoints.get(player).nextCheckpoint) {
playerCheckpoints.put(player, playerCheckpoints.get(player).next(ringSpacing));
boost(player);
}
if(newPos.y() > gameHeight - 5) {
Point particlePoint = newPos.withY(gameHeight);
ParticlePacket particle = ParticleCreator.createParticlePacket(
Particle.WAX_ON,
particlePoint.blockX(),
particlePoint.blockY(),
particlePoint.withZ(z -> z+10).blockZ(),
20,
0,
30,
Math.toIntExact((long) NumberUtil.map(newPos.y(), gameHeight - 5, gameHeight, 50, 500))
);
player.sendPacket(particle);
}
if(getBlock(player.getPosition()).equals(Block.WATER)) {
toCheckpoint(player);
}
if(newPos.z() > ringCount * ringSpacing) {
getScore().insertResult(player);
player.setGameMode(GameMode.SPECTATOR);
}
}
@Override
public Pos getSpawn() {
return new Pos(vale.getXShiftAtZ(0), -45, 0);
}
private void addResetItemToPlayer(Player p) {
p.getInventory().setItemStack(8, ItemStack.builder(resetMaterial).displayName(TranslatedComponent.byId("reset").getAssembled(p)).build());
}
private Point getRingPositionAtZ(int z) {
return new Pos(vale.getXShiftAtZ(z), -45, z);
}
private CompletableFuture<Void> generateRing(int zPos) {
if(zPos > ringCount * ringSpacing) return null;
boolean isLast = (zPos == ringCount * ringSpacing);
generatedUntil = zPos;
AbsoluteBlockBatch batch = new AbsoluteBlockBatch();
Point ringPos = getRingPositionAtZ(zPos);
GeneratorUtils.iterateArea(
ringPos.sub(100, 0, 0).withY(getDimensionType().getMinY()),
ringPos.add(100, 0, 0).withY(gameHeight),
point -> batch.setBlock(point, Block.BARRIER)
);
GeneratorUtils.iterateArea(
ringPos.sub(3, 3, 0),
ringPos.add(3, 3, 0),
point -> batch.setBlock(point, isLast ? Block.DIAMOND_BLOCK : ringMaterial.block())
);
GeneratorUtils.iterateArea(
ringPos.sub(2, 2, 0),
ringPos.add(2, 2, 0),
point -> batch.setBlock(point, Block.AIR)
);
BatchUtil.loadAndApplyBatch(batch, this, () -> {});
return null;
}
private void boost(Player player) {
player.playSound(Sound.sound(SoundEvent.ENTITY_FIREWORK_ROCKET_LAUNCH, Sound.Source.VOICE, 1f, 1f));
Vec playerVelocity = player.getPosition().direction();
player.setVelocity(
player.getVelocity().add(playerVelocity.mul(boostMultiplier))
.withY(playerVelocity.withY(v -> v * boostMultiplier).y())
);
}
private void toCheckpoint(Player p) {
Point checkpointPos = getRingPositionAtZ(playerCheckpoints.get(p).currentCheckpoint);
p.setVelocity(Vec.ZERO);
p.setFlyingWithElytra(false);
p.teleport(Pos.fromPoint(checkpointPos).add(0.5, 0, 0.5));
p.setFlying(true);
p.setFlyingSpeed(0);
new Countdown(TitleMessage.class)
.countdown(
Audience.audience(p),
3,
countdownModifier ->
countdownModifier.message = new TitleMessage(
Duration.ofMillis(300),
Duration.ofMillis(700)
)
.subtitle(
subtitleMessage ->
subtitleMessage
.appendStatic(Component.text("Launch in ", NamedTextColor.DARK_GREEN))
.appendStatic(Component.text(countdownModifier.timeLeft, NamedTextColor.GREEN))
.appendStatic(Component.text(" seconds", NamedTextColor.DARK_GREEN))
)
).thenRun(() -> {
p.setFlying(false);
p.setFlyingSpeed(1);
p.setFlyingWithElytra(true);
boost(p);
addResetItemToPlayer(p);
});
}
}

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@@ -0,0 +1,34 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.elytraRace;
import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.ConfigManager;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.GameFactory;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.Option;
import eu.mhsl.minenet.minigames.instance.game.stateless.config.common.NumericOption;
import eu.mhsl.minenet.minigames.message.component.TranslatedComponent;
import net.minestom.server.item.Material;
import java.util.Map;
public class ElytraRaceFactory implements GameFactory {
@Override
public TranslatedComponent name() {
return TranslatedComponent.byId("");
}
@Override
public Material symbol() {
return Material.ELYTRA;
}
@Override
public ConfigManager configuration() {
return new ConfigManager()
.addOption(new NumericOption("ringCount", Material.DIAMOND_BLOCK, TranslatedComponent.byId("ringCount"), 5, 10, 20, 30, 40, 50));
}
@Override
public StatelessGame manufacture(Map<String, Option<?>> configuration) throws Exception {
return new ElytraRace(configuration.get("ringCount").getAsInt());
}
}

