Elias Müller d3237f7b81 Refactor spawn handling into dedicated event listener
- Moved player spawn logic from join event to a new `PlayerSpawnEvent`.
- Improved separation of concerns by restructuring `VoidWorld` spawning logic.
- Added join logging for better debugging.
2025-12-25 20:37:04 +01:00
2023-04-14 00:28:08 +02:00
2023-04-14 00:28:08 +02:00
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