fixed one issue in block battle
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+1
-1
@@ -43,7 +43,7 @@ public class BlockBattle extends StatelessGame {
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this.eventNode().addListener(FinalAttackEvent.class, finalAttackEvent -> {
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this.eventNode().addListener(FinalAttackEvent.class, finalAttackEvent -> {
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if(this.isBeforeBeginning) finalAttackEvent.setCancelled(true);
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if(!this.isRunning) finalAttackEvent.setCancelled(true);
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finalAttackEvent.setBaseDamage(0);
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finalAttackEvent.setBaseDamage(0);
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((Player) finalAttackEvent.getTarget()).setHealth(20);
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((Player) finalAttackEvent.getTarget()).setHealth(20);
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});
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});
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