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@@ -1,19 +1,17 @@
package eu.mhsl.minenet.minigames.instance.game.stateless.types.minerun;
import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
import eu.mhsl.minenet.minigames.message.type.ActionBarMessage;
import eu.mhsl.minenet.minigames.score.FirstWinsScore;
import eu.mhsl.minenet.minigames.util.BatchUtil;
import eu.mhsl.minenet.minigames.util.CommonProperties;
import eu.mhsl.minenet.minigames.util.Intersect;
import eu.mhsl.minenet.minigames.instance.Dimension;
import eu.mhsl.minenet.minigames.world.generator.BlockPallet;
import eu.mhsl.minenet.minigames.world.BlockPallet;
import eu.mhsl.minenet.minigames.world.generator.terrain.SquarePlateTerrainGenerator;
import net.kyori.adventure.sound.Sound;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.format.NamedTextColor;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.entity.Entity;
import net.minestom.server.entity.GameMode;
import net.minestom.server.entity.Player;
import net.minestom.server.event.player.PlayerMoveEvent;
import net.minestom.server.instance.batch.AbsoluteBlockBatch;
@@ -36,7 +34,7 @@ class Minerun extends StatelessGame {
public Minerun(int width, int length, int minePercentage) {
super(Dimension.THE_END.DIMENSION, "Minerun", new FirstWinsScore());
setGenerator(new SquarePlateTerrainGenerator(width, length + preRun + afterFinishLine).setPlateHeight(50));
setGenerator(new SquarePlateTerrainGenerator(width, length + preRun + afterFinishLine).setPlateHeight(50).setGenerateBorders(true));
this.width = width;
this.length = length;
@@ -83,28 +81,19 @@ class Minerun extends StatelessGame {
Player p = playerMoveEvent.getPlayer();
Pos middle = playerMoveEvent.getNewPosition();
if(middle.x() < 0 || middle.x() > width) { //player cannot go sidewards
if(isBeforeBeginning && middle.z() > preRun+0.5) { //player cannot go forward before the game start
playerMoveEvent.setCancelled(true);
new ActionBarMessage().appendStatic(Component.text("Please stay in line!", NamedTextColor.RED)).send(p);
}
if(!isRunning && middle.z() > preRun+0.5) { //player cannot go forward before the game start
playerMoveEvent.setCancelled(true);
}
if(middle.z() < preRun + length + afterMines && getScore().hasResult(p)) { // player cannot go back after winning
playerMoveEvent.setCancelled(true);
new ActionBarMessage().appendStatic(Component.text("You cannot go back on the Field!", NamedTextColor.RED)).send(p);
}
if(Intersect.withPressurePlate(this, BlockPallet.PRESSURE_PLATES, middle)) { //Player died
p.playSound(Sound.sound(SoundEvent.ENTITY_GENERIC_EXPLODE, Sound.Source.PLAYER, 1f, 1f));
p.setPose(Entity.Pose.DYING);
p.teleport(new Pos(p.getPosition().x(), getSpawn().y(), getSpawn().z()));
p.playSound(Sound.sound(SoundEvent.ENTITY_GENERIC_EXPLODE, Sound.Source.PLAYER, 1f, 1f));
}
if(middle.z() > preRun + length + afterMines) { // Player finished
getScore().insertResult(p);
p.setGameMode(GameMode.SPECTATOR);
}
}

View File

@@ -5,7 +5,7 @@ import eu.mhsl.minenet.minigames.instance.game.stateless.StatelessGame;
import eu.mhsl.minenet.minigames.message.component.TranslatedComponent;
import eu.mhsl.minenet.minigames.score.LastWinsScore;
import eu.mhsl.minenet.minigames.util.BatchUtil;
import eu.mhsl.minenet.minigames.world.generator.BlockPallet;
import eu.mhsl.minenet.minigames.world.BlockPallet;
import eu.mhsl.minenet.minigames.world.generator.terrain.CircularPlateTerrainGenerator;
import net.minestom.server.coordinate.Pos;
import net.minestom.server.entity.GameMode;

View File

@@ -6,7 +6,7 @@ import eu.mhsl.minenet.minigames.score.FirstWinsScore;
import eu.mhsl.minenet.minigames.util.BatchUtil;
import eu.mhsl.minenet.minigames.instance.Dimension;
import eu.mhsl.minenet.minigames.util.CommonProperties;
import eu.mhsl.minenet.minigames.world.generator.BlockPallet;
import eu.mhsl.minenet.minigames.world.BlockPallet;
import eu.mhsl.minenet.minigames.world.generator.terrain.SquarePlateTerrainGenerator;
import net.kyori.adventure.sound.Sound;
import net.minestom.server.coordinate.Pos;

View File

@@ -75,7 +75,7 @@ public class Room extends MineNetInstance implements Spawnable {
construct();
setOwner(owner);
this.gameSelector = new GameSelector();
this.gameSelector.setInstance(this, new Pos(0.5, 16, 9.5));
this.gameSelector.setInstance(this, new Pos(0.5, 50, 19.5));
}
protected Room() {
@@ -141,6 +141,6 @@ public class Room extends MineNetInstance implements Spawnable {
@Override
public Pos getSpawn() {
return new Pos(0.5, 16, 0.5);
return new Pos(0.5, 50, 0.5);
}
